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							- using System;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using XUGL;
 
- namespace XCharts.Runtime
 
- {
 
-     [UnityEngine.Scripting.Preserve]
 
-     internal sealed class PolarCoordHandler : MainComponentHandler<PolarCoord>
 
-     {
 
-         public override void Update()
 
-         {
 
-             base.Update();
 
-             PolarHelper.UpdatePolarCenter(component, chart.chartPosition, chart.chartWidth, chart.chartHeight);
 
-             if (chart.isPointerInChart)
 
-                 component.context.isPointerEnter = component.Contains(chart.pointerPos);
 
-             else
 
-                 component.context.isPointerEnter = false;
 
-         }
 
-         public override void DrawBase(VertexHelper vh)
 
-         {
 
-             DrawPolar(vh, component);
 
-         }
 
-         private void DrawPolar(VertexHelper vh, PolarCoord polar)
 
-         {
 
-             PolarHelper.UpdatePolarCenter(polar, chart.chartPosition, chart.chartWidth, chart.chartHeight);
 
-             if (polar.show && !ChartHelper.IsClearColor(polar.backgroundColor))
 
-             {
 
-                 if (polar.context.insideRadius > 0)
 
-                 {
 
-                     UGL.DrawDoughnut(vh, polar.context.center,
 
-                         polar.context.insideRadius,
 
-                         polar.context.outsideRadius,
 
-                         polar.backgroundColor,
 
-                         ColorUtil.clearColor32);
 
-                 }
 
-                 else
 
-                 {
 
-                     UGL.DrawCricle(vh, polar.context.center,
 
-                         polar.context.outsideRadius,
 
-                         polar.backgroundColor);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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