GCJKLayer.cs 67 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. public Button bjjkBtn;
  114. public Button bjxxBtn;
  115. public GameObject bjScrollView;
  116. //泵站监控面板
  117. private RectTransform _bengZhanJianKongPanel;
  118. private RectTransform _bengZhanJianKongContent;
  119. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  120. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  121. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  122. //闸站监测
  123. private RectTransform _zhaZhanJianKongPanel;
  124. private RectTransform _zhaZhanJianKongContent;
  125. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  126. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  127. //水文监测
  128. private RectTransform _shuiWenJianCePanel;
  129. private Text _wenduText;
  130. private Text _shiduText;
  131. private Text _qiyaText;
  132. private Text _fengXiangText;
  133. private Text _fengLiText;
  134. private Text _yuLiangText;
  135. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  136. //工程安全检测
  137. //检测数据
  138. private Text _pingJunLiuLiangText;
  139. private Text _zuiGaoShuiWeiText;
  140. private Text _zuiDaLiuLiangText;
  141. private Text _gongChengGaoJingText;
  142. private Text _zhengChangYunXingText;
  143. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  144. //工程列表
  145. private RectTransform _gongChengLieBiaoContent;
  146. public GameObject GongChengLieBiaoItemOri;
  147. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  148. private Button GClist_QuanBuButton;
  149. private Button GClist_ShiPinButton;
  150. private Button GClist_jingLiShuiZhunYiButton;
  151. private Button GClist_ShenYaJiButton;
  152. private Button GClist_ShuiWeiButton;
  153. private Button GClist_WenDuButton;
  154. private Button GClist_yinZhangXianYiButton;
  155. private Button GClist_chuiXianZuoBiaoYiButton;
  156. private Button GClist_tuYaLiJiButton;
  157. private Button GClist_yingLiJiButton;
  158. private Button GClist_sanXiangWeiCuoJiButton;
  159. private Button GClist_erXiangCeFengJiButton;
  160. private Button GClist_weiYiJiButton;
  161. //视频监控
  162. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  163. public GameObject obsItemPrefab;
  164. private Transform obsItemContent;
  165. private List<ObsItem> _obsItems;
  166. public GameObject obsIconPrefab;
  167. private Transform _obsIconContent;
  168. private List<ObsIconCtrl> _obsIconCtrls;
  169. private InputField _obsSearchInputField;
  170. //水位图标
  171. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  172. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  173. private Transform _shuiWeiIconContent;
  174. //水压
  175. public GameObject shuiYaIconPrefab;
  176. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  177. private Transform _shuiYaIconContent;
  178. //位移
  179. public GameObject weiYiIconPrefab;
  180. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  181. private Transform _weiYiIconContent;
  182. public GameObject deviceIconPrefab;
  183. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  184. private Transform deviceIconContent;
  185. private Toggle ObsToggle;
  186. private Toggle shuiWeiToggle;
  187. private Toggle shenYaJiToggle;
  188. private Toggle jingLiShuiZhunYiToggle;
  189. private Toggle wenDuToggle;
  190. private Toggle yinZhangXianYiToggle;
  191. private Toggle chuiXianZuoBiaoYiToggle;
  192. private Toggle tuYaLiJiToggle;
  193. private Toggle yingLiJiToggle;
  194. private Toggle sanXiangWeiCuoJiToggle;
  195. private Toggle erXiangCeFengJiToggle;
  196. private Toggle weiYiJiToggle;
  197. public RectTransform main;
  198. public RectTransform miniMap;
  199. public Button globalWeatherBtn;
  200. public Button exitGlobalWeatherBtn;
  201. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  202. public RectTransform miniMapQXContent;
  203. public RectTransform miniMapSWContent;
  204. public GameObject dropUnitPrefab;
  205. public GameObject weatherUnitPrefab;
  206. public Button qxDataBtn;
  207. public Button swDataBtn;
  208. public Sprite highLightBtn;
  209. public Sprite normalBtn;
  210. public Toggle dropToggle;
  211. public Toggle weatherToggle;
  212. List<DropUnit> dropUnits = new List<DropUnit>();
  213. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  214. public GameObject runtimePointObj;
  215. private int currentDataType = -1;
  216. public GameObject loading;
  217. public Button buyuanBtn;
  218. public Button taokouBtn;
  219. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  220. public GameObject _DeviceTrendPanelOri;
  221. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  222. //public GongChengLieBiaoItem currentSelectItem;
  223. //上下游水位
  224. public ShuiWeiCtrl swSY;
  225. public ShuiWeiCtrl swXY;
  226. private void Awake()
  227. {
  228. _Instance = this;
  229. Init();
  230. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  231. _shuiWeiHistoryPanel.Init();
  232. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  233. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  234. taokouBtn.onClick.AddListener(OnTaoKouClick);
  235. }
  236. public void OnBuYuanClick() {
  237. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  238. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  239. SetCurrentDataToPanel(0);
  240. }
  241. public void OnTaoKouClick()
  242. {
  243. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  244. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  245. SetCurrentDataToPanel(1);
  246. }
  247. private async void OnEnable()
  248. {
  249. StaticLod.instance.OnFoucusStatic(0);
  250. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  251. {
  252. await HttpHelper._Instance.InitSWYJData();
  253. }
  254. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  255. {
  256. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  257. }
  258. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  259. {
  260. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  261. }
  262. SetCurrentDataToPanel(0);
  263. }
  264. public void Init()
  265. {
  266. swSY.Init();
  267. swXY.Init();
  268. //泵站监控面板
  269. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  270. _bengZhanJianKongContent =
