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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System;
 
-  
 
- namespace Enviro
 
- {
 
- 	[Serializable]   
 
- 	public class EnviroVolumetricCloudsQualitySettings
 
- 	{
 
- 		public bool volumetricClouds = true;
 
- 		public bool dualLayer = false;
 
-         public int downsampling = 4;
 
- 		public int stepsLayer1 = 128;
 
- 		public int stepsLayer2 = 64;
 
-         public float blueNoiseIntensity = 1f;
 
- 		public float reprojectionBlendTime = 10f; 
 
- 		public float lodDistance = 0.25f;
 
- 	} 
 
- 	[Serializable]   
 
- 	public class EnviroFogQualitySettings
 
- 	{
 
- 		public bool fog = true;
 
- 		public bool volumetrics = true;
 
- 		public EnviroFogSettings.Quality quality;
 
- 		[Range(16,96)]
 
- 		public int steps = 32;
 
- 	}
 
- 	[Serializable]  
 
- 	public class EnviroQuality : ScriptableObject
 
- 	{
 
- 		//Inspector 
 
- 		public bool showEditor, showVolumeClouds, showFog, showEffects;
 
- 		//Volumetric Clouds
 
- 		public EnviroVolumetricCloudsQualitySettings volumetricCloudsOverride;
 
- 		public EnviroFogQualitySettings fogOverride;
 
- 	}
 
- 	public class EnviroQualityCreation 
 
- 	{
 
- 		#if UNITY_EDITOR
 
- 		[UnityEditor.MenuItem("Assets/Create/Enviro3/Quality")]
 
- 		#endif
 
- 		public static EnviroQuality CreateMyAsset()
 
- 		{
 
- 			EnviroQuality wpreset = ScriptableObject.CreateInstance<EnviroQuality>();
 
- 		#if UNITY_EDITOR
 
- 			// Create and save the new profile with unique name
 
- 			string path = UnityEditor.AssetDatabase.GetAssetPath (UnityEditor.Selection.activeObject);
 
- 			if (path == "")  
 
- 			{
 
- 				path = "Assets/Enviro 3 - Sky and Weather/";
 
- 			} 
 
- 			string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath (path + "/New " + "Quality" + ".asset");
 
- 			UnityEditor.AssetDatabase.CreateAsset (wpreset, assetPathAndName);
 
- 			UnityEditor.AssetDatabase.SaveAssets ();
 
- 			UnityEditor.AssetDatabase.Refresh();
 
- 		#endif
 
- 			return wpreset;
 
- 		}
 
- 	}
 
- }
 
 
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