| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | 
							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using XUGL;
 
- namespace XCharts.Runtime
 
- {
 
-     [UnityEngine.Scripting.Preserve]
 
-     internal sealed class RadarCoordHandler : MainComponentHandler<RadarCoord>
 
-     {
 
-         private const string INDICATOR_TEXT = "indicator";
 
-         public override void InitComponent()
 
-         {
 
-             InitRadarCoord(component);
 
-         }
 
-         public override void Update()
 
-         {
 
-             base.Update();
 
-             if (!chart.isPointerInChart)
 
-             {
 
-                 component.context.isPointerEnter = false;
 
-                 return;
 
-             }
 
-             var radar = component;
 
-             radar.context.isPointerEnter = radar.show &&
 
-                 Vector3.Distance(radar.context.center, chart.pointerPos) <= radar.context.radius;
 
-         }
 
-         public override void DrawBase(VertexHelper vh)
 
-         {
 
-             DrawRadarCoord(vh, component);
 
-         }
 
-         private void InitRadarCoord(RadarCoord radar)
 
-         {
 
-             float txtHig = 20;
 
-             radar.painter = chart.GetPainter(radar.index);
 
-             radar.refreshComponent = delegate()
 
-             {
 
-                 radar.UpdateRadarCenter(chart);
 
-                 var radarObject = ChartHelper.AddObject("Radar" + radar.index, chart.transform, chart.chartMinAnchor,
 
-                     chart.chartMaxAnchor, chart.chartPivot, chart.chartSizeDelta);
 
-                 radar.gameObject = radarObject;
 
-                 radar.gameObject.hideFlags = chart.chartHideFlags;
 
-                 ChartHelper.HideAllObject(radarObject.transform, INDICATOR_TEXT);
 
-                 for (int i = 0; i < radar.indicatorList.Count; i++)
 
-                 {
 
-                     var indicator = radar.indicatorList[i];
 
-                     var pos = radar.GetIndicatorPosition(i);
 
-                     var objName = INDICATOR_TEXT + "_" + i;
 
-                     var label = ChartHelper.AddChartLabel(objName, radarObject.transform, radar.axisName.labelStyle,
 
-                         chart.theme.common, radar.GetFormatterIndicatorContent(i), Color.clear, TextAnchor.MiddleCenter);
 
-                     label.SetActive(radar.axisName.show && radar.indicator && radar.axisName.labelStyle.show);
 
-                     AxisHelper.AdjustCircleLabelPos(label, pos, radar.context.center, txtHig, radar.axisName.labelStyle.offset);
 
-                 }
 
-                 chart.RefreshBasePainter();
 
-             };
 
-             radar.refreshComponent.Invoke();
 
-         }
 
-         private void DrawRadarCoord(VertexHelper vh, RadarCoord radar)
 
-         {
 
-             if (!radar.show) return;
 
-             radar.UpdateRadarCenter(chart);
 
-             if (radar.shape == RadarCoord.Shape.Circle)
 
-             {
 
-                 DrawCricleRadar(vh, radar);
 
-             }
 
-             else
 
-             {
 
-                 DrawPolygonRadar(vh, radar);
 
-             }
 
-         }
 
-         private void DrawCricleRadar(VertexHelper vh, RadarCoord radar)
 
-         {
 
-             float insideRadius = 0, outsideRadius = 0;
 
-             float block = radar.context.radius / radar.splitNumber;
 
-             int indicatorNum = radar.indicatorList.Count;
 
-             Vector3 p = radar.context.center;
 
-             Vector3 p1;
 
-             float angle = 2 * Mathf.PI / indicatorNum;
 
-             var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
 
-             var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
 
-             var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
 
-             var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
 
-             var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
 
-             splitLineWidth *= 2f;
 
-             for (int i = 0; i < radar.splitNumber; i++)
 
-             {
 
-                 var color = radar.splitArea.GetColor(i, chart.theme.axis);
 
-                 outsideRadius = insideRadius + block;
 
