SWYJLayer.cs 24 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. [Header("工程安全监测-水位变化与统计数据")] public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. //public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. public List<GameObject> zdpmObjs = new List<GameObject>();
  108. //public GameObject[] zdpmObjs;
  109. //上下游水位
  110. public ShuiWeiCtrl swSY;
  111. public ShuiWeiCtrl swXY;
  112. public Text title;
  113. public Dropdown dropdown;
  114. public WaterTrendPanel waterTrendPanel;
  115. private void Awake()
  116. {
  117. Init();
  118. dropdown.ClearOptions();
  119. waterTrendPanel.Init();
  120. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  121. BuYuanDataButton.onClick.AddListener(() =>
  122. {
  123. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  124. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  125. StaticLod.instance.OnFoucusStatic(0);
  126. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  127. CreateOrRefreshShuiWeiIcon();
  128. });
  129. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  130. TaoKouDataButton.onClick.AddListener(() =>
  131. {
  132. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  133. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  134. StaticLod.instance.OnFoucusStatic(1);
  135. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  136. CreateOrRefreshShuiWeiIcon();
  137. });
  138. //水位
  139. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  140. HttpHelper._Instance.OnSWYJRefresh += () =>
  141. {
  142. SetZhanDianPaiMingData();
  143. CreateOrRefreshShuiWeiIcon();
  144. RefreshThreeLevel();
  145. InitSWZData();
  146. };
  147. }
  148. void InitSWZData()
  149. {
  150. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  151. return;
  152. dropdown.ClearOptions();
  153. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  154. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  155. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  156. }
  157. dropdown.AddOptions(data);
  158. dropdown.onValueChanged.RemoveAllListeners();
  159. dropdown.onValueChanged.AddListener((int index) =>
  160. {
  161. _dangQianYuLiangText.text =
  162. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  163. _zuiDaYuLiangText.text =
  164. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  165. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  166. });
  167. _dangQianYuLiangText.text =
  168. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  169. _zuiDaYuLiangText.text =
  170. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  171. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  172. //todo 换图标
  173. }
  174. private async void OnEnable()
  175. {
  176. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  177. //水位统计图
  178. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  179. SetZhanDianPaiMingData();
  180. CreateOrRefreshShuiWeiIcon();
  181. RefreshThreeLevel();
  182. InitSWZData();
  183. }
  184. private void OnDisable()
  185. {
  186. }
  187. public void RefreshThreeLevel()
  188. {
  189. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  190. // return;
  191. if (GlobalData.swDatas.Count < 1)
  192. return;
  193. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  194. {
  195. title.text = "监测数据" + "(补元)";
  196. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  197. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  198. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  199. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  200. if (value1 > 1000)
  201. {
  202. value1 = value1 / 100.0f;
  203. }
  204. if (value2 > 1000)
  205. {
  206. value2 = value2 / 100.0f;
  207. }
  208. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  209. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  210. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  211. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  212. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  213. }
  214. else
  215. {
  216. title.text = "监测数据" + "(套口)";
  217. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  218. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  219. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  220. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  221. if (value1 > 1000)
  222. {
  223. value1 = value1 / 100.0f;
  224. }
  225. if (value2 > 1000)
  226. {
  227. value2 = value2 / 100.0f;
  228. }
  229. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  230. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  231. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  232. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  233. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  234. }
  235. }
  236. //水位图标
  237. public void CreateOrRefreshShuiWeiIcon()
  238. {
  239. if (currentDataType == 0)
  240. {
  241. float? swUp = null;
  242. float? swDown = null;
  243. string swUpName = "";
  244. string swDownName = "";
  245. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  246. {
  247. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  248. {
  249. swUp = GlobalData.swDatas[i].upz;
  250. swUpName = GlobalData.swDatas[i].stnm;
  251. }
  252. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  253. {
  254. swDown = GlobalData.swDatas[i].dwz;
  255. swDownName = GlobalData.swDatas[i].stnm;
  256. }
