| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356 | using UnityEngine;using UnityEngine.UI;namespace XCharts.Runtime{    public class ChartLabel : Image    {        [SerializeField] private ChartText m_LabelText;        private bool m_HideIconIfTextEmpty = false;        private bool m_AutoSize = true;        private float m_PaddingLeft = 0;        private float m_PaddingRight = 0;        private float m_PaddingTop = 0;        private float m_PaddingBottom = 0;        private float m_Width = 0;        private float m_Height = 0;        private RectTransform m_TextRect;        private RectTransform m_IconRect;        private RectTransform m_ObjectRect;        private Vector3 m_IconOffest;        private Align m_Align = Align.Left;        private Image m_IconImage;        private bool m_Active = true;        public Image icon        {            get { return m_IconImage; }            set { SetIcon(value); }        }        public ChartText text        {            get { return m_LabelText; }            set            {                m_LabelText = value;                if (value != null) m_TextRect = m_LabelText.gameObject.GetComponent<RectTransform>();            }        }        public bool hideIconIfTextEmpty { set { m_HideIconIfTextEmpty = value; } }        public bool isIconActive { get; private set; }        public bool isAnimationEnd { get; internal set; }        public Rect rect { get; set; }        internal RectTransform objectRect        {            get            {                if (m_ObjectRect == null)                    m_ObjectRect = gameObject.GetComponent<RectTransform>();                return m_ObjectRect;            }        }        protected override void Awake()        {            raycastTarget = false;            SetActive(true);        }        public void SetTextPadding(TextPadding padding)        {            m_PaddingLeft = padding.left;            m_PaddingRight = padding.right;            m_PaddingTop = padding.top;            m_PaddingBottom = padding.bottom;            UpdatePadding();        }        public void SetPadding(float[] padding)        {            if (padding.Length >= 4)            {                m_PaddingLeft = padding[3];                m_PaddingRight = padding[1];                m_PaddingTop = padding[0];                m_PaddingBottom = padding[2];            }            else if (padding.Length >= 2)            {                m_PaddingLeft = padding[1];                m_PaddingRight = padding[1];                m_PaddingTop = padding[0];                m_PaddingBottom = padding[0];            }            else if (padding.Length == 1)            {                m_PaddingLeft = padding[0];                m_PaddingRight = padding[0];                m_PaddingTop = padding[0];                m_PaddingBottom = padding[0];            }            UpdatePadding();        }        public void SetIcon(Image image)        {            m_IconImage = image;            if (image != null)            {                m_IconRect = m_IconImage.GetComponent<RectTransform>();            }        }        public float GetWidth()        {            return m_Width;        }        public float GetHeight()        {            return m_Height;        }        public void SetSize(float width, float height)        {            this.m_Width = width;            this.m_Height = height;            m_AutoSize = width == 0 && height == 0;            objectRect.sizeDelta = new Vector2(width, height);        }        public void SetIconSprite(Sprite sprite)        {            if (m_IconImage != null) m_IconImage.sprite = sprite;        }        public void SetIconSize(float width, float height)        {            if (m_IconRect != null) m_IconRect.sizeDelta = new Vector3(width, height);        }        public void UpdateIcon(IconStyle iconStyle, Sprite sprite = null, Color color = default(Color))        {            if (m_IconImage == null || iconStyle == null)                return;            SetIconActive(iconStyle.show);            if (iconStyle.show)            {                m_IconImage.sprite = sprite == null ? iconStyle.sprite : sprite;                m_IconImage.color = ChartHelper.IsClearColor(iconStyle.color) ? color : iconStyle.color;                m_IconImage.type = iconStyle.type;                m_IconRect.sizeDelta = new Vector2(iconStyle.width, iconStyle.height);                m_IconOffest = iconStyle.offset;                m_Align = iconStyle.align;                m_HideIconIfTextEmpty = iconStyle.autoHideWhenLabelEmpty;                AdjustIconPos();                if (iconStyle.layer == IconStyle.Layer.UnderText)                    m_IconRect.SetSiblingIndex(0);                else                    m_IconRect.SetSiblingIndex(transform.childCount - 1);            }        }        public float GetTextWidth()        {            if (m_TextRect) return m_TextRect.sizeDelta.x;            else return 0;        }        public float GetTextHeight()        {            if (m_TextRect) return m_TextRect.sizeDelta.y;            return 0;        }        public void SetTextColor(Color color)        {            if (m_LabelText != null) m_LabelText.SetColor(color);        }        public void SetRotate(float rotate)        {            transform.localEulerAngles = new Vector3(0, 0, rotate);        }        public void SetTextRotate(float rotate)        {            if (m_LabelText != null) m_LabelText.SetLocalEulerAngles(new Vector3(0, 0, rotate));        }        public void SetPosition(Vector3 position)        {            transform.localPosition = position;        }        public void SetRectPosition(Vector3 position)        {            objectRect.anchoredPosition3D = position;        }        public Vector3 GetPosition()        {            return transform.localPosition;        }        public bool IsActiveByScale()        {            return m_Active;        }        public void SetActive(bool flag)        {            m_Active = flag;            ChartHelper.SetActive(gameObject, flag);        }        public void SetTextActive(bool flag)        {            if (m_LabelText != null) m_LabelText.SetActive(flag);        }        public void SetIconActive(bool flag)        {            isIconActive = flag;            