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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class CoordinateConverter
- {
- // 计算两个经纬度之间的距离,返回值为公里
- public static double Haversine(double lat1, double lon1, double lat2, double lon2)
- {
- // 将纬度和经度从度转换为弧度
- double R = 6371.0; // 地球半径,单位为公里
- double dLat = ToRadians(lat2 - lat1);
- double dLon = ToRadians(lon2 - lon1);
- lat1 = ToRadians(lat1);
- lat2 = ToRadians(lat2);
- // Haversine 公式
- double a = Mathf.Sin((float)dLat / 2) * Mathf.Sin((float)dLat / 2) +
- Mathf.Cos((float)lat1) * Mathf.Cos((float)lat2) *
- Mathf.Sin((float)dLon / 2) * Mathf.Sin((float)dLon / 2);
- double c = 2 * Mathf.Atan2(Mathf.Sqrt((float)a), Mathf.Sqrt((float)(1 - a)));
- // 计算距离
- double distance = R * c;
- return distance;
- }
- // 将角度转换为弧度
- private static double ToRadians(double angle)
- {
- return angle * Mathf.Deg2Rad;
- }
- // 将经纬度转换为Unity坐标
- public static Vector3 GeoToUnity(double longitude, double latitude)
- {
- float x = (float)(96151.617 * longitude - 10938527.4823);
- float z = (float)(111468.3949 * latitude - 3339986.2697);
- return new Vector3(x, 0, z);
- }
- // 将Unity坐标转换为经纬度
- public static (double Longitude, double Latitude) UnityToGeo(Vector3 unityCoord)
- {
- double longitude = (unityCoord.x + 10938527.4823)/ 96151.617;
- double latitude = (unityCoord.z + 3339986.2697)/ 111468.3949;
- // 这里我们忽略了截距,因为我们假设Unity坐标的原点对应于经纬度的截距
- // 如果需要考虑截距,可以在这里添加相应的计算
- return (longitude, latitude);
- }
- public static Vector3 GeoToUGUI(double longitude, double latitude)
- {
- float x = (float)(355.53f * longitude - 40339.8622f);
- float y = (float)(409.37f * latitude - 12420.05f);
- return new Vector3(x, y, 0);
- }
- public static Vector3 GeoToUGUISmall(double longitude,double latitude)
- {
- float x = (float)(80.124f * longitude - 9118.032f);
- float y = (float)(92.467f * latitude - 2775.33f);
- return new Vector3(x, y, -0.400f);
- }
-
- public static (double longitude, double latitude) UGUISmallToGeo(Vector3 uiCoord)
- {
- double longitude = (uiCoord.x + 8607.658) / 75.642;
- double latitude = (uiCoord.y + 2640.548) / 87.990;
- // 这里我们忽略了截距,因为我们假设Unity坐标的原点对应于经纬度的截距
- // 如果需要考虑截距,可以在这里添加相应的计算
- return (longitude, latitude);
- }
- public static (double latitude, double longitude) UGUIToGeo(Vector3 ugui)
- {
- float x = ugui.x;
- float y = ugui.y;
- double latitude = (x + 40339.8622f) / 355.53f;
- double longitude = (y + 12420.05f) / 409.37f;
- return (latitude, longitude);
- }
- const double PI = Math.PI;
- const double AXIS = 6378245.0; // a
- const double EE = 0.00669342162296594323; // e^2
- const double EARTH_RADIUS = 20037508.34; // 墨卡托投影最大值
- /// <summary>
- /// 判断是否在中国范围外
- /// </summary>
- static bool OutOfChina(double lon, double lat)
- {
- return (lon < 72.004 || lon > 137.8347 || lat < 0.8293 || lat > 55.8271);
- }
- static double TransformLat(double x, double y)
- {
- double ret = -100.0 + 2.0 * x + 3.0 * y + 0.2 * y * y
- + 0.1 * x * y + 0.2 * Math.Sqrt(Math.Abs(x));
- ret += (20.0 * Math.Sin(6.0 * x * PI) + 20.0 * Math.Sin(2.0 * x * PI)) * 2.0 / 3.0;
- ret += (20.0 * Math.Sin(y * PI) + 40.0 * Math.Sin(y / 3.0 * PI)) * 2.0 / 3.0;
- ret += (160.0 * Math.Sin(y / 12.0 * PI) + 320 * Math.Sin(y * PI / 30.0)) * 2.0 / 3.0;
- return ret;
- }
- static double TransformLon(double x, double y)
- {
- double ret = 300.0 + x + 2.0 * y + 0.1 * x * x
- + 0.1 * x * y + 0.1 * Math.Sqrt(Math.Abs(x));
- ret += (20.0 * Math.Sin(6.0 * x * PI) + 20.0 * Math.Sin(2.0 * x * PI)) * 2.0 / 3.0;
- ret += (20.0 * Math.Sin(x * PI) + 40.0 * Math.Sin(x / 3.0 * PI)) * 2.0 / 3.0;
- ret += (150.0 * Math.Sin(x / 12.0 * PI) + 300.0 * Math.Sin(x / 30.0 * PI)) * 2.0 / 3.0;
- return ret;
- }
- /// <summary>
- /// GCJ-02(火星坐标,高德坐标) → WGS84
- /// </summary>
- public static Vector2 GCJ02ToWGS84(double lon, double lat)
- {
- if (OutOfChina(lon, lat))
- {
- return new Vector2((float)lon, (float)lat);
- }
- double dLat = TransformLat(lon - 105.0, lat - 35.0);
- double dLon = TransformLon(lon - 105.0, lat - 35.0);
- double radLat = lat / 180.0 * PI;
- double magic = Math.Sin(radLat);
- magic = 1 - EE * magic * magic;
- double sqrtMagic = Math.Sqrt(magic);
- dLat = (dLat * 180.0) / ((AXIS * (1 - EE)) / (magic * sqrtMagic) * PI);
- dLon = (dLon * 180.0) / (AXIS / sqrtMagic * Math.Cos(radLat) * PI);
- double mgLat = lat + dLat;
- double mgLon = lon + dLon;
- return new Vector2((float)(lon * 2 - mgLon), (float)(lat * 2 - mgLat));
- }
- /// <summary>
- /// WGS84 → WebMercator (EPSG:3857)
- /// </summary>
- public static Vector2 WGS84ToWebMercator(double lon, double lat)
- {
- double x = lon * EARTH_RADIUS / 180.0;
- double y = Math.Log(Math.Tan((90.0 + lat) * PI / 360.0)) / (PI / 180.0);
- y = y * EARTH_RADIUS / 180.0;
- return new Vector2((float)x, (float)y);
- }
- /// <summary>
- /// 一步到位: GCJ-02 → WebMercator
- /// </summary>
- public static Vector2 GCJ02ToWebMercator(double lon, double lat)
- {
- Vector2 wgs84 = GCJ02ToWGS84(lon, lat);
- return WGS84ToWebMercator(wgs84.x, wgs84.y);
- }
- }
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