SWYJLayer.cs 26 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")]
  83. public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  84. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  85. private RectTransform _yiChangJingGaoListContent;
  86. public GameObject YiChangJingGaoItemOri;
  87. public RectTransform main;
  88. public RectTransform miniMap;
  89. public UnityEngine.UI.Button globalSWBtn;
  90. public UnityEngine.UI.Button exitGlobalSWBtn;
  91. public Sprite highLightBtn;
  92. public Sprite normalBtn;
  93. private Button BuYuanDataButton;
  94. private Button TaoKouDataButton;
  95. public GameObject miniMapSWContent;
  96. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  97. public GameObject sWHeightUnitPrefab;
  98. public GameObject runtimePointObj;
  99. //public GameObject shuiweiIconPrefab;
  100. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  101. private Transform _shuiWeiIconContent;
  102. private bool creatShuiWeiIcon = false;
  103. public GameObject zdpmParent;
  104. public GameObject zdpmPrefab;
  105. public List<GameObject> zdpmObjs = new List<GameObject>();
  106. //public GameObject[] zdpmObjs;
  107. //上下游水位
  108. public ShuiWeiCtrl swSY;
  109. public ShuiWeiCtrl swXY;
  110. public Text title;
  111. public Dropdown dropdown;
  112. public GameObject waterTrendOri;
  113. public WaterTrendPanel waterTrendPanel;
  114. private void Awake()
  115. {
  116. Init();
  117. dropdown.ClearOptions();
  118. waterTrendPanel = Instantiate(waterTrendOri, this.transform).GetComponent<WaterTrendPanel>();
  119. waterTrendPanel.Init();
  120. waterTrendPanel.gameObject.SetActive(false);
  121. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  122. BuYuanDataButton.onClick.AddListener(() =>
  123. {
  124. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  125. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  126. StaticLod.instance.OnFoucusStatic(0);
  127. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  128. CreateOrRefreshShuiWeiIcon();
  129. });
  130. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  131. TaoKouDataButton.onClick.AddListener(() =>
  132. {
  133. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  134. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  135. StaticLod.instance.OnFoucusStatic(1);
  136. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  137. CreateOrRefreshShuiWeiIcon();
  138. });
  139. //水位
  140. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  141. HttpHelper._Instance.OnSWYJRefresh += () =>
  142. {
  143. SetZhanDianPaiMingData();
  144. CreateOrRefreshShuiWeiIcon();
  145. RefreshThreeLevel();
  146. InitSWZData();
  147. };
  148. }
  149. void InitSWZData()
  150. {
  151. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  152. return;
  153. dropdown.ClearOptions();
  154. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  155. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  156. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  157. }
  158. dropdown.AddOptions(data);
  159. dropdown.onValueChanged.RemoveAllListeners();
  160. dropdown.onValueChanged.AddListener((int index) =>
  161. {
  162. _dangQianYuLiangText.text =
  163. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  164. _zuiDaYuLiangText.text =
  165. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  166. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  167. });
  168. _dangQianYuLiangText.text =
  169. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  170. _zuiDaYuLiangText.text =
  171. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  172. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  173. //todo 换图标
  174. }
  175. private async void OnEnable()
  176. {
  177. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  178. //水位统计图
  179. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  180. SetZhanDianPaiMingData();
  181. CreateOrRefreshShuiWeiIcon();
  182. RefreshThreeLevel();
  183. InitSWZData();
  184. }
  185. private void OnDisable()
  186. {
  187. }
  188. public void RefreshThreeLevel()
  189. {
  190. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  191. // return;
  192. if (GlobalData.swDatas.Count < 1)
  193. return;
  194. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  195. {
  196. title.text = "监测数据" + "(补元)";
  197. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  198. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  199. string value1 = GlobalData.swDatas[index1].upz;
  200. string value2 = GlobalData.swDatas[index1].dwz;
  201. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  202. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  203. float avgValue = 0f;
  204. if (num1 == float.MinValue && num2 == float.MinValue)
  205. {
  206. _pingJunShuiWeiText.text = "-";
  207. }
  208. else if (num1 == float.MinValue)
  209. {
  210. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  211. }
  212. else if (num2 == float.MinValue)
  213. {
  214. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  215. }
  216. else
  217. {
  218. avgValue = (num1 + num2) / 2;
  219. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  220. }
  221. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  222. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  223. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  224. _shuiWeiText.text = $"{value1}";
  225. }
  226. else
  227. {
  228. title.text = "监测数据" + "(套口)";
  229. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  230. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  231. string value1 = GlobalData.swDatas[index1].upz;
  232. string value2 = GlobalData.swDatas[index1].dwz;
  233. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  234. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  235. float avgValue = 0f;
  236. if (num1 == float.MinValue && num2 == float.MinValue)
  237. {
  238. _pingJunShuiWeiText.text = "-";
  239. }
  240. else if (num1 == float.MinValue)
  241. {
  242. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  243. }
  244. else if (num2 == float.MinValue)
  245. {
  246. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  247. }