  271. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  272. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  273. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  274. {
  275. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  276. {
  277. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  278. .GetComponent<BengZhanJianKongItem>();
  279. tempItem.Init();
  280. tempItem.SetData(BengZhanJianKongDatas[i]);
  281. currentBengZhanJianKongItems.Add(tempItem);
  282. }
  283. }
  284. bjjkBtn.onClick.AddListener(() =>
  285. {
  286. bjScrollView.gameObject.SetActive(true);
  287. bjjkBtn.GetComponentInChildren<Text>().color = Color.white;
  288. bjxxBtn.GetComponentInChildren<Text>().color = Color.gray;
  289. });
  290. bjxxBtn.onClick.AddListener(() =>
  291. {
  292. bjScrollView.gameObject.SetActive(false);
  293. bjjkBtn.GetComponentInChildren<Text>().color = Color.gray;
  294. bjxxBtn.GetComponentInChildren<Text>().color = Color.white;
  295. });
  296. //闸站
  297. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  298. _zhaZhanJianKongContent =
  299. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  300. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  301. //水文
  302. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  303. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  304. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  305. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  306. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  307. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  308. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  309. if (currentShuiWenJianCeData != null)
  310. {
  311. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  312. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  313. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  314. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  315. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  316. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  317. }
  318. //监测数据
  319. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  320. .GetComponent<Text>();
  321. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  322. .GetComponent<Text>();
  323. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  324. .GetComponent<Text>();
  325. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  326. .GetComponent<Text>();
  327. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  328. .GetComponent<Text>();
  329. if (currentGongChengJianCeData != null)
  330. {
  331. //_pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  332. //_zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  333. //_zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  334. //_gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  335. //_zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  336. }
  337. //工程列表
  338. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  339. .GetComponent<RectTransform>();
  340. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  341. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  342. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  343. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  344. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  345. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  346. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  347. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  348. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  349. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  350. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  351. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  352. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  353. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  354. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  355. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  356. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  357. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  358. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  359. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  360. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  361. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  362. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  363. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  364. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  365. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  366. //监控
  367. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  368. obsPanel.gameObject.SetActive(false);
  369. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  370. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  371. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  372. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  373. CreatObsItem();
  374. //水位
  375. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  376. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  377. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  378. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  379. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  380. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  381. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  382. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  383. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  384. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  385. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  386. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  387. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  388. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  389. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  390. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  391. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  392. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  393. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  394. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  395. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  396. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  397. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  398. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  399. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  400. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  401. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  402. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  403. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  404. exitGlobalWeatherBtn.onClick.AddListener(() =>