if (m_IconImage) ChartHelper.SetActive(m_IconImage, flag);        }        public bool SetText(string text)        {            if (m_TextRect == null || m_LabelText == null)                return false;            if (text == null)                text = "";            if (!m_LabelText.GetText().Equals(text))            {                m_LabelText.SetText(text);                if (m_AutoSize)                {                    var newSize = string.IsNullOrEmpty(text) ? Vector2.zero :                        new Vector2(m_LabelText.GetPreferredWidth(),                            m_LabelText.GetPreferredHeight());                    var sizeChange = newSize.x != m_TextRect.sizeDelta.x || newSize.y != m_TextRect.sizeDelta.y;                    this.m_Width = newSize.x;                    this.m_Height = newSize.y;                    if (sizeChange)                    {                        m_TextRect.sizeDelta = newSize;                        UpdateSize();                        UpdatePadding();                        AdjustIconPos();                    }                    return sizeChange;                }                AdjustIconPos();                if (m_HideIconIfTextEmpty && isIconActive)                {                    ChartHelper.SetActive(m_IconImage.gameObject, !string.IsNullOrEmpty(text));                }            }            return false;        }        private void UpdateSize()        {            if (m_AutoSize)            {                var sizeDelta = m_TextRect.sizeDelta;                m_Width = sizeDelta.x + m_PaddingLeft + m_PaddingRight;                m_Height = sizeDelta.y + m_PaddingTop + m_PaddingBottom;                objectRect.sizeDelta = new Vector2(m_Width, m_Height);            }        }        private void UpdatePadding()        {            if (m_TextRect == null) return;            switch (text.alignment)            {                case TextAnchor.LowerLeft:                    m_TextRect.anchoredPosition = new Vector2(m_PaddingLeft, m_PaddingBottom);                    break;                case TextAnchor.UpperLeft:                    m_TextRect.anchoredPosition = new Vector2(m_PaddingLeft, -m_PaddingTop);                    break;                case TextAnchor.MiddleLeft:                    m_TextRect.anchoredPosition = new Vector2(m_PaddingLeft, m_Height / 2 - m_PaddingTop - m_TextRect.sizeDelta.y / 2);                    break;                case TextAnchor.LowerRight:                    m_TextRect.anchoredPosition = new Vector2(-m_PaddingRight, m_PaddingBottom);                    break;                case TextAnchor.UpperRight:                    m_TextRect.anchoredPosition = new Vector2(-m_PaddingRight, -m_PaddingTop);                    break;                case TextAnchor.MiddleRight:                    m_TextRect.anchoredPosition = new Vector2(-m_PaddingRight, m_Height / 2 - m_PaddingTop - m_TextRect.sizeDelta.y / 2);                    break;                case TextAnchor.LowerCenter:                    m_TextRect.anchoredPosition = new Vector2(-(m_Width / 2 - m_PaddingLeft - m_TextRect.sizeDelta.x / 2), m_PaddingBottom);                    break;                case TextAnchor.UpperCenter:                    m_TextRect.anchoredPosition = new Vector2(-(m_Width / 2 - m_PaddingLeft - m_TextRect.sizeDelta.x / 2), -m_PaddingTop);                    break;                case TextAnchor.MiddleCenter:                    m_TextRect.anchoredPosition = new Vector2(-(m_Width / 2 - m_PaddingLeft - m_TextRect.sizeDelta.x / 2), m_Height / 2 - m_PaddingTop - m_TextRect.sizeDelta.y / 2);                    break;                default:                    break;            }        }        private void AdjustIconPos()        {            if (m_IconImage && m_IconRect && m_LabelText != null && m_TextRect != null)            {                var iconX = 0f;                switch (m_Align)                {                    case Align.Left:                        switch (m_LabelText.alignment)                        {                            case TextAnchor.LowerLeft:                            case TextAnchor.UpperLeft:                            case TextAnchor.MiddleLeft:                                iconX = -m_TextRect.sizeDelta.x / 2 - m_IconRect.sizeDelta.x / 2;                                break;                            case TextAnchor.LowerRight:                            case TextAnchor.UpperRight:                            case TextAnchor.MiddleRight:                                iconX = m_TextRect.sizeDelta.x / 2 - m_LabelText.GetPreferredWidth() - m_IconRect.sizeDelta.x / 2;                                break;                            case TextAnchor.LowerCenter:                            case TextAnchor.UpperCenter:                            case TextAnchor.MiddleCenter:                                iconX = -m_LabelText.GetPreferredWidth() / 2 - m_IconRect.sizeDelta.x / 2;                                break;                        }                        break;                    case Align.Right:                        switch (m_LabelText.alignment)                        {                            case TextAnchor.LowerLeft:                            case TextAnchor.UpperLeft:                            case TextAnchor.MiddleLeft:                                iconX = m_TextRect.sizeDelta.x / 2 + m_IconRect.sizeDelta.x / 2;                                break;                            case TextAnchor.LowerRight:                            case TextAnchor.UpperRight:                            case TextAnchor.MiddleRight:                                iconX = m_IconRect.sizeDelta.x / 2;                                break;                            case TextAnchor.LowerCenter:                            case TextAnchor.UpperCenter:                            case TextAnchor.MiddleCenter:                                iconX = m_LabelText.GetPreferredWidth() / 2 + m_IconRect.sizeDelta.x / 2;                                break;                        }                        break;                }                m_IconRect.anchoredPosition = m_IconOffest + new Vector3(iconX, 0);            }        }    }}
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