| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211 | using System.Collections;using System.Collections.Generic;using UnityEngine;namespace Enviro{    public static class EnviroHelper    {        public static Vector3 PingPong (Vector3 value)        {            Vector3 result = value;                if (result.x > 1f)                result.x = -1f;            else if (result.x < -1f)                result.x = 1f;            if (result.y > 1f)                result.y = -1f;            else if (result.y < -1f)                result.y = 1f;            if (result.z > 1f)                result.z = -1f;            else if (result.z < -1f)                result.z = 1f;            return result;        }        public static float Remap(float value, float from1, float to1, float from2, float to2)        {            return (value - from1) / (to1 - from1) * (to2 - from2) + from2;        }        // Checks if Enviro Effects should render on this camera for URP/HDRP        public static bool CanRenderOnCamera (Camera cam)        {            if(EnviroManager.instance != null)            {                if(cam.cameraType == CameraType.SceneView || cam.cameraType == CameraType.Reflection)                   return true;                if(cam == EnviroManager.instance.Camera)                   return true;                for (int i = 0; i < EnviroManager.instance.Cameras.Count; i++)                {                    if(cam == EnviroManager.instance.Cameras[i].camera)                       return true;                }                return false;            }            else            {                return false;            }        }        ///Get the Light component from Enviro Directional light if lighting module is activated or any other active directional light        public static Light GetDirectionalLight ()        {            Light result = null;            if(EnviroManager.instance.Lighting != null)            {                if(EnviroManager.instance.Lighting.Settings.lightingMode == EnviroLighting.LightingMode.Single)                {                    if(EnviroManager.instance.Objects.directionalLight != null)                       result = EnviroManager.instance.Objects.directionalLight;                }                else                {                    if(!EnviroManager.instance.isNight)                    {                        if(EnviroManager.instance.Objects.directionalLight != null)                           result = EnviroManager.instance.Objects.directionalLight;                    }                    else                    {                        if(EnviroManager.instance.Objects.additionalDirectionalLight != null)                           result = EnviroManager.instance.Objects.additionalDirectionalLight;                    }                }            }            else            {                //Find other Directional Lights in scene                Light[] results = GameObject.FindObjectsOfType<Light>();                for(int i = 0; i < results.Length; i++)                {                    if(results[i].type == LightType.Directional && results[i].gameObject.activeSelf && results[i].enabled)                        {                            result = results[i];                            break;                        }                }            }            return result;        }        public static void CreateBuffer(ref ComputeBuffer buffer, int count, int stride)        {            if (buffer != null && buffer.count == count)                return;            if(buffer != null)            {                buffer.Release();                buffer = null;            }            if (count <= 0)                return;            buffer = new ComputeBuffer(count, stride);        }        public static void ReleaseComputeBuffer(ref ComputeBuffer buffer)        {            if(buffer != null)                buffer.Release();                            buffer = null;        }        public static Vector4 GetProjectionExtents(Camera camera)        {            return GetProjectionExtents(camera, 0.0f, 0.0f);        }        public static Vector4 GetProjectionExtents(Camera camera, float texelOffsetX, float texelOffsetY)        {            if (camera == null)                return Vector4.zero;            float oneExtentY = camera.orthographic ? camera.orthographicSize : Mathf.Tan(0.5f * Mathf.Deg2Rad * camera.fieldOfView);            float oneExtentX = oneExtentY * camera.aspect;            float texelSizeX = oneExtentX / (0.5f * camera.pixelWidth);            float texelSizeY = oneExtentY / (0.5f * camera.pixelHeight);            float oneJitterX = texelSizeX * texelOffsetX;            float oneJitterY = texelSizeY * texelOffsetY;            return new Vector4(oneExtentX, oneExtentY, oneJitterX, oneJitterY);        }        public static Vector4 GetProjectionExtents(Camera camera, Camera.StereoscopicEye eye)        {            return GetProjectionExtents(camera, eye, 0.0f, 0.0f);        }        public static Vector4 GetProjectionExtents(Camera camera, Camera.StereoscopicEye eye, float texelOffsetX, float texelOffsetY)        {            Matrix4x4 inv = Matrix4x4.Inverse(camera.GetStereoProjectionMatrix(eye));            Vector3 ray00 = inv.MultiplyPoint3x4(new Vector3(-1.0f, -1.0f, 0.95f));            Vector3 ray11 = inv.MultiplyPoint3x4(new Vector3(1.0f, 1.0f, 0.95f));            ray00 /= -ray00.z;            ray11 /= -ray11.z;             float oneExtentX = 0.5f * (ray11.x - ray00.x);            float oneExtentY = 0.5f * (ray11.y - ray00.y);            float texelSizeX = oneExtentX / (0.5f * camera.pixelWidth);            float texelSizeY = oneExtentY / (0.5f * camera.pixelHeight);            float oneJitterX = 0.5f * (ray11.x + ray00.x) + texelSizeX * texelOffsetX;            float oneJitterY = 0.5f * (ray11.y + ray00.y) + texelSizeY * texelOffsetY;            return new Vector4(oneExtentX, oneExtentY, oneJitterX, oneJitterY);        }        //Find the default profile.        public static EnviroModule GetDefaultPreset(string name)        {    #if UNITY_EDITOR            string[] assets = UnityEditor.AssetDatabase.FindAssets(name, null);            for (int idx = 0; idx < assets.Length; idx++)            {                string path = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[idx]);                if (path.Contains(".asset"))                {                    return UnityEditor.AssetDatabase.LoadAssetAtPath<EnviroModule>(path);                }            }    #endif            return null;        }#if ENVIRO_HDRP        public static UnityEngine.Rendering.VolumeProfile GetDefaultSkyAndFogProfile(string name)        {#if UNITY_EDITOR            string[] assets = UnityEditor.AssetDatabase.FindAssets(name, null);            for (int idx = 0; idx < assets.Length; idx++)            {                string path = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[idx]);                if (path.Contains(name + ".asset"))                 {                    return UnityEditor.AssetDatabase.LoadAssetAtPath<UnityEngine.Rendering.VolumeProfile>(path);                }            }#endif            return null;        }#endif    }}
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