  405. {
  406. CameraManager.SwitchCamera(0);
  407. viewMode = ViewMode.normal;
  408. miniMap.gameObject.SetActive(false);
  409. main.gameObject.SetActive(true);
  410. });
  411. //qxDataBtn.onClick.AddListener(() =>
  412. //{
  413. // miniMapQXContent.gameObject.SetActive(true);
  414. // miniMapSWContent.gameObject.SetActive(false);
  415. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  416. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  417. // dropToggle.gameObject.SetActive(true);
  418. // weatherToggle.gameObject.SetActive(false);
  419. //});
  420. //swDataBtn.onClick.AddListener(() =>
  421. //{
  422. // miniMapQXContent.gameObject.SetActive(false);
  423. // miniMapSWContent.gameObject.SetActive(true);
  424. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  425. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  426. // dropToggle.gameObject.SetActive(false);
  427. // weatherToggle.gameObject.SetActive(true);
  428. //});
  429. miniMapQXContent.gameObject.SetActive(false);
  430. miniMapSWContent.gameObject.SetActive(true);
  431. swDataBtn.gameObject.SetActive(false);
  432. qxDataBtn.gameObject.SetActive(false);
  433. dropToggle.gameObject.SetActive(false);
  434. weatherToggle.gameObject.SetActive(false);
  435. dropToggle.onValueChanged.AddListener((active) =>
  436. {
  437. for (int i = 0; i < dropUnits.Count; i++)
  438. {
  439. dropUnits[i].gameObject.SetActive(active);
  440. }
  441. });
  442. weatherToggle.onValueChanged.AddListener((active) =>
  443. {
  444. for (int i = 0; i < weatherUnits.Count; i++)
  445. {
  446. weatherUnits[i].gameObject.SetActive(active);
  447. }
  448. });
  449. }
  450. public override void OnUILeave()
  451. {
  452. base.OnUILeave();
  453. viewMode = ViewMode.normal;
  454. miniMap.gameObject.SetActive(false);
  455. main.gameObject.SetActive(true);
  456. }
  457. public async void OnGlobalWeatherClick()
  458. {
  459. if (GlobalData.sWZDatas.Count < 1)
  460. await HttpHelper._Instance.InitGCJKData();
  461. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  462. CameraManager.SwitchCamera(1);
  463. if (weatherUnits.Count <= 0)
  464. {
  465. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  466. {
  467. GameObject gameObject = Instantiate(weatherUnitPrefab);
  468. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  469. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  470. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  471. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  472. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  473. weatherUnits.Add(weatherUnit);
  474. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  475. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  476. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  477. weatherUnit.bingObj.transform.localScale = Vector3.one;
  478. weatherUnit.bingObj.transform.localPosition =
  479. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  480. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  481. }
  482. }
  483. else
  484. {
  485. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  486. {
  487. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  488. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  489. }
  490. }
  491. miniMap.gameObject.SetActive(true);
  492. main.gameObject.SetActive(false);
  493. }
  494. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  495. {
  496. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  497. {
  498. Destroy(currentBengZhanJianKongItems[i].gameObject);
  499. }
  500. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  501. BengZhanJianKongDatas.AddRange(datas);
  502. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  503. {
  504. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  505. {
  506. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  507. .GetComponent<BengZhanJianKongItem>();
  508. tempItem.Init();
  509. tempItem.SetData(BengZhanJianKongDatas[i]);
  510. currentBengZhanJianKongItems.Add(tempItem);
  511. }
  512. }
  513. }
  514. public async void SetCurrentDataToPanel(int type)
  515. {
  516. if (currentDataType == type)
  517. {
  518. return;
  519. }
  520. StaticLod.instance.OnFoucusStatic(type);
  521. currentDataType = type;
  522. await new UnityAsync.WaitUntil(() =>
  523. {
  524. return GlobalData.swDatas.Count > 10;
  525. });
  526. if (currentDataType == 0)
  527. {
  528. string swUp = null;
  529. string swDown =null;
  530. string swUpName="";
  531. string swDownName="";
  532. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  533. {
  534. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  535. {
  536. swUp = GlobalData.swDatas[i].upz;
  537. swUpName = GlobalData.swDatas[i].stnm;
  538. }
  539. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  540. {
  541. swDown = GlobalData.swDatas[i].dwz;
  542. swDownName = GlobalData.swDatas[i].stnm;
  543. }
  544. }
  545. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  546. for (int i = 0; i < swTargets.Length; i++)
  547. {
  548. if (swTargets[i].name.Equals("BY_ZhaQian"))
  549. {
  550. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  551. }
  552. if (swTargets[i].name.Equals("BY_ZhaHou"))
  553. {
  554. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  555. }
  556. }
  557. GClist_ShuiWeiButton.gameObject.SetActive(false);
  558. GClist_WenDuButton.gameObject.SetActive(true);
  559. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  560. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  561. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  562. GClist_yingLiJiButton.gameObject.SetActive(false);
  563. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  564. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  565. GClist_weiYiJiButton.gameObject.SetActive(false);
  566. shuiWeiToggle.gameObject.SetActive(false);
  567. wenDuToggle.gameObject.SetActive(true);
