| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499 | using System.Collections;using System.Collections.Generic;using UnityEngine;using System;namespace Enviro{    [Serializable]    public class EnviroTime     {        public bool simulate;        public DateTime date = new DateTime(1,1,1,0,0,0);                 [SerializeField]        public int secSerial, minSerial, hourSerial, daySerial, monthSerial, yearSerial;        public float timeOfDay;        [Range(-90, 90)]        [Tooltip("-90,  90   Horizontal earth lines")]        public float latitude;        [Range(-180, 180)]        [Tooltip("-180, 180  Vertical earth line")]        public float longitude;        [Range(-13, 13)]        [Tooltip("Time offset for timezones")]        public int utcOffset;        [Tooltip("Realtime minutes for a 24h game time cycle.")]        public float cycleLengthInMinutes = 10f;        [Tooltip("Day length modifier will increase/decrease time progression speed at daytime.")]        [Range(0.1f, 10f)]        public float dayLengthModifier = 1f;        [Tooltip("Night length modifier will increase/decrease time progression speed at nighttime.")]        [Range(0.1f, 10f)]        public float nightLengthModifier = 1f;    }    [Serializable]    [ExecuteInEditMode]    public class EnviroTimeModule : EnviroModule    {          public Enviro.EnviroTime Settings;        public EnviroTimeModule preset;        public bool showTimeControls,showLocationControls;        private float LST;        private float internalTimeOverflow;        ///////// Time        public void SetDateTime (int sec, int min, int hours, int day, int month, int year)        {            if(year == 0)               year = 1;            if(month == 0)               month = 1;            if(day == 0)               day = 1;             Settings.secSerial = sec;            Settings.minSerial = min;            Settings.hourSerial = hours;            Settings.daySerial = day;            Settings.monthSerial = month;            Settings.yearSerial = year;            DateTime curTime = new DateTime(1,1,1,0,0,0);            curTime = curTime.AddYears(Settings.yearSerial-1);            curTime = curTime.AddMonths(Settings.monthSerial-1);            curTime = curTime.AddDays(Settings.daySerial-1);            curTime = curTime.AddHours(Settings.hourSerial);            curTime = curTime.AddMinutes(Settings.minSerial);            curTime = curTime.AddSeconds(Settings.secSerial);                          //Events            if(EnviroManager.instance.Events != null && EnviroManager.instance.notFirstFrame && Application.isPlaying)            {                if(Settings.date.Hour != curTime.Hour)                   EnviroManager.instance.NotifyHourPassed();                if(Settings.date.Day != curTime.Day)                   EnviroManager.instance.NotifyDayPassed();                if(Settings.date.Year != curTime.Year)                   EnviroManager.instance.NotifyYearPassed();            }            Settings.date = curTime;            Settings.secSerial = Settings.date.Second;            Settings.minSerial = Settings.date.Minute;            Settings.hourSerial = Settings.date.Hour;            Settings.daySerial = Settings.date.Day;            Settings.monthSerial = Settings.date.Month;            Settings.yearSerial = Settings.date.Year;              Settings.timeOfDay = Settings.date.Hour + (Settings.date.Minute * 0.0166667f) + (Settings.date.Second * 0.000277778f);        }        //Time        public int seconds        {            get            {                return Settings.date.Second;            }            set            {                //Settings.secSerial = value;                SetDateTime(value,Settings.minSerial,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);            }        }        public int minutes        {            get            {                return Settings.date.Minute;            }            set            {                //Settings.minSerial = value;                SetDateTime(Settings.secSerial,value,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);            }        }        public int hours        {            get            {                return Settings.date.Hour;            }            set            {                //Settings.hourSerial = value;                SetDateTime(Settings.secSerial,Settings.minSerial,value,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);            }        }        public int days        {            get            {                return Settings.date.Day;            }            set            {                //Settings.daySerial = value;                SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,value,Settings.monthSerial,Settings.yearSerial);            }        }        public int months        {            get            {                return Settings.date.Month;            }            set            {               //Settings.monthSerial = value;               SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,Settings.daySerial,value,Settings.yearSerial);            }        }        public int years        {            get            {                return Settings.date.Year;            }            set            {                //Settings.yearSerial = value;                SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,value);            }        }         // Update Method         public override void UpdateModule ()        {             if(Settings.simulate && Application.isPlaying)            {                float t = 0f;                float timeProgressionModifier = 1f;                if(!EnviroManager.instance.isNight)                {                    timeProgressionModifier = Settings.dayLengthModifier;                }                else                {                                     timeProgressionModifier = Settings.nightLengthModifier;                }                t = (24.0f / 60.0f) / (Settings.cycleLengthInMinutes * timeProgressionModifier);                           t = t * 3600f * Time.deltaTime;                if(t < 1f)                {                   internalTimeOverflow += t;                }                else                {                   internalTimeOverflow = t;                }                seconds += (int)(internalTimeOverflow);                if(internalTimeOverflow >= 1f)                   internalTimeOverflow = 0f;             }              SetDateTime(Settings.secSerial,Settings.minSerial,Settings.hourSerial,Settings.daySerial,Settings.monthSerial,Settings.yearSerial);            UpdateSunAndMoonPosition();        }        public void UpdateSunAndMoonPosition()        {            float d = 367 * years - 7 * (years + (months / 12 + 9) / 12) / 4 + 275 * months / 9 + days - 730530;            d += (GetUniversalTimeOfDay() / 24f); //Universal ToD            float ecl = 23.4393f - 3.563E-7f * d;            if(EnviroManager.instance.Sky != null)            {                if(EnviroManager.instance.Sky.Settings.moonMode == EnviroSky.MoonMode.Simple)                {                    CalculateSunPosition(d, ecl, true);                }                else                {                    CalculateSunPosition(d, ecl, false);                    CalculateMoonPosition(d, ecl);                }            }            else            {                CalculateSunPosition(d, ecl, false);                CalculateMoonPosition(d, ecl);            }            CalculateStarsPosition(LST);        }        /// <summary>        /// Get current time in hours. UTC0 (12.5 = 12:30)        /// </summary>        /// <returns>The the current time of day in hours.</returns>        public float GetUniversalTimeOfDay()        {             return Settings.timeOfDay - Settings.utcOffset;        }        /// <summary>        /// Get current time in hours with UTC time offset.        /// </summary>        /// <returns>The the current time of day in hours.</returns>        public float GetTimeOfDay()        {            return Settings.timeOfDay;        }        /// <summary>        /// Get current date in hours.        /// </summary>        /// <returns>The date in hour format</returns>        public double GetDateInHours()        {            double dateInHours = Settings.timeOfDay + (days * 24f) + ((years * 365) * 24f);            return dateInHours;        }        /// <summary>        /// Set the time of day in hours. (12.5 = 12:30)        /// </summary>        public void SetTimeOfDay(float tod)        {            Settings.timeOfDay = tod;            hours = (int)(tod);            tod -= hours;            minutes = (int)(tod * 60f);            tod -= minutes * 0.0166667f;            seconds = (int)(tod * 3600f);        }        public Vector3 OrbitalToLocal(float theta, float phi)        {            Vector3 pos;            float sinTheta = Mathf.Sin(theta);            float cosTheta = Mathf.Cos(theta);            float sinPhi = Mathf.Sin(phi);            float cosPhi = Mathf.Cos(phi);            pos.z = sinTheta * cosPhi;            pos.y = cosTheta;            pos.x = sinTheta * sinPhi;            return pos;        }        public float Remap(float value, float from1, float to1, float from2, float to2)        {            return (value - from1) / (to1 - from1) * (to2 - from2) + from2;        }                public void CalculateSunPosition(float d, float ecl, bool simpleMoon)        {            /////http://www.stjarnhimlen.se/comp/ppcomp.html#5////            ///////////////////////// SUN ////////////////////////            float w = 282.9404f + 4.70935E-5f * d;            float e = 0.016709f - 1.151E-9f * d;            float M = 356.0470f + 0.9856002585f * d;            float E = M + e * Mathf.Rad2Deg * Mathf.Sin(Mathf.Deg2Rad * M) * (1 + e * Mathf.Cos(Mathf.Deg2Rad * M));            float xv = Mathf.Cos(Mathf.Deg2Rad * E) - e;            float yv = Mathf.Sin(Mathf.Deg2Rad * E) * Mathf.Sqrt(1 - e * e);            float v = Mathf.Rad2Deg * Mathf.Atan2(yv, xv);            float r = Mathf.Sqrt(xv * xv + yv * yv);            float l = v + w;            float xs = r * Mathf.Cos(Mathf.Deg2Rad * l);            float ys = r * Mathf.Sin(Mathf.Deg2Rad * l);            float xe = xs;            float ye = ys * Mathf.Cos(Mathf.Deg2Rad * ecl);            float ze = ys * Mathf.Sin(Mathf.Deg2Rad * ecl);            float decl_rad = Mathf.Atan2(ze, Mathf.Sqrt(xe * xe + ye * ye));            float decl_sin = Mathf.Sin(decl_rad);            float decl_cos = Mathf.Cos(decl_rad);            float GMST0 = (l + 180);            float GMST = GMST0 + GetUniversalTimeOfDay() * 15;             LST = GMST + Settings.longitude;            float HA_deg = LST - Mathf.Rad2Deg * Mathf.Atan2(ye, xe);            float HA_rad = Mathf.Deg2Rad * HA_deg;            float HA_sin = Mathf.Sin(HA_rad);            float HA_cos = Mathf.Cos(HA_rad);            float x = HA_cos * decl_cos;            float y = HA_sin * decl_cos;            float z = decl_sin;            float sin_Lat = Mathf.Sin(Mathf.Deg2Rad * Settings.latitude);            float cos_Lat = Mathf.Cos(Mathf.Deg2Rad * Settings.latitude);            float xhor = x * sin_Lat - z * cos_Lat;            float yhor = y;            float zhor = x * cos_Lat + z * sin_Lat;            float azimuth = Mathf.Atan2(yhor, xhor) + Mathf.Deg2Rad * 180;            float altitude = Mathf.Atan2(zhor, Mathf.Sqrt(xhor * xhor + yhor * yhor));            float sunTheta = (90 * Mathf.Deg2Rad) - altitude;            float sunPhi = azimuth;            //Set SolarTime: 1 = mid-day (sun directly above you), 0.5 = sunset/dawn, 0 = midnight;            EnviroManager.instance.solarTime = Mathf.Clamp01(Remap(sunTheta, -1.5f, 0f, 1.5f, 1f));            EnviroManager.instance.Objects.sun.transform.localPosition = OrbitalToLocal(sunTheta, sunPhi);            EnviroManager.instance.Objects.sun.transform.LookAt(EnviroManager.instance.transform);            if (simpleMoon)            {                EnviroManager.instance.Objects.moon.transform.localPosition = OrbitalToLocal(sunTheta - Mathf.PI, sunPhi);                EnviroManager.instance.lunarTime = Mathf.Clamp01(Remap(sunTheta - Mathf.PI, -3.0f, 0f, 0f, 1f));                EnviroManager.instance.Objects.moon.transform.LookAt(EnviroManager.instance.transform);            }        }        public void CalculateMoonPosition(float d, float ecl)        {             float N = 125.1228f - 0.0529538083f * d;        float i = 