  248. else
  249. {
  250. avgValue = (num1 + num2) / 2;
  251. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  252. }
  253. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  254. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  255. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  256. _shuiWeiText.text = $"{value1}";
  257. }
  258. }
  259. //水位图标
  260. public void CreateOrRefreshShuiWeiIcon()
  261. {
  262. if (currentDataType == 0)
  263. {
  264. string swUp = null;
  265. string swDown = null;
  266. string swUpName = "";
  267. string swDownName = "";
  268. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  269. {
  270. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  271. {
  272. swUp = GlobalData.swDatas[i].upz;
  273. swUpName = GlobalData.swDatas[i].stnm;
  274. }
  275. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  276. {
  277. swDown = GlobalData.swDatas[i].dwz;
  278. swDownName = GlobalData.swDatas[i].stnm;
  279. }
  280. }
  281. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  282. for (int i = 0; i < swTargets.Length; i++)
  283. {
  284. if (swTargets[i].name.Equals("BY_ZhaQian"))
  285. {
  286. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  287. }
  288. if (swTargets[i].name.Equals("BY_ZhaHou"))
  289. {
  290. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  291. }
  292. }
  293. }
  294. else
  295. {
  296. string swUp = null;
  297. string swDown = null;
  298. string swUpName = "";
  299. string swDownName = "";
  300. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  301. {
  302. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  303. {
  304. swUp = GlobalData.swDatas[i].upz;
  305. swUpName = GlobalData.swDatas[i].stnm;
  306. }
  307. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  308. {
  309. swDown = GlobalData.swDatas[i].dwz;
  310. swDownName = GlobalData.swDatas[i].stnm;
  311. }
  312. }
  313. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  314. for (int i = 0; i < swTargets.Length; i++)
  315. {
  316. if (swTargets[i].name.Equals("TK_ZhaQian"))
  317. {
  318. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  319. }
  320. if (swTargets[i].name.Equals("TK_ZhaHou"))
  321. {
  322. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  323. }
  324. }
  325. }
  326. }
  327. public void Init()
  328. {
  329. swSY.Init();
  330. swXY.Init();
  331. //全域雨量
  332. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  333. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  334. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  335. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  336. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  337. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  338. //工程安全监测
  339. //检测数据
  340. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  341. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  342. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  343. _baoZhengShuiWeiText =
  344. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  345. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  346. //水位变化与统计
  347. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  348. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  349. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  350. //异常警告
  351. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  352. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  353. .GetComponent<RectTransform>();
  354. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  355. {
  356. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  357. {
  358. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  359. .GetComponent<YiChangJingGaoItem>();
  360. tempItem.Init();
  361. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  362. currentYiChangJingGaoItems.Add(tempItem);
  363. }
  364. }
  365. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  366. exitGlobalSWBtn.onClick.AddListener(() =>
  367. {
  368. swXY.gameObject.SetActive(true);
  369. swSY.gameObject.SetActive(true);
  370. CameraManager.SwitchCamera(0);
  371. viewMode = ViewMode.normal;
  372. miniMap.gameObject.SetActive(false);
  373. main.gameObject.SetActive(true);
  374. });
  375. }
  376. public class StationDataFix
  377. {
  378. public string stnm; // 站名
  379. public string lgtd; // 经度
  380. public string lttd; // 纬度
  381. public string upz; // 上水位
  382. public string dwz; // 下水位
  383. public float? tgtq; // 流量
  384. }
  385. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  386. public async void OnGlobalSWBtnClick()
  387. {
  388. swXY.gameObject.SetActive(false);
  389. swSY.gameObject.SetActive(false);
  390. CameraManager.SwitchCamera(1);
  391. viewMode = ViewMode.miniMap;
  392. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  393. stationDataLib.Clear();
  394. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  395. {
  396. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  397. if (stationDataLib.ContainsKey(keyName))
  398. {
  399. if (GlobalData.swDatas[i].stnm.Contains("上"))
  400. {
  401. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  402. }
  403. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  404. {
  405. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  406. }
  407. else
  408. {
  409. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  410. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  411. }
  412. }
  413. else
  414. {
  415. StationDataFix stationDataFix = new StationDataFix();
  416. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  417. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  418. stationDataFix.stnm = keyName;
  419. if (GlobalData.swDatas[i].stnm.Contains("上"))
  420. {
  421. stationDataFix.upz = GlobalData.swDatas[i].upz;
  422. }
  423. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  424. {
  425. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  426. }
  427. else
  428. {
  429. stationDataFix.upz = GlobalData.swDatas[i].upz;
  430. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  431. }
  432. stationDataLib.Add(keyName, stationDataFix);