  568. yinZhangXianYiToggle.gameObject.SetActive(false);
  569. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  570. tuYaLiJiToggle.gameObject.SetActive(false);
  571. yingLiJiToggle.gameObject.SetActive(false);
  572. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  573. erXiangCeFengJiToggle.gameObject.SetActive(false);
  574. weiYiJiToggle.gameObject.SetActive(false);
  575. }
  576. else
  577. {
  578. string swUp = null;
  579. string swDown =null;
  580. string swUpName="";
  581. string swDownName="";
  582. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  583. {
  584. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  585. {
  586. swUp = GlobalData.swDatas[i].upz;
  587. swUpName = GlobalData.swDatas[i].stnm;
  588. }
  589. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  590. {
  591. swDown = GlobalData.swDatas[i].dwz;
  592. swDownName = GlobalData.swDatas[i].stnm;
  593. }
  594. }
  595. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  596. for (int i = 0; i < swTargets.Length; i++)
  597. {
  598. if (swTargets[i].name.Equals("TK_ZhaQian"))
  599. {
  600. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  601. }
  602. if (swTargets[i].name.Equals("TK_ZhaHou"))
  603. {
  604. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  605. }
  606. }
  607. GClist_ShuiWeiButton.gameObject.SetActive(false);
  608. GClist_WenDuButton.gameObject.SetActive(false);
  609. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  610. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  611. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  612. GClist_yingLiJiButton.gameObject.SetActive(true);
  613. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  614. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  615. GClist_weiYiJiButton.gameObject.SetActive(true);
  616. shuiWeiToggle.gameObject.SetActive(false);
  617. wenDuToggle.gameObject.SetActive(false);
  618. yinZhangXianYiToggle.gameObject.SetActive(true);
  619. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  620. tuYaLiJiToggle.gameObject.SetActive(true);
  621. yingLiJiToggle.gameObject.SetActive(true);
  622. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  623. erXiangCeFengJiToggle.gameObject.SetActive(true);
  624. weiYiJiToggle.gameObject.SetActive(true);
  625. }
  626. // //水位图标
  627. // CreatShuiWeiIcon();
  628. // FindShuiWeiTargetObje();
  629. //
  630. // //水压图标
  631. // CreatShuiYaIcon();
  632. // FindShuiYaTargetObje();
  633. //
  634. // //位移图标
  635. // CreatWeiYiIcon();
  636. // FindWeiYiTargetObje();
  637. //隐藏不是当前站点的监控
  638. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  639. if (_obsItems != null)
  640. {
  641. for (int i = 0; i < _obsItems.Count; i++)
  642. {
  643. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  644. }
  645. }
  646. if (_obsIconCtrls != null)
  647. {
  648. for (int i = 0; i < _obsIconCtrls.Count; i++)
  649. {
  650. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  651. }
  652. }
  653. SetGongChengLieBiaoData();
  654. //新的增加图标
  655. CreatIcons();
  656. SetObsIconActive(ObsToggle.isOn);
  657. shuiWeiToggle.isOn = false;
  658. shenYaJiToggle.isOn = false;
  659. jingLiShuiZhunYiToggle.isOn = false;
  660. wenDuToggle.isOn = false;
  661. yinZhangXianYiToggle.isOn = false;
  662. chuiXianZuoBiaoYiToggle.isOn = false;
  663. tuYaLiJiToggle.isOn = false;
  664. yingLiJiToggle.isOn = false;
  665. sanXiangWeiCuoJiToggle.isOn = false;
  666. erXiangCeFengJiToggle.isOn = false;
  667. weiYiJiToggle.isOn = false;
  668. Set_shuiWeiJi_IconActive(false);
  669. Set_shenYaJi_IconActive(false);
  670. Set_jingLiShuiZhunYi_IconActive(false);
  671. Set_wenDu_IconActive(false);
  672. Set_yinZhangXianYi_IconActive(false);
  673. Set_chuiXianZuoBiaoYi_IconActive(false);
  674. Set_tuYaLiJi_IconActive(false);
  675. Set_yingLiJi_IconActive(false);
  676. Set_sanXiangWeiCuoJi_IconActive(false);
  677. Set_erXiangCeFengJi_IconActive(false);
  678. Set_weiYiJi_IconActive(false);
  679. loading.gameObject.SetActive(true);
  680. if (currentDataType == 0)
  681. {
  682. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  683. {
  684. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  685. }
  686. }
  687. else
  688. {
  689. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  690. {
  691. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  692. }
  693. }
  694. loading.gameObject.SetActive(false);
  695. SetZhaZhanJianKongData();
  696. }
  697. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  698. {
  699. if (openDeviceTrendPanelList.ContainsKey(_name))
  700. {
  701. return;
  702. }
  703. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  704. tempTrendPanel.currentType = currentDataType;
  705. tempTrendPanel.InitDatePicker();
  706. int openCount = openDeviceTrendPanelList.Count;
  707. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  708. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  709. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  710. }
  711. public void RemovePanel(DeviceTrendPanel panel)
  712. {
  713. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  714. {
  715. openDeviceTrendPanelList.Remove(panel.dataName);
  716. }
  717. }
  718. private void OnDisable()
  719. {
  720. foreach (var item in openDeviceTrendPanelList.Values)
  721. {
  722. item.Hide();
  723. }
  724. }
  725. public void SetZhaZhanJianKongData()
  726. {
  727. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  728. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  729. Debug.Log(tempSensorData.Count);
  730. for (int i = 0; i < tempSensorData.Count; i++)
  731. {
  732. datas.Add(new ZhaZhanJianKongData()
  733. {
  734. name = tempSensorData[i].sensor_id + "#闸门",
  735. openValue = tempSensorData[i].opening_degree * 0.01f,
  736. state = tempSensorData[i].gate_open
  737. ? ZhaZhanState.open
  738. : ZhaZhanState.close,
  739. });
  740. }
  741. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  742. {
  743. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  744. }
  745. currentZhaZhanJianKongItems.Clear();
  746. if (datas != null && datas.Count > 0)
  747. {
  748. for (int i = 0; i < datas.Count; i++)
  749. {
  750. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  751. .GetComponent<ZhaZhanJianKongItem>();