-                 if (radar.splitArea.show)
 
-                 {
 
-                     UGL.DrawDoughnut(vh, p, insideRadius, outsideRadius, color, Color.clear,
 
-                         0, 360, chart.settings.cicleSmoothness);
 
-                 }
 
-                 if (radar.splitLine.show)
 
-                 {
 
-                     UGL.DrawEmptyCricle(vh, p, outsideRadius, splitLineWidth, splitLineColor,
 
-                         Color.clear, chart.settings.cicleSmoothness);
 
-                 }
 
-                 insideRadius = outsideRadius;
 
-             }
 
-             if (radar.axisLine.show)
 
-             {
 
-                 for (int j = 0; j <= indicatorNum; j++)
 
-                 {
 
-                     float currAngle = j * angle;
 
-                     p1 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
 
-                         p.y + outsideRadius * Mathf.Cos(currAngle));
 
-                     ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p1, lineColor);
 
-                 }
 
-             }
 
-         }
 
-         private void DrawPolygonRadar(VertexHelper vh, RadarCoord radar)
 
-         {
 
-             float insideRadius = 0, outsideRadius = 0;
 
-             float block = radar.context.radius / radar.splitNumber;
 
-             int indicatorNum = radar.indicatorList.Count;
 
-             Vector3 p1, p2, p3, p4;
 
-             Vector3 p = radar.context.center;
 
-             var startAngle = radar.startAngle * Mathf.PI / 180;
 
-             var angle = 2 * Mathf.PI / indicatorNum;
 
-             var lineColor = radar.axisLine.GetColor(chart.theme.axis.splitLineColor);
 
-             var lineWidth = radar.axisLine.GetWidth(chart.theme.axis.lineWidth);
 
-             var lineType = radar.axisLine.GetType(chart.theme.axis.lineType);
 
-             var splitLineColor = radar.splitLine.GetColor(chart.theme.axis.splitLineColor);
 
-             var splitLineWidth = radar.splitLine.GetWidth(chart.theme.axis.splitLineWidth);
 
-             var splitLineType = radar.splitLine.GetType(chart.theme.axis.splitLineType);
 
-             for (int i = 0; i < radar.splitNumber; i++)
 
-             {
 
-                 var color = radar.splitArea.GetColor(i, chart.theme.axis);
 
-                 outsideRadius = insideRadius + block;
 
-                 p1 = new Vector3(p.x + insideRadius * Mathf.Sin(startAngle), p.y + insideRadius * Mathf.Cos(startAngle));
 
-                 p2 = new Vector3(p.x + outsideRadius * Mathf.Sin(startAngle), p.y + outsideRadius * Mathf.Cos(startAngle));
 
-                 for (int j = 0; j <= indicatorNum; j++)
 
-                 {
 
-                     float currAngle = startAngle + j * angle;
 
-                     p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
 
-                         p.y + outsideRadius * Mathf.Cos(currAngle));
 
-                     p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle),
 
-                         p.y + insideRadius * Mathf.Cos(currAngle));
 
-                     if (radar.splitArea.show)
 
-                     {
 
-                         UGL.DrawQuadrilateral(vh, p1, p2, p3, p4, color);
 
-                     }
 
-                     if (radar.splitLine.NeedShow(i, radar.splitNumber))
 
-                     {
 
-                         ChartDrawer.DrawLineStyle(vh, splitLineType, splitLineWidth, p2, p3, splitLineColor);
 
-                     }
 
-                     p1 = p4;
 
-                     p2 = p3;
 
-                 }
 
-                 insideRadius = outsideRadius;
 
-             }
 
-             if (radar.axisLine.show)
 
-             {
 
-                 for (int j = 0; j <= indicatorNum; j++)
 
-                 {
 
-                     float currAngle = startAngle + j * angle;
 
-                     p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle),
 
-                         p.y + outsideRadius * Mathf.Cos(currAngle));
 
-                     ChartDrawer.DrawLineStyle(vh, lineType, lineWidth, p, p3, lineColor);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |