SWYJLayer.cs 19 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. public enum shuiWeiYuJingDataType
  15. {
  16. BuYuan,
  17. TaoKou
  18. }
  19. [System.Serializable]
  20. public class StationData : IComparable
  21. {
  22. public string stnm; // 站名
  23. public string lgtd; // 经度
  24. public string lttd; // 纬度
  25. public string stcd; // 站码
  26. public float? upz; // 上水位
  27. public float? dwz; // 下水位
  28. public float? tgtq; // 流量
  29. public string tm; // 时间
  30. public string swchrcd;
  31. public string msqmt;
  32. public string sdwwptn;
  33. public string supwptn;
  34. public string rownum_;
  35. public int CompareTo(object obj)
  36. {
  37. if (obj is not StationData other)
  38. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  39. float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  40. float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  41. // 降序:最大值排前面
  42. if (thisMax > otherMax)
  43. return -1;
  44. else if (thisMax < otherMax)
  45. return 1;
  46. else
  47. return 0;
  48. }
  49. }
  50. public class SWYJLayer : YZTRootLayer
  51. {
  52. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  53. //全域雨量
  54. private Text _dangQianYuLiangText;
  55. private Text _zuiDaYuLiangText;
  56. private Text _pingJunYuLiangText;
  57. private Text _chaoJingZhanDianText;
  58. private Text _weatherTypeText;
  59. private Image _weatherTypeIcon;
  60. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  61. //站点排名
  62. private Text _paiMing_1_Text;
  63. private Text _paiMing_6_Text;
  64. private Text _paiMing_12_Text;
  65. private Text _paiMing_24_Text;
  66. private Text _paiMing_1_Name_Text;
  67. private Text _paiMing_6_Name_Text;
  68. private Text _paiMing_12_Name_Text;
  69. private Text _paiMing_24_Name_Text;
  70. //工程安全监测
  71. //检测数据
  72. private Text _pingJunShuiWeiText;
  73. private Text _sheFangShuiWeiText;
  74. private Text _jingJieShuiWeiText;
  75. private Text _baoZhengShuiWeiText;
  76. private Text _shuiWeiText;
  77. //水位变化与统计
  78. private BarChart shuiWeiBianHua;
  79. [Header("工程安全监测-水位变化与统计数据")]
  80. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. //public GameObject[] zdpmObjs;
  108. private void Awake()
  109. {
  110. Init();
  111. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  112. BuYuanDataButton.onClick.AddListener(() =>
  113. {
  114. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  115. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  116. StaticLod.instance.OnFoucusStatic(0);
  117. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  118. });
  119. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  120. TaoKouDataButton.onClick.AddListener(() =>
  121. {
  122. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  123. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  124. StaticLod.instance.OnFoucusStatic(1);
  125. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  126. });
  127. //水位
  128. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  129. HttpHelper._Instance.OnSWYJRefresh += () =>
  130. {
  131. SetZhanDianPaiMingData();
  132. CreateOrRefreshShuiWeiIcon();
  133. RefreshThreeLevel();
  134. InitSWZData();
  135. };
  136. }
  137. void InitSWZData()
  138. {
  139. if (GlobalData.qXZDatas.Count < 1 || GlobalData.qXZDatas1h.Count < 1)
  140. return;
  141. float total24Value = 0;
  142. float max24Value = float.MinValue;
  143. float avg24Value = 0;
  144. float xtValue = 0;
  145. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  146. {
  147. if (GlobalData.qXZDatas[i].STNM.Contains("新滩"))
  148. {
  149. xtValue = GlobalData.qXZDatas[i].dropSum6;
  150. }
  151. total24Value += GlobalData.qXZDatas[i].dropSum6;
  152. max24Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  153. }
  154. avg24Value = total24Value / GlobalData.qXZDatas.Count;
  155. float total1Value = 0;
  156. float max1Value = float.MinValue;
  157. float avg1Value = 0;
  158. for (int i = 0; i < GlobalData.qXZDatas1h.Count; i++)
  159. {
  160. total1Value += GlobalData.qXZDatas[i].dropSum6;
  161. max1Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  162. }
  163. avg1Value = total24Value / GlobalData.qXZDatas.Count;
  164. _dangQianYuLiangText.text =
  165. $"{max1Value} <size=14><color=#A5BBE2>mm</color></size>";
  166. _zuiDaYuLiangText.text =
  167. $"{max24Value} <size=14><color=#A5BBE2>mm</color></size>";
  168. _pingJunYuLiangText.text =
  169. $"{avg1Value} <size=14><color=#A5BBE2>mm</color></size>";
  170. _chaoJingZhanDianText.text =
  171. $"{avg24Value} <size=14><color=#A5BBE2>mm</color></size>";
  172. _weatherTypeText.text = $"{xtValue} <size=14><color=#A5BBE2>mm</color></size>";
  173. //todo 换图标
  174. }
  175. private async void OnEnable()
  176. {
  177. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  178. //水位统计图
