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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using UnityEditor;
 
- using UnityEngine;
 
- using UnityEngine.EventSystems;
 
- using UnityEngine.UI;
 
- using XCharts.Runtime;
 
- using ADB = UnityEditor.AssetDatabase;
 
- namespace XCharts.Editor
 
- {
 
-     public partial class XChartsEditor
 
-     {
 
-         [MenuItem("XCharts/PolarChart/Line", priority = 54)]
 
-         [MenuItem("GameObject/XCharts/PolarChart/Line", priority = 54)]
 
-         public static void PolarChart()
 
-         {
 
-             AddChart<PolarChart>("PolarChart");
 
-         }
 
-         [MenuItem("XCharts/PolarChart/Radial Bar", priority = 54)]
 
-         [MenuItem("GameObject/XCharts/PolarChart/Radial Bar", priority = 54)]
 
-         public static void PolarChart_RadialBar()
 
-         {
 
-             var chart = AddChart<PolarChart>("PolarChart");
 
-             chart.DefaultRadialBarPolarChart();
 
-         }
 
-         [MenuItem("XCharts/PolarChart/Tangential Bar", priority = 54)]
 
-         [MenuItem("GameObject/XCharts/PolarChart/Tangential Bar", priority = 54)]
 
-         public static void PolarChart_TangentialBar()
 
-         {
 
-             var chart = AddChart<PolarChart>("PolarChart");
 
-             chart.DefaultTangentialBarPolarChart();
 
-         }
 
-         [MenuItem("XCharts/PolarChart/Heatmap", priority = 54)]
 
-         [MenuItem("GameObject/XCharts/PolarChart/Heatmap", priority = 54)]
 
-         public static void PolarChart_Heatmap()
 
-         {
 
-             var chart = AddChart<PolarChart>("PolarChart");
 
-             chart.DefaultHeatmapPolarChart();
 
-         }
 
-     }
 
- }
 
 
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