  752. tempItem.Init();
  753. tempItem.SetData(i,datas[i]);
  754. currentZhaZhanJianKongItems.Add(tempItem);
  755. }
  756. }
  757. float[] modelAniValues = new float[datas.Count];
  758. for (int i = 0; i < modelAniValues.Length; i++)
  759. {
  760. modelAniValues[i] = datas[i].openValue;
  761. }
  762. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  763. modelAniValues);
  764. }
  765. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  766. {
  767. currentShuiWenJianCeData = data;
  768. if (currentShuiWenJianCeData != null)
  769. {
  770. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  771. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  772. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  773. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  774. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  775. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  776. }
  777. }
  778. public void SetGongChengJianCe(GongChengJianCeData data)
  779. {
  780. currentGongChengJianCeData = data;
  781. if (currentGongChengJianCeData != null)
  782. {
  783. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  784. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  785. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  786. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  787. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  788. }
  789. }
  790. public void SetGongChengLieBiaoData()
  791. {
  792. _DevivesDatas.Clear();
  793. string stationName = currentDataType == 0 ? "补元" : "套口";
  794. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  795. {
  796. if (devicesData.stationName.Equals(stationName))
  797. {
  798. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  799. tempLieBiaoData.name = devicesData.sensorName;
  800. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  801. tempLieBiaoData.value = devicesData.realtimeValue1;
  802. tempLieBiaoData.valueType = devicesData.unitValue1;
  803. switch (devicesData.sensorType)
  804. {
  805. case "水位计":
  806. tempLieBiaoData.type = GongChengType.shuiWei;
  807. break;
  808. case "渗压计":
  809. tempLieBiaoData.type = GongChengType.shenYaJi;
  810. break;
  811. case "静力水准仪":
  812. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  813. break;
  814. case "温度":
  815. tempLieBiaoData.type = GongChengType.wenDu;
  816. break;
  817. case "引张线仪":
  818. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  819. break;
  820. case "垂线坐标仪":
  821. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  822. break;
  823. case "土压力计":
  824. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  825. break;
  826. case "应力计":
  827. tempLieBiaoData.type = GongChengType.yingLiJi;
  828. break;
  829. case "三向位错计":
  830. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  831. break;
  832. case "二向测缝计":
  833. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  834. break;
  835. case "位移计":
  836. tempLieBiaoData.type = GongChengType.weiYiJi;
  837. break;
  838. }
  839. tempLieBiaoData.state = GongChengState.normal;
  840. tempLieBiaoData.sid = devicesData.dataSid;
  841. tempLieBiaoData.gid = devicesData.dataGid;
  842. _DevivesDatas.Add(tempLieBiaoData);
  843. }
  844. }
  845. //监控
  846. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  847. {
  848. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  849. tempLieBiaoData.name = tempData.name;
  850. tempLieBiaoData.type = GongChengType.shiPin;
  851. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  852. tempLieBiaoData.sid = "";
  853. tempLieBiaoData.gid = ""; //监控没有这玩意
  854. _DevivesDatas.Add(tempLieBiaoData);
  855. }
  856. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  857. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  858. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  859. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  860. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  861. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  862. {
  863. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  864. }
  865. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  866. for (int i = 0; i < _DevivesDatas.Count; i++)
  867. {
  868. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  869. .GetComponent<GongChengLieBiaoItem>();
  870. tempItem.Init();
  871. _DevivesDatas[i].index = i + 1;
  872. tempItem.SetData(_DevivesDatas[i]);
  873. currentGongChengLieBiaoItems.Add(tempItem);
  874. }
  875. }
  876. //筛选工程列表
  877. public void SeachGongChengList(GongChengType type)
  878. {
  879. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  880. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  881. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  882. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  883. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  884. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  885. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  886. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  887. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  888. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  889. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  890. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  891. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  892. switch (type)
  893. {
  894. case GongChengType.all:
  895. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  896. foreach (var obj in currentGongChengLieBiaoItems)
  897. {
  898. obj.gameObject.SetActive(true);
  899. }
  900. break;
  901. case GongChengType.shuiWei:
  902. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  903. foreach (var obj in currentGongChengLieBiaoItems)
  904. {
  905. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  906. }
  907. break;
  908. case GongChengType.shenYaJi:
  909. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  910. foreach (var obj in currentGongChengLieBiaoItems)
  911. {
  912. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  913. }
  914. break;
  915. case GongChengType.jingLiShuiZhunYi:
  916. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  917. foreach (var obj in currentGongChengLieBiaoItems)
  918. {