  257. }
  258. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  259. for (int i = 0; i < swTargets.Length; i++)
  260. {
  261. if (swTargets[i].name.Equals("BY_ZhaQian"))
  262. {
  263. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  264. }
  265. if (swTargets[i].name.Equals("BY_ZhaHou"))
  266. {
  267. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  268. }
  269. }
  270. }
  271. else
  272. {
  273. float? swUp = null;
  274. float? swDown = null;
  275. string swUpName = "";
  276. string swDownName = "";
  277. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  278. {
  279. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  280. {
  281. swUp = GlobalData.swDatas[i].upz;
  282. swUpName = GlobalData.swDatas[i].stnm;
  283. }
  284. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  285. {
  286. swDown = GlobalData.swDatas[i].dwz;
  287. swDownName = GlobalData.swDatas[i].stnm;
  288. }
  289. }
  290. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  291. for (int i = 0; i < swTargets.Length; i++)
  292. {
  293. if (swTargets[i].name.Equals("TK_ZhaQian"))
  294. {
  295. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  296. }
  297. if (swTargets[i].name.Equals("TK_ZhaHou"))
  298. {
  299. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  300. }
  301. }
  302. }
  303. }
  304. public void Init()
  305. {
  306. swSY.Init();
  307. swXY.Init();
  308. //全域雨量
  309. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  310. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  311. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  312. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  313. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  314. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  315. //工程安全监测
  316. //检测数据
  317. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  318. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  319. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  320. _baoZhengShuiWeiText =
  321. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  322. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  323. //水位变化与统计
  324. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  325. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  326. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  327. //异常警告
  328. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  329. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  330. .GetComponent<RectTransform>();
  331. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  332. {
  333. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  334. {
  335. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  336. .GetComponent<YiChangJingGaoItem>();
  337. tempItem.Init();
  338. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  339. currentYiChangJingGaoItems.Add(tempItem);
  340. }
  341. }
  342. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  343. exitGlobalSWBtn.onClick.AddListener(() =>
  344. {
  345. swXY.gameObject.SetActive(true);
  346. swSY.gameObject.SetActive(true);
  347. CameraManager.SwitchCamera(0);
  348. viewMode = ViewMode.normal;
  349. miniMap.gameObject.SetActive(false);
  350. main.gameObject.SetActive(true);
  351. });
  352. }
  353. public class StationDataFix
  354. {
  355. public string stnm; // 站名
  356. public string lgtd; // 经度
  357. public string lttd; // 纬度
  358. public float? upz; // 上水位
  359. public float? dwz; // 下水位
  360. public float? tgtq; // 流量
  361. }
  362. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  363. public async void OnGlobalSWBtnClick()
  364. {
  365. swXY.gameObject.SetActive(false);
  366. swSY.gameObject.SetActive(false);
  367. CameraManager.SwitchCamera(1);
  368. viewMode = ViewMode.miniMap;
  369. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  370. stationDataLib.Clear();
  371. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  372. {
  373. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  374. if (stationDataLib.ContainsKey(keyName))
  375. {
  376. if (GlobalData.swDatas[i].stnm.Contains("上"))
  377. {
  378. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  379. }
  380. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  381. {
  382. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  383. }
  384. else
  385. {
  386. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  387. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  388. }
  389. }
  390. else
  391. {
  392. StationDataFix stationDataFix = new StationDataFix();
  393. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  394. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  395. stationDataFix.stnm = keyName;
  396. if (GlobalData.swDatas[i].stnm.Contains("上"))
  397. {
  398. stationDataFix.upz = GlobalData.swDatas[i].upz;
  399. }
  400. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  401. {
  402. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  403. }
  404. else
  405. {
  406. stationDataFix.upz = GlobalData.swDatas[i].upz;
  407. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  408. }
  409. stationDataLib.Add(keyName, stationDataFix);
  410. }
  411. }
  412. if (sWHeightUnits.Count < 1)
  413. {
  414. foreach (var key in stationDataLib.Keys) {
  415. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  416. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  417. swHUnit.transform.SetParent(miniMapSWContent.transform);
