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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     public sealed class AnimationInfoContext
 
-     {
 
-         public bool init;
 
-         public bool start;
 
-         public bool pause;
 
-         public bool end;
 
-         public float startTime;
 
-         public float currProgress;
 
-         public float destProgress;
 
-         public float totalProgress;
 
-         public float sizeProgress;
 
-         public int currPointIndex;
 
-         public int destPointIndex;
 
-         public Vector3 currPoint;
 
-         public Vector3 destPoint;
 
-         public Dictionary<int, float> dataCurrProgress = new Dictionary<int, float>();
 
-         public Dictionary<int, float> dataDestProgress = new Dictionary<int, float>();
 
-     }
 
- }
 
 
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