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							- using System;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using XUGL;
 
- namespace XCharts.Runtime
 
- {
 
-     [UnityEngine.Scripting.Preserve]
 
-     internal sealed class BackgroundHandler : MainComponentHandler<Background>
 
-     {
 
-         private readonly string s_BackgroundObjectName = "background";
 
-         public override void InitComponent()
 
-         {
 
-             component.painter = chart.painter;
 
-             component.refreshComponent = delegate ()
 
-             {
 
-                 var backgroundObj = ChartHelper.AddObject(s_BackgroundObjectName, chart.transform, chart.chartMinAnchor,
 
-                     chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
 
-                 component.gameObject = backgroundObj;
 
-                 backgroundObj.hideFlags = chart.chartHideFlags;
 
-                 var backgroundImage = ChartHelper.EnsureComponent<Image>(backgroundObj);
 
-                 ChartHelper.UpdateRectTransform(backgroundObj, chart.chartMinAnchor,
 
-                     chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
 
-                 backgroundImage.sprite = component.image;
 
-                 backgroundImage.type = component.imageType;
 
-                 backgroundImage.color = chart.theme.GetBackgroundColor(component);
 
-                 backgroundObj.transform.SetSiblingIndex(0);
 
-                 backgroundObj.SetActive(component.show && component.image != null);
 
-             };
 
-             component.refreshComponent();
 
-         }
 
-         public override void Update()
 
-         {
 
-             if (component.gameObject != null && component.gameObject.transform.GetSiblingIndex() != 0)
 
-                 component.gameObject.transform.SetSiblingIndex(0);
 
-         }
 
-         public override void DrawBase(VertexHelper vh)
 
-         {
 
-             if (!component.show)
 
-                 return;
 
-             if (component.image != null)
 
-                 return;
 
-             var backgroundColor = chart.theme.GetBackgroundColor(component);
 
-             var borderWidth = component.borderStyle.GetRuntimeBorderWidth();
 
-             var borderColor = component.borderStyle.GetRuntimeBorderColor();
 
-             var cornerRadius = component.borderStyle.GetRuntimeCornerRadius();
 
-             UGL.DrawRoundRectangleWithBorder(vh, chart.chartRect, backgroundColor, backgroundColor, cornerRadius,
 
-                 borderWidth, borderColor);
 
-         }
 
-     }
 
- }
 
 
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