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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XCharts.Runtime
 
- {
 
-     public class LegendContext : MainComponentContext
 
-     {
 
-         /// <summary>
 
-         /// 运行时图例的总宽度
 
-         /// </summary>
 
-         public float width { get; internal set; }
 
-         /// <summary>
 
-         /// 运行时图例的总高度
 
-         /// </summary>
 
-         public float height { get; internal set; }
 
-         public Vector2 center { get; internal set; }
 
-         /// <summary>
 
-         /// the button list of legend.
 
-         /// ||图例按钮列表。
 
-         /// </summary>
 
-         internal Dictionary<string, LegendItem> buttonList = new Dictionary<string, LegendItem>();
 
-         /// <summary>
 
-         /// 多列时每列的宽度
 
-         /// </summary>
 
-         internal Dictionary<int, float> eachWidthDict = new Dictionary<int, float>();
 
-         /// <summary>
 
-         /// 单列高度
 
-         /// </summary>
 
-         internal float eachHeight { get; set; }
 
-         public Image background { get; set; }
 
-     }
 
- }
 
 
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