  919. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  920. }
  921. break;
  922. case GongChengType.shiPin:
  923. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  924. foreach (var obj in currentGongChengLieBiaoItems)
  925. {
  926. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  927. }
  928. break;
  929. case GongChengType.wenDu:
  930. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  931. foreach (var obj in currentGongChengLieBiaoItems)
  932. {
  933. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  934. }
  935. break;
  936. case GongChengType.yinZhangXianYi:
  937. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  938. foreach (var obj in currentGongChengLieBiaoItems)
  939. {
  940. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  941. }
  942. break;
  943. case GongChengType.chuiXianZuoBiaoYi:
  944. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  945. foreach (var obj in currentGongChengLieBiaoItems)
  946. {
  947. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  948. }
  949. break;
  950. case GongChengType.tuYaLiJi:
  951. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  952. foreach (var obj in currentGongChengLieBiaoItems)
  953. {
  954. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  955. }
  956. break;
  957. case GongChengType.yingLiJi:
  958. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  959. foreach (var obj in currentGongChengLieBiaoItems)
  960. {
  961. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  962. }
  963. break;
  964. case GongChengType.sanXiangWeiCuoJi:
  965. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  966. foreach (var obj in currentGongChengLieBiaoItems)
  967. {
  968. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  969. }
  970. break;
  971. case GongChengType.erXiangCeFengJi:
  972. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  973. foreach (var obj in currentGongChengLieBiaoItems)
  974. {
  975. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  976. }
  977. break;
  978. case GongChengType.weiYiJi:
  979. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  980. foreach (var obj in currentGongChengLieBiaoItems)
  981. {
  982. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  983. }
  984. break;
  985. }
  986. }
  987. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  988. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  989. //监控列表
  990. public async void CreatObsItem()
  991. {
  992. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  993. _obsItems = new List<ObsItem>();
  994. _obsIconCtrls = new List<ObsIconCtrl>();
  995. for (int i = 0; i < _obsItems.Count; i++)
  996. {
  997. Destroy(_obsItems[i].gameObject);
  998. }
  999. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1000. {
  1001. Destroy(_obsIconCtrls[i].gameObject);
  1002. }
  1003. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1004. {
  1005. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1006. {
  1007. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1008. {
  1009. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1010. }
  1011. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1012. {
  1013. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1014. }
  1015. }
  1016. }
  1017. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1018. {
  1019. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1020. {
  1021. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1022. }
  1023. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1024. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1025. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1026. int tempi = i;
  1027. tempItem._button.onClick.AddListener(() =>
  1028. {
  1029. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1030. });
  1031. _obsItems.Add(tempItem);
  1032. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1033. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1034. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1035. _obsIconCtrls.Add(tempIcon);
  1036. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1037. }
  1038. foreach (string keyName in BYObsUseLib.Keys)
  1039. {
  1040. if (!BYObsUseLib[keyName])
  1041. {
  1042. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1043. ObsData errorObs = new ObsData();
  1044. errorObs.name = keyName + "(丢失)";
  1045. errorObs.targetName = keyName;
  1046. errorObs.type = obsType.BuYuanObs;
  1047. errorObs.status = false;
  1048. tempIcon.Init(errorObs);
  1049. _obsIconCtrls.Add(tempIcon);
  1050. }
  1051. }
  1052. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1053. {
  1054. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1055. {
  1056. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1057. }
  1058. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1059. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1060. int tempi = i;
  1061. tempItem._button.onClick.AddListener(() =>
  1062. {
  1063. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1064. });
  1065. _obsItems.Add(tempItem);
  1066. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1067. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1068. _obsIconCtrls.Add(tempIcon);
  1069. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1070. }
  1071. foreach (string keyName in TKObsUseLib.Keys)
  1072. {
  1073. if (!TKObsUseLib[keyName])
  1074. {
  1075. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1076. ObsData errorObs = new ObsData();
  1077. errorObs.name = keyName + "(丢失)";
  1078. errorObs.targetName = keyName;
  1079. errorObs.type = obsType.TaoKouObs;
  1080. errorObs.status = false;
  1081. tempIcon.Init(errorObs);
  1082. _obsIconCtrls.Add(tempIcon);
  1083. }
  1084. }
  1085. //隐藏不是当前站点的监控
  1086. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1087. if (_obsItems != null)
  1088. {
  1089. for (int i = 0; i < _obsItems.Count; i++)
  1090. {
  1091. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1092. }
  1093. }
  1094. if (_obsIconCtrls != null)
  1095. {
  1096. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1097. {
  1098. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1099. }
  1100. }
  1101. SetObsIconActive(ObsToggle.isOn);
  1102. }
  1103. public void SearchObsItem(string s_name)
