| 123456789101112131415161718192021222324252627 | using System.Collections;using System.Collections.Generic;using UnityEngine;using System; [Serializable]public class EnviroModule : ScriptableObject{    public bool showModuleInspector = false;    public bool showSaveLoad = false;    public bool active = true;    public virtual void Enable()    {    }    public virtual void Disable()    {    }        public virtual void UpdateModule ()    {            }}
 |