| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | using System.Collections.Generic;using UnityEngine;namespace XCharts.Runtime{    /// <summary>    /// Angle axis of Polar Coordinate.    /// ||极坐标系的角度轴。    /// </summary>    [System.Serializable]    [RequireChartComponent(typeof(PolarCoord))]    [ComponentHandler(typeof(AngleAxisHandler), true)]    public class AngleAxis : Axis    {        [SerializeField] private float m_StartAngle = 0;        /// <summary>        /// Starting angle of axis. 0 degrees by default, standing for right position of center.        /// ||起始刻度的角度,默认为 0 度,即圆心的正右方。        /// </summary>        public float startAngle        {            get { return m_StartAngle; }            set { if (PropertyUtil.SetStruct(ref m_StartAngle, value)) SetAllDirty(); }        }        public float GetValueAngle(float value)        {            return (value + context.startAngle + 360) % 360;        }        public float GetValueAngle(double value)        {            return (float) (value + context.startAngle + 360) % 360;        }        public override void SetDefaultValue()        {            m_Show = true;            m_Type = AxisType.Value;            m_SplitNumber = 12;            m_StartAngle = 0;            m_BoundaryGap = false;            m_Data = new List<string>(12);            splitLine.show = true;            splitLine.lineStyle.type = LineStyle.Type.Solid;            axisLabel.textLimit.enable = false;            minMaxType = AxisMinMaxType.Custom;            min = 0;            max = 360;        }    }}
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