SPJKLayer.cs 6.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityAsync;
  8. using WaitUntil = UnityAsync.WaitUntil;
  9. public class SPJKLayer : MonoBehaviour
  10. {
  11. public static SPJKLayer _Instance;
  12. public GameObject spjkItemOri;
  13. public Transform spjkItemContent;
  14. public List<SPJK_ObsItem> currentObsDataList = new List<SPJK_ObsItem>();
  15. public Text countText;
  16. public InputField _obsSearchInputField;
  17. public Button byBtn;
  18. public Button tkBtn;
  19. public Transform _obsIconContent;
  20. private List<ObsIconCtrl> _obsIconCtrls=new List<ObsIconCtrl>();
  21. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  22. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  23. public GameObject obsIconPrefab;
  24. private void Awake()
  25. {
  26. _Instance = this;
  27. _obsIconContent = this.transform.Find("ObsIconContent").transform;
  28. }
  29. async void Start()
  30. {
  31. InitObsData();
  32. byBtn.onClick.AddListener(() =>
  33. {
  34. byBtn.GetComponent<CanvasGroup>().alpha = 1;
  35. tkBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  36. StaticLod.instance.OnFoucusStatic("BuYuan");
  37. });
  38. tkBtn.onClick.AddListener(() =>
  39. {
  40. byBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  41. tkBtn.GetComponent<CanvasGroup>().alpha = 1f;
  42. StaticLod.instance.OnFoucusStatic("TaoKou");
  43. });
  44. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  45. }
  46. private async Task InitObsData() {
  47. await new WaitUntil(() =>
  48. {
  49. return GlobalData.obsDatas_by.Count > 0&&GlobalData.obsDatas_tk.Count>0;
  50. });
  51. ObsData[] obs_by = GlobalData.obsDatas_by.ToArray();
  52. for (int i = 0; i < obs_by.Length; i++)
  53. {
  54. int tempIndex = i;
  55. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  56. tempItem.SetData(obs_by[tempIndex]);
  57. currentObsDataList.Add(tempItem);
  58. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  59. {
  60. ThreeDNav.instance.ShowObsPanel(obs_by[tempIndex]);
  61. });
  62. }
  63. ObsData[] obs_tk = GlobalData.obsDatas_tk.ToArray();
  64. for (int i = 0; i < obs_tk.Length; i++)
  65. {
  66. int tempIndex = i;
  67. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  68. tempItem.SetData(obs_tk[tempIndex]);
  69. currentObsDataList.Add(tempItem);
  70. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  71. {
  72. ThreeDNav.instance.ShowObsPanel(obs_tk[tempIndex]);
  73. });
  74. }
  75. countText.text = $"监控列表 (<color=#FFFFFF>{obs_by.Length+obs_tk.Length}</color>)";
  76. for (int i = 0; i < _obsIconCtrls.Count; i++)
  77. {
  78. Destroy(_obsIconCtrls[i].gameObject);
  79. }
  80. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  81. {
  82. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  83. {
  84. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  85. {
  86. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  87. }
  88. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  89. {
  90. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  91. }
  92. }
  93. }
  94. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  95. {
  96. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  97. {
  98. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  99. }
  100. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  101. tempIcon.Init(GlobalData.obsDatas_by[i]);
  102. _obsIconCtrls.Add(tempIcon);
  103. }
  104. foreach (string keyName in BYObsUseLib.Keys)
  105. {
  106. if (!BYObsUseLib[keyName])
  107. {
  108. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  109. ObsData errorObs = new ObsData();
  110. errorObs.name = keyName + "(丢失)";
  111. errorObs.targetName = keyName;
  112. errorObs.type = obsType.BuYuanObs;
  113. errorObs.status = false;
  114. tempIcon.Init(errorObs);
  115. _obsIconCtrls.Add(tempIcon);
  116. }
  117. }
  118. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  119. {
  120. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  121. {
  122. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  123. }
  124. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  125. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  126. _obsIconCtrls.Add(tempIcon);
  127. }
  128. foreach (string keyName in TKObsUseLib.Keys)
  129. {
  130. if (!TKObsUseLib[keyName])
  131. {
  132. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  133. ObsData errorObs = new ObsData();
  134. errorObs.name = keyName + "(丢失)";
  135. errorObs.targetName = keyName;
  136. errorObs.type = obsType.TaoKouObs;
  137. errorObs.status = false;
  138. tempIcon.Init(errorObs);
  139. _obsIconCtrls.Add(tempIcon);
  140. }
  141. }
  142. }
  143. public void SearchObsItem(string s_name)
  144. {
  145. if (s_name.Equals(""))
  146. {
  147. for (int i = 0; i < currentObsDataList.Count; i++)
  148. {
  149. currentObsDataList[i].gameObject.SetActive(true);
  150. }
  151. }
  152. else
  153. {
  154. for (int i = 0; i < currentObsDataList.Count; i++)
  155. {
  156. currentObsDataList[i].gameObject.SetActive(currentObsDataList[i]._data.name.Contains(s_name));
  157. }
  158. }
  159. }
  160. }