  179. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  180. SetZhanDianPaiMingData();
  181. CreateOrRefreshShuiWeiIcon();
  182. RefreshThreeLevel();
  183. InitSWZData();
  184. }
  185. private void OnDisable()
  186. {
  187. }
  188. public void RefreshThreeLevel()
  189. {
  190. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  191. // return;
  192. if (GlobalData.swDatas.Count < 1)
  193. return;
  194. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  195. {
  196. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  197. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  198. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  199. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  200. if (value1 > 1000)
  201. {
  202. value1 = value1 / 100.0f;
  203. }
  204. if (value2 > 1000)
  205. {
  206. value2 = value2 / 100.0f;
  207. }
  208. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  209. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  210. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  211. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  212. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  213. }
  214. else
  215. {
  216. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  217. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  218. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  219. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  220. if (value1 > 1000)
  221. {
  222. value1 = value1 / 100.0f;
  223. }
  224. if (value2 > 1000)
  225. {
  226. value2 = value2 / 100.0f;
  227. }
  228. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  229. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  230. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  231. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  232. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  233. }
  234. }
  235. //水位图标
  236. public void CreateOrRefreshShuiWeiIcon()
  237. {
  238. if (_shuiWeiIconCtrls.Count < 1)
  239. {
  240. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  241. {
  242. ShuiWeiIconCtrl tempIcon =
  243. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  244. tempIcon.Init(GlobalData.BuYuanShuiWeiDataList[i]);
  245. _shuiWeiIconCtrls.Add(tempIcon);
  246. }
  247. if (_shuiWeiIconCtrls.Count < 1)
  248. {
  249. return;
  250. }
  251. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  252. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  253. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  254. {
  255. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  256. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  257. {
  258. for (int j = 0; j < BY_targs.Length; j++)
  259. {
  260. if (BY_targs[j].gameObject.name == objName)
  261. {
  262. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  263. break;
  264. }
  265. }
  266. }
  267. else
  268. {
  269. for (int j = 0; j < TK_targs.Length; j++)
  270. {
  271. if (TK_targs[j].gameObject.name == objName)
  272. {
  273. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  274. break;
  275. }
  276. }
  277. }
  278. }
  279. }
  280. else
  281. {
  282. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  283. {
  284. _shuiWeiIconCtrls[i].Init(GlobalData.BuYuanShuiWeiDataList[i]);
  285. }
  286. }
  287. }
  288. public void Init()
  289. {
  290. //全域雨量
  291. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  292. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  293. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  294. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  295. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeValue").GetComponent<Text>();
  296. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  297. //工程安全监测
  298. //检测数据
  299. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  300. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  301. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  302. _baoZhengShuiWeiText =
  303. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  304. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  305. //水位变化与统计
  306. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  307. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  308. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  309. //异常警告
  310. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  311. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  312. .GetComponent<RectTransform>();
  313. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  314. {
  315. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  316. {
  317. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  318. .GetComponent<YiChangJingGaoItem>();
  319. tempItem.Init();
  320. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  321. currentYiChangJingGaoItems.Add(tempItem);
  322. }
  323. }
  324. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  325. exitGlobalSWBtn.onClick.AddListener(() =>
  326. {
  327. CameraManager.SwitchCamera(0);
  328. viewMode = ViewMode.normal;
  329. miniMap.gameObject.SetActive(false);
  330. main.gameObject.SetActive(true);
  331. });
  332. }
  333. public async void OnGlobalSWBtnClick()
  334. {
  335. CameraManager.SwitchCamera(1);
  336. viewMode = ViewMode.miniMap;
  337. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  338. if (sWHeightUnits.Count < 1)
  339. {
  340. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  341. {
  342. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  343. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  344. swHUnit.transform.SetParent(miniMapSWContent.transform);
  345. float max = math.max(GlobalData.swDatas[i].upz ?? 0, GlobalData.swDatas[i].dwz ?? 0);
  346. swHUnit.Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm, max.ToString());
  347. sWHeightUnits.Add(swHUnit);
  348. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  349. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  350. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  351. swHUnit.bingObj.transform.localScale = Vector3.one;
  352. double lgtd = double.Parse(GlobalData.swDatas[i].lgtd);
  353. double lttd = double.Parse(GlobalData.swDatas[i].lttd);
  354. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  355. swHUnit.bingObj.name = GlobalData.swDatas[i].stnm;
  356. }
  357. }
  358. else
  359. {
  360. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  361. {
  362. float max = math.max(GlobalData.swDatas[i].upz ?? 0, GlobalData.swDatas[i].dwz ?? 0);
  363. sWHeightUnits[i].Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm, max.ToString());
  364. }
  365. }
  366. miniMap.gameObject.SetActive(true);
  367. main.gameObject.SetActive(false);
  368. }
  369. public void OnShuiWeiDropDownSelect(int value)
  370. {
  371. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  372. {
  373. switch (value)
  374. {
  375. case 0:
  376. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  377. break;
  378. case 1:
  379. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  380. break;
  381. case 2:
  382. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  383. break;
  384. }
  385. }
  386. else
  387. {
  388. switch (value)
  389. {
  390. case 0:
  391. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  392. break;
  393. case 1:
  394. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  395. break;
  396. case 2:
  397. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  398. break;
  399. }
  400. }
  401. }
  402. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData ShuiWeiBianHuaData)
  403. {
  404. if (ShuiWeiBianHuaData != null)
  405. {
  406. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  407. x_chart.data.Clear();
  408. for (int i = 0; i < ShuiWeiBianHuaData.name.Length; i++)
  409. {
  410. x_chart.data.Add(ShuiWeiBianHuaData.name[i]);
  411. }
  412. x_chart.refreshComponent?.Invoke();
  413. var tempSeries = shuiWeiBianHua.series;
  414. tempSeries[0].ClearData();
  415. tempSeries[1].ClearData();
  416. SerieData[] serieDatas = new SerieData[ShuiWeiBianHuaData.value.Length];
  417. for (int i = 0; i < ShuiWeiBianHuaData.value.Length; i++)
  418. {
  419. serieDatas[i] = new SerieData();
  420. serieDatas[i].data = new List<double>();
  421. serieDatas[i].data.Add(i);
  422. serieDatas[i].data.Add(ShuiWeiBianHuaData.value[i]);
  423. }
  424. tempSeries[0].data.AddRange(serieDatas);
  425. tempSeries[1].data.AddRange(serieDatas);
  426. }
  427. }
  428. public void SetZhanDianPaiMingData()
  429. {
  430. if (GlobalData.swDatas.Count < 1)
  431. return;
  432. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  433. stationDatas.Sort();
  434. for (int i = 0; i < stationDatas.Count; i++)
  435. {
  436. GameObject obj = Instantiate(zdpmPrefab);
  437. obj.transform.SetParent(zdpmParent.transform);
  438. obj.transform.localScale = Vector3.one;
  439. string name = stationDatas[i].stnm;
  440. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  441. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  442. if (i == 0)
  443. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1st";
  444. else if (i == 1)
  445. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2nd";
  446. else
  447. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "rd";
  448. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text = $"{max} <size=14><color=#A5BBE2>m</color></size>";
  449. }
  450. }
  451. public void ChangeDataType(shuiWeiYuJingDataType _type)
  452. {
  453. if (currentDataType != _type)
  454. {
  455. currentDataType = _type;
  456. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  457. SetZhanDianPaiMingData();
  458. RefreshThreeLevel();
  459. }
  460. }
  461. }