| 1234567891011121314151617181920212223242526272829303132333435363738394041 | using UnityEngine;using UnityEngine.UI;using XCharts.Runtime;using XUGL;namespace XCharts.Example{    [DisallowMultipleComponent]    [ExecuteInEditMode]    public class Example12_CustomDrawing : MonoBehaviour    {        LineChart chart;        void Awake()        {            chart = gameObject.GetComponent<LineChart>();            if (chart == null) return;            chart.onDraw = delegate(VertexHelper vh) { };            // or            chart.onDrawBeforeSerie = delegate(VertexHelper vh, Serie serie) { };            // or            chart.onDrawAfterSerie = delegate(VertexHelper vh, Serie serie)            {                if (serie.index != 0) return;                var dataPoints = serie.context.dataPoints;                if (dataPoints.Count > 0)                {                    var pos = dataPoints[3];                    var grid = chart.GetChartComponent<GridCoord>();                    var zeroPos = new Vector3(grid.context.x, grid.context.y);                    var startPos = new Vector3(pos.x, zeroPos.y);                    var endPos = new Vector3(pos.x, zeroPos.y + grid.context.height);                    UGL.DrawLine(vh, startPos, endPos, chart.theme.serie.lineWidth, Color.blue);                    UGL.DrawCricle(vh, pos, 5, Color.blue);                }            };            // or            chart.onDrawTop = delegate(VertexHelper vh) { };        }    }}
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