  1104. {
  1105. if (s_name.Equals(""))
  1106. {
  1107. for (int i = 0; i < _obsItems.Count; i++)
  1108. {
  1109. _obsItems[i].gameObject.SetActive(true);
  1110. }
  1111. }
  1112. else
  1113. {
  1114. for (int i = 0; i < _obsItems.Count; i++)
  1115. {
  1116. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1117. }
  1118. }
  1119. }
  1120. //查找场景中的监控坐标对象
  1121. public void FindObsTargetObje()
  1122. {
  1123. if (_obsItems == null)
  1124. {
  1125. return;
  1126. }
  1127. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1128. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1129. for (int i = 0; i < _obsItems.Count; i++)
  1130. {
  1131. string objName = _obsItems[i]._data.targetName;
  1132. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1133. {
  1134. for (int j = 0; j < BY_targs.Length; j++)
  1135. {
  1136. if (BY_targs[j].gameObject.name == objName)
  1137. {
  1138. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1139. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1140. break;
  1141. }
  1142. }
  1143. }
  1144. else
  1145. {
  1146. for (int j = 0; j < TK_targs.Length; j++)
  1147. {
  1148. if (TK_targs[j].gameObject.name == objName)
  1149. {
  1150. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1151. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1152. break;
  1153. }
  1154. }
  1155. }
  1156. }
  1157. }
  1158. public void ShowObsPlayerPanel(ObsData _data)
  1159. {
  1160. obsPanel.gameObject.SetActive(true);
  1161. obsPanel.SetObsData(_data);
  1162. obsPanel.SetTitle(_data.name);
  1163. }
  1164. public void ShowHistoryPanle(ShuiWeiData data)
  1165. {
  1166. _shuiWeiHistoryPanel.SetData(data);
  1167. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1168. }
  1169. public void SetObsIconActive(bool show)
  1170. {
  1171. if (_obsIconCtrls == null)
  1172. {
  1173. return;
  1174. }
  1175. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1176. {
  1177. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1178. }
  1179. }
  1180. public void CreatIcons()
  1181. {
  1182. foreach (var t in deviceIconCtrlList)
  1183. {
  1184. Destroy(t.gameObject);
  1185. }
  1186. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1187. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1188. foreach (var t in _DevivesDatas)
  1189. {
  1190. if (t.type==GongChengType.shiPin||t.stationName == null)
  1191. {
  1192. continue;
  1193. }
  1194. foreach (var iconTarget in IconTargets)
  1195. {
  1196. if (t.stationName.Equals(iconTarget.gameObject.name))
  1197. {
  1198. Debug.Log(t.stationName);
  1199. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1200. DeviceIconData tempData = new DeviceIconData();
  1201. tempData.name = t.name;
  1202. tempData.targetName = iconTarget.gameObject.name;
  1203. tempData.type = t.type;
  1204. tempData.targetTransform = iconTarget.gameObject.transform;
  1205. tempData.value = t.value;
  1206. tempData.valueType = t.valueType;
  1207. tempData.sid = t.sid;
  1208. tempData.gid = t.gid;
  1209. tempIcon.Init(tempData);
  1210. deviceIconCtrlList.Add(tempIcon);
  1211. break;
  1212. }
  1213. }
  1214. }
  1215. }
  1216. //水位图标
  1217. public void CreatShuiWeiIcon()
  1218. {
  1219. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1220. {
  1221. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1222. }
  1223. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1224. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1225. for (int i = 0; i < DataList.Count; i++)
  1226. {
  1227. ShuiWeiIconCtrl tempIcon =
  1228. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1229. tempIcon.Init(DataList[i]);
  1230. _shuiWeiIconCtrls.Add(tempIcon);
  1231. }
  1232. Debug.Log(DataList.Count);
  1233. }
  1234. //查找场景中的水位坐标对象
  1235. public void FindShuiWeiTargetObje()
  1236. {
  1237. if (_shuiWeiIconCtrls == null)
  1238. {
  1239. return;
  1240. }
  1241. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1242. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1243. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1244. {
  1245. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1246. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1247. {
  1248. for (int j = 0; j < BY_targs.Length; j++)
  1249. {
  1250. if (BY_targs[j].gameObject.name == objName)
  1251. {
  1252. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1253. break;
  1254. }
  1255. }
  1256. }
  1257. else
  1258. {
  1259. for (int j = 0; j < TK_targs.Length; j++)
  1260. {
  1261. if (TK_targs[j].gameObject.name == objName)
  1262. {
  1263. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1264. break;
  1265. }
  1266. }
  1267. }
  1268. }
  1269. }
  1270. //水压图标
  1271. public void CreatShuiYaIcon()
  1272. {
  1273. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1274. {
  1275. Destroy(_shuiYaIconCtrls[i].gameObject);
  1276. }
  1277. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1278. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1279. for (int i = 0; i < DataList.Count; i++)
  1280. {
  1281. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1282. tempIcon.Init(DataList[i]);
  1283. _shuiYaIconCtrls.Add(tempIcon);
  1284. }
  1285. }
  1286. public void FindShuiYaTargetObje()
  1287. {
  1288. if (_shuiYaIconCtrls == null)
  1289. {
  1290. return;
  1291. }
  1292. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1293. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1294. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1295. {
  1296. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1297. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1298. {
  1299. for (int j = 0; j < BY_targs.Length; j++)
  1300. {
  1301. if (BY_targs[j].gameObject.name == objName)
  1302. {
  1303. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1304. break;
  1305. }
  1306. }
  1307. }
  1308. else
  1309. {
  1310. for (int j = 0; j < TK_targs.Length; j++)
  1311. {
  1312. if (TK_targs[j].gameObject.name == objName)
  1313. {
  1314. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1315. break;
  1316. }
  1317. }
  1318. }
  1319. }
  1320. }
  1321. //位移图标
  1322. public void CreatWeiYiIcon()
  1323. {
  1324. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1325. {