  418. float upz = stationDataLib[key].upz ?? 0;
  419. float dwz = stationDataLib[key].dwz ?? 0;
  420. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  421. sWHeightUnits.Add(swHUnit);
  422. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  423. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  424. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  425. swHUnit.bingObj.transform.localScale = Vector3.one;
  426. double lgtd = double.Parse(stationDataLib[key].lgtd);
  427. double lttd = double.Parse(stationDataLib[key].lttd);
  428. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  429. swHUnit.bingObj.name = stationDataLib[key].stnm;
  430. }
  431. }
  432. else
  433. {
  434. int i = 0;
  435. foreach (var key in stationDataLib.Keys)
  436. {
  437. float upz = stationDataLib[key].upz ?? 0;
  438. float dwz = stationDataLib[key].dwz ?? 0;
  439. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  440. i += 0;
  441. }
  442. }
  443. miniMap.gameObject.SetActive(true);
  444. main.gameObject.SetActive(false);
  445. }
  446. public void OnShuiWeiDropDownSelect(int value)
  447. {
  448. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  449. {
  450. switch (value)
  451. {
  452. case 0:
  453. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  454. break;
  455. case 1:
  456. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  457. break;
  458. case 2:
  459. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  460. break;
  461. }
  462. }
  463. else
  464. {
  465. switch (value)
  466. {
  467. case 0:
  468. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  469. break;
  470. case 1:
  471. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  472. break;
  473. case 2:
  474. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  475. break;
  476. }
  477. }
  478. }
  479. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData shuiWeiBianHuaData)
  480. {
  481. shuiWeiBianHuaData.InverseAllData();
  482. string yearTitle = shuiWeiBianHuaData.GetYearRange();
  483. if (shuiWeiBianHuaData != null)
  484. {
  485. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  486. x_chart.data.Clear();
  487. for (int i = 0; i < shuiWeiBianHuaData.name.Length; i++)
  488. {
  489. string name = shuiWeiBianHuaData.name[i];
  490. DateTime date = DateTime.ParseExact(name, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
  491. string monthDay = date.ToString("MM-dd"); // 结果为"03-30"
  492. x_chart.data.Add(monthDay);
  493. }
  494. x_chart.axisName.name = yearTitle;
  495. x_chart.refreshComponent?.Invoke();
  496. var y_chart=shuiWeiBianHua.GetChartComponent<YAxis>();
  497. y_chart.axisName.name = "水位/m";
  498. var tempSeries = shuiWeiBianHua.series;
  499. tempSeries[0].serieName = "水位/m";
  500. tempSeries[0].ClearData();
  501. SerieData[] serieDatas = new SerieData[shuiWeiBianHuaData.value.Length];
  502. for (int i = 0; i < shuiWeiBianHuaData.value.Length; i++)
  503. {
  504. serieDatas[i] = new SerieData();
  505. serieDatas[i].data = new List<double>();
  506. serieDatas[i].data.Add(i);
  507. serieDatas[i].data.Add(shuiWeiBianHuaData.value[i]);
  508. }
  509. tempSeries[0].data.AddRange(serieDatas);
  510. }
  511. }
  512. public void SetZhanDianPaiMingData()
  513. {
  514. if (GlobalData.swDatas.Count < 1)
  515. return;
  516. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  517. stationDatas.Sort();
  518. if (zdpmObjs.Count <= 0)
  519. {
  520. for (int i = 0; i < stationDatas.Count; i++)
  521. {
  522. GameObject obj = Instantiate(zdpmPrefab);
  523. zdpmObjs.Add(obj);
  524. string stcd = stationDatas[i].stcd;
  525. string name = stationDatas[i].stnm;
  526. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  527. {
  528. waterTrendPanel.ShowTrend(stcd, name,0);
  529. });
  530. obj.transform.SetParent(zdpmParent.transform);
  531. obj.transform.localScale = Vector3.one;
  532. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  533. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  534. //if (i == 0)
  535. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  536. //else if (i == 1)
  537. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  538. //else
  539. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  540. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  541. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  542. }
  543. }
  544. else{
  545. for (int i = 0; i < stationDatas.Count; i++)
  546. {
  547. string name = stationDatas[i].stnm;
  548. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  549. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  550. if (i == 0)
  551. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  552. else if (i == 1)
  553. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  554. else
  555. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  556. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  557. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  558. }
  559. }
  560. }
  561. public void ChangeDataType(shuiWeiYuJingDataType _type)
  562. {
  563. if (currentDataType != _type)
  564. {
  565. currentDataType = _type;
  566. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  567. SetZhanDianPaiMingData();
  568. RefreshThreeLevel();
  569. }
  570. }
  571. }