| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124 | using System;using System.Collections.Generic;using System.Reflection;using UnityEngine;namespace XCharts.Runtime{    public partial class BaseChart    {        public T AddSerie<T>(string serieName = null, bool show = true, bool addToHead = false) where T : Serie        {            if (!CanAddSerie<T>()) return null;            var index = -1;            var serie = InsertSerie(index, typeof(T), serieName, show, addToHead) as T;            CreateSerieHandler(serie);            return serie;        }        public T InsertSerie<T>(int index, string serieName = null, bool show = true) where T : Serie        {            if (!CanAddSerie<T>()) return null;            var serie = InsertSerie(index, typeof(T), serieName, show) as T;            InitSerieHandlers();            return serie;        }        public void InsertSerie(Serie serie, int index = -1, bool addToHead = false)        {            serie.AnimationRestart();            AnimationStyleHelper.UpdateSerieAnimation(serie);            if (addToHead) m_Series.Insert(0, serie);            else if (index >= 0) m_Series.Insert(index, serie);            else m_Series.Add(serie);            ResetSeriesIndex();            SeriesHelper.UpdateSerieNameList(this, ref m_LegendRealShowName);        }        public bool MoveUpSerie(int serieIndex)        {            if (serieIndex < 0 || serieIndex > m_Series.Count - 1) return false;            if (serieIndex == 0) return false;            var up = GetSerie(serieIndex - 1);            var temp = GetSerie(serieIndex);            m_Series[serieIndex - 1] = temp;            m_Series[serieIndex] = up;            ResetSeriesIndex();            InitSerieHandlers();            RefreshChart();            return true;        }        public bool MoveDownSerie(int serieIndex)        {            if (serieIndex < 0 || serieIndex > m_Series.Count - 1) return false;            if (serieIndex == m_Series.Count - 1) return false;            var down = GetSerie(serieIndex + 1);            var temp = GetSerie(serieIndex);            m_Series[serieIndex + 1] = temp;            m_Series[serieIndex] = down;            ResetSeriesIndex();            InitSerieHandlers();            RefreshChart();            return true;        }        /// <summary>        /// 重置serie的数据项索引。避免数据项索引异常。        /// </summary>        /// <param name="serieIndex"></param>        public bool ResetDataIndex(int serieIndex)        {            var serie = GetSerie(serieIndex);            if (serie != null)                return serie.ResetDataIndex();            return false;        }        public bool CanAddSerie<T>() where T : Serie        {            return CanAddSerie(typeof(T));        }        public bool CanAddSerie(Type type)        {            return m_TypeListForSerie.ContainsKey(type);        }        public bool HasSerie<T>() where T : Serie        {            return HasSerie(typeof(T));        }        public bool HasSerie(Type type)        {            if (!type.IsSubclassOf(typeof(Serie))) return false;            foreach (var serie in m_Series)            {                if (serie.GetType() == type)                    return true;            }            return false;        }        public T GetSerie<T>() where T : Serie        {            foreach (var serie in m_Series)            {                if (serie is T) return serie as T;            }            return null;        }        public Serie GetSerie(string serieName)        {            foreach (var serie in m_Series)            {                if (string.IsNullOrEmpty(serie.serieName))                {                    if (string.IsNullOrEmpty(serieName)) return serie;                }                else if (serie.serieName.Equals(serieName))                {                    return serie;                }            }            return null;        }        public Serie GetSerie(int serieIndex)        {            if (serieIndex < 0 || serieIndex > m_Series.Count - 1) return null;            return m_Series[serieIndex];        }        public T GetSerie<T>(int serieIndex) where T : Serie        {            if (serieIndex < 0 || serieIndex > m_Series.Count - 1) return null;            return m_Series[serieIndex] as T;        }        public void RemoveSerie(string serieName)        {            for (int i = m_Series.Count - 1; i >= 0; i--)            {                var serie = m_Series[i];                if (string.IsNullOrEmpty(serieName))                {                    if (string.IsNullOrEmpty(serie.serieName))                        RemoveSerie(serie);                }                else if (serieName.Equals(serie.serieName))                {                    RemoveSerie(serie);                }            }        }        public void RemoveSerie(int serieIndex)        {            if (serieIndex < 0 || serieIndex > m_Series.Count - 1) return;            RemoveSerie(m_Series[serieIndex]);        }        public void RemoveSerie<T>() where T : Serie        {            for (int i = m_Series.Count - 1; i >= 0; i--)            {                var serie = m_Series[i];                if (serie is T)                    RemoveSerie(serie);            }        }        public void RemoveSerie(Serie serie)        {            serie.OnRemove();            m_SerieHandlers.Remove(serie.handler);            m_Series.Remove(serie);            RefreshChart();        }        public bool ConvertSerie<T>(Serie serie) where T : Serie        {            return ConvertSerie(serie, typeof(T));        }        public bool ConvertSerie(Serie serie, Type type)        {            try            {                var newSerie = type.InvokeMember("ConvertSerie",                    BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.Public, null, null,                    new