  1326. Destroy(_weiYiIconCtrls[i].gameObject);
  1327. }
  1328. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1329. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1330. for (int i = 0; i < DataList.Count; i++)
  1331. {
  1332. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1333. tempIcon.Init(DataList[i]);
  1334. _weiYiIconCtrls.Add(tempIcon);
  1335. }
  1336. }
  1337. public void FindWeiYiTargetObje()
  1338. {
  1339. if (_weiYiIconCtrls == null)
  1340. {
  1341. return;
  1342. }
  1343. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1344. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1345. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1346. {
  1347. string objName = _weiYiIconCtrls[i]._data.targetName;
  1348. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1349. {
  1350. for (int j = 0; j < BY_targs.Length; j++)
  1351. {
  1352. if (BY_targs[j].gameObject.name == objName)
  1353. {
  1354. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1355. break;
  1356. }
  1357. }
  1358. }
  1359. else
  1360. {
  1361. for (int j = 0; j < TK_targs.Length; j++)
  1362. {
  1363. if (TK_targs[i].gameObject.name == objName)
  1364. {
  1365. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1366. break;
  1367. }
  1368. }
  1369. }
  1370. }
  1371. }
  1372. public void Set_shuiWeiJi_IconActive(bool show)
  1373. {
  1374. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1375. {
  1376. t.gameObject.SetActive(show);
  1377. }
  1378. }
  1379. public void Set_shenYaJi_IconActive(bool show)
  1380. {
  1381. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1382. {
  1383. t.gameObject.SetActive(show);
  1384. }
  1385. }
  1386. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1387. {
  1388. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1389. {
  1390. t.gameObject.SetActive(show);
  1391. }
  1392. }
  1393. public void Set_wenDu_IconActive(bool show)
  1394. {
  1395. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1396. {
  1397. t.gameObject.SetActive(show);
  1398. }
  1399. }
  1400. public void Set_yinZhangXianYi_IconActive(bool show)
  1401. {
  1402. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1403. {
  1404. t.gameObject.SetActive(show);
  1405. }
  1406. }
  1407. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1408. {
  1409. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1410. {
  1411. t.gameObject.SetActive(show);
  1412. }
  1413. }
  1414. public void Set_tuYaLiJi_IconActive(bool show)
  1415. {
  1416. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1417. {
  1418. t.gameObject.SetActive(show);
  1419. }
  1420. }
  1421. public void Set_yingLiJi_IconActive(bool show)
  1422. {
  1423. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1424. {
  1425. t.gameObject.SetActive(show);
  1426. }
  1427. }
  1428. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1429. {
  1430. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1431. {
  1432. t.gameObject.SetActive(show);
  1433. }
  1434. }
  1435. public void Set_erXiangCeFengJi_IconActive(bool show)
  1436. {
  1437. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1438. {
  1439. t.gameObject.SetActive(show);
  1440. }
  1441. }
  1442. public void Set_weiYiJi_IconActive(bool show)
  1443. {
  1444. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1445. {
  1446. t.gameObject.SetActive(show);
  1447. }
  1448. }
  1449. public GameObject gongChengPanel;
  1450. public Text zhaZhanMingCheng;
  1451. public Text zhaMenKaiDu;
  1452. public Text guoZhaLiuLiang;
  1453. public Text zhaQianShuiWei;
  1454. public Text zhaHouShuiWei;
  1455. public BarChart shuiweiChart;
  1456. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1457. {
  1458. gongChengPanel.SetActive(true);
  1459. zhaZhanMingCheng.text = itemData.name;
  1460. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1461. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>m</color></size>";
  1462. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1463. if (currentDataType == 0)
  1464. {
  1465. string swUp = null;
  1466. string swDown = null;
  1467. string swUpName = "";
  1468. string swDownName = "";
  1469. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1470. {
  1471. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  1472. {
  1473. swUp = GlobalData.swDatas[i].upz;
  1474. swUpName = GlobalData.swDatas[i].stnm;
  1475. }
  1476. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  1477. {
  1478. swDown = GlobalData.swDatas[i].dwz;
  1479. swDownName = GlobalData.swDatas[i].stnm;
  1480. }
  1481. }
  1482. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1483. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1484. }
  1485. else
  1486. {
  1487. string swUp = null;
  1488. string swDown =null;
  1489. string swUpName="";
  1490. string swDownName="";
  1491. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1492. {
  1493. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  1494. {
  1495. swUp = GlobalData.swDatas[i].upz;
  1496. swUpName = GlobalData.swDatas[i].stnm;
  1497. }
  1498. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  1499. {
  1500. swDown = GlobalData.swDatas[i].dwz;
  1501. swDownName = GlobalData.swDatas[i].stnm;
  1502. }
  1503. }
  1504. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1505. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1506. }
  1507. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1508. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1509. tempXaxis.data.Clear();
  1510. for (int i = 0; i < shuiweiData.Length; i++)
  1511. {
  1512. tempXaxis.AddData(shuiweiData[i].key);
  1513. }
  1514. var tempSeries = shuiweiChart.series;
  1515. tempSeries[0].serieName = "水位";
  1516. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1517. for (int i = 0; i < tempDatas.Length; i++)
  1518. {
  1519. tempDatas[i] = new SerieData();
  1520. tempDatas[i].data = new List<double>();
  1521. tempDatas[i].data.Add(i);
  1522. string value = shuiweiData[i].value;
  1523. if (value == "-") {
  1524. value = "-1";
  1525. }
  1526. tempDatas[i].data.Add(float.Parse(value));
  1527. }
  1528. tempSeries[0].data.Clear();
  1529. tempSeries[0].data.AddRange(tempDatas);
  1530. }
  1531. }