  433. }
  434. }
  435. if (sWHeightUnits.Count < 1)
  436. {
  437. foreach (var key in stationDataLib.Keys) {
  438. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  439. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  440. swHUnit.transform.SetParent(miniMapSWContent.transform);
  441. string upz = stationDataLib[key].upz;
  442. string dwz = stationDataLib[key].dwz;
  443. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  444. sWHeightUnits.Add(swHUnit);
  445. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  446. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  447. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  448. swHUnit.bingObj.transform.localScale = Vector3.one;
  449. double lgtd = double.Parse(stationDataLib[key].lgtd);
  450. double lttd = double.Parse(stationDataLib[key].lttd);
  451. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  452. swHUnit.bingObj.name = stationDataLib[key].stnm;
  453. }
  454. }
  455. else
  456. {
  457. int i = 0;
  458. foreach (var key in stationDataLib.Keys)
  459. {
  460. string upz = stationDataLib[key].upz;
  461. string dwz = stationDataLib[key].dwz;
  462. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  463. i += 0;
  464. }
  465. }
  466. miniMap.gameObject.SetActive(true);
  467. main.gameObject.SetActive(false);
  468. }
  469. public void OnShuiWeiDropDownSelect(int value)
  470. {
  471. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  472. {
  473. switch (value)
  474. {
  475. case 0:
  476. SetShuiWeiTongJiBarChart("61017810", 0);
  477. break;
  478. case 1:
  479. SetShuiWeiTongJiBarChart("61017810", 1);
  480. break;
  481. }
  482. }
  483. else
  484. {
  485. switch (value)
  486. {
  487. case 0:
  488. SetShuiWeiTongJiBarChart("61017800", 0);
  489. break;
  490. case 1:
  491. SetShuiWeiTongJiBarChart("61017800", 1);
  492. break;
  493. }
  494. }
  495. }
  496. //0 一个月 1 一周
  497. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  498. {
  499. var startDateStr = "";
  500. var endDateStr = "";
  501. DateTime today = DateTime.Today;
  502. if (timeType == 0)
  503. {
  504. DateTime startDate = today.AddMonths(-1);
  505. startDateStr = startDate.ToString("yyyy-MM-dd");
  506. }
  507. else
  508. {
  509. DateTime startDate = today.AddDays(-7);
  510. startDateStr = startDate.ToString("yyyy-MM-dd");
  511. }
  512. endDateStr = today.ToString("yyyy-MM-dd");
  513. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  514. //Debug.Log(chartJsonStr);
  515. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  516. if (tempData != null)
  517. {
  518. tempData.data.Reverse();
  519. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  520. tempXaxis.data.Clear();
  521. for (int i = 0; i < tempData.data.Count; i++)
  522. {
  523. tempXaxis.AddData(tempData.data[i].time);
  524. }
  525. var tempSeries = shuiWeiBianHua.series;
  526. tempSeries[1].serieName = "水位(m)";
  527. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  528. for (int i = 0; i < tempDatas.Length; i++)
  529. {
  530. tempDatas[i] = new SerieData();
  531. tempDatas[i].data = new List<double>();
  532. tempDatas[i].data.Add(i);
  533. string valueTex = tempData.data[i].value;
  534. if (valueTex == "-") {
  535. valueTex = "-1";
  536. }
  537. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  538. //if (tempValue < 0) {
  539. // tempValue = 24.99f;
  540. //}
  541. tempDatas[i].data.Add(tempValue);
  542. }
  543. tempSeries[1].data.Clear();
  544. tempSeries[1].data.AddRange(tempDatas);
  545. }
  546. }
  547. public void SetZhanDianPaiMingData()
  548. {
  549. if (GlobalData.swDatas.Count < 1)
  550. return;
  551. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  552. stationDatas.Sort();
  553. if (zdpmObjs.Count <= 0)
  554. {
  555. for (int i = 0; i < stationDatas.Count; i++)
  556. {
  557. GameObject obj = Instantiate(zdpmPrefab);
  558. zdpmObjs.Add(obj);
  559. string stcd = stationDatas[i].stcd;
  560. string name = stationDatas[i].stnm;
  561. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  562. {
  563. waterTrendPanel.ShowTrend(stcd, name,0);
  564. });
  565. obj.transform.SetParent(zdpmParent.transform);
  566. obj.transform.localScale = Vector3.one;
  567. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  568. string max = "";
  569. string valueUpz = stationDatas[i].upz;
  570. string valueDwz = stationDatas[i].dwz;
  571. if (valueUpz == "-" && valueDwz == "-")
  572. {
  573. max = "-";
  574. }
  575. else
  576. {
  577. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  578. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  579. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  580. }
  581. //if (i == 0)
  582. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  583. //else if (i == 1)
  584. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  585. //else
  586. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  587. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  588. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  589. }
  590. }
  591. else{
  592. for (int i = 0; i < stationDatas.Count; i++)
  593. {
  594. string name = stationDatas[i].stnm;
  595. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  596. string max = "";
  597. string valueUpz = stationDatas[i].upz;
  598. string valueDwz = stationDatas[i].dwz;
  599. if (valueUpz == "-" && valueDwz == "-")
  600. {
  601. max = "-";
  602. }
  603. else
  604. {
  605. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  606. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  607. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  608. }
  609. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  610. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  611. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  612. }
  613. }
  614. }
  615. public void ChangeDataType(shuiWeiYuJingDataType _type)
  616. {
  617. if (currentDataType != _type)
  618. {
  619. currentDataType = _type;
  620. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  621. SetZhanDianPaiMingData();
  622. RefreshThreeLevel();
  623. }
  624. }
  625. }