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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class WaterRangeCtrlTool : MonoBehaviour
- {
- public static WaterRangeCtrlTool _Instance;
- public GameObject[] FxObjects;
- public Material waterRangeMat;
- public AnimationCurve waterCurveSZ;
- public AnimationCurve waterCurveVZ;
- private void Awake()
- {
- _Instance = this;
- waterRangeMat = this.transform.Find("NeiHe_FenQu").GetComponent<MeshRenderer>().material;
- }
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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