5.1454f;        float w = 318.0634f + 0.1643573223f * d;        float a = 60.2666f;        float e = 0.054900f;        float M = 115.3654f + 13.0649929509f * d;        float rad_M = Mathf.Deg2Rad * M;        float E = rad_M + e * Mathf.Sin(rad_M) * (1f + e * Mathf.Cos(rad_M));        float xv = a * (Mathf.Cos(E) - e);        float yv = a * (Mathf.Sqrt(1f - e * e) * Mathf.Sin(E));        float v = Mathf.Rad2Deg * Mathf.Atan2(yv, xv);        float r = Mathf.Sqrt(xv * xv + yv * yv);        float rad_N = Mathf.Deg2Rad * N;        float sin_N = Mathf.Sin(rad_N);        float cos_N = Mathf.Cos(rad_N);        float l = Mathf.Deg2Rad * (v + w);        float sin_l = Mathf.Sin(l);        float cos_l = Mathf.Cos(l);        float rad_i = Mathf.Deg2Rad * i;        float cos_i = Mathf.Cos(rad_i);        float xh = r * (cos_N * cos_l - sin_N * sin_l * cos_i);        float yh = r * (sin_N * cos_l + cos_N * sin_l * cos_i);        float zh = r * (sin_l * Mathf.Sin(rad_i));        float cos_ecl = Mathf.Cos(Mathf.Deg2Rad * ecl);        float sin_ecl = Mathf.Sin(Mathf.Deg2Rad * ecl);        float xe = xh;        float ye = yh * cos_ecl - zh * sin_ecl;        float ze = yh * sin_ecl + zh * cos_ecl;        float ra = Mathf.Atan2(ye, xe);        float decl = Mathf.Atan2(ze, Mathf.Sqrt(xe * xe + ye * ye));        float HA = Mathf.Deg2Rad * LST - ra;        float x = Mathf.Cos(HA) * Mathf.Cos(decl);        float y = Mathf.Sin(HA) * Mathf.Cos(decl);        float z = Mathf.Sin(decl);        float latitude = Mathf.Deg2Rad * Settings.latitude;        float sin_latitude = Mathf.Sin(latitude);        float cos_latitude = Mathf.Cos(latitude);        float xhor = x * sin_latitude - z * cos_latitude;        float yhor = y;        float zhor = x * cos_latitude + z * sin_latitude;        float azimuth = Mathf.Atan2(yhor, xhor) + Mathf.Deg2Rad * 180f;        float altitude = Mathf.Atan2(zhor, Mathf.Sqrt(xhor * xhor + yhor * yhor));        float MoonTheta = (90f * Mathf.Deg2Rad) - altitude;        float MoonPhi = azimuth;        EnviroManager.instance.Objects.moon.transform.localPosition = OrbitalToLocal(MoonTheta, MoonPhi);        EnviroManager.instance.lunarTime = Mathf.Clamp01(Remap(MoonTheta, -1.5f, 0f, 1.5f, 1f));                EnviroManager.instance.Objects.moon.transform.LookAt(EnviroManager.instance.transform.position);        }        public void CalculateStarsPosition(float siderealTime)        {            if (siderealTime > 24) siderealTime -= 24;            else if (siderealTime < 0) siderealTime += 24;            Quaternion starsRotation = Quaternion.Euler(90 - Settings.latitude, Mathf.Deg2Rad * Settings.longitude, 0);            starsRotation *= Quaternion.Euler(0, siderealTime, 0);            EnviroManager.instance.Objects.stars.transform.localRotation = starsRotation;            Shader.SetGlobalMatrix("_StarsMatrix", EnviroManager.instance.Objects.stars.transform.worldToLocalMatrix);        }        //Save and Load        public void LoadModuleValues ()        {            if(preset != null)            {                Settings = JsonUtility.FromJson<Enviro.EnviroTime>(JsonUtility.ToJson(preset.Settings));            }            else            {                Debug.Log("Please assign a saved module to load from!");            }        }        public void SaveModuleValues ()        {#if UNITY_EDITOR        EnviroTimeModule t =  ScriptableObject.CreateInstance<EnviroTimeModule>();        t.name = "Time Preset";        t.Settings = JsonUtility.FromJson<Enviro.EnviroTime>(JsonUtility.ToJson(Settings));         string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");        UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);        UnityEditor.AssetDatabase.SaveAssets();        UnityEditor.AssetDatabase.Refresh();#endif        }        public void SaveModuleValues (EnviroTimeModule module)        {            module.Settings = JsonUtility.FromJson<Enviro.EnviroTime>(JsonUtility.ToJson(Settings));            #if UNITY_EDITOR            UnityEditor.EditorUtility.SetDirty(module);            UnityEditor.AssetDatabase.SaveAssets();            #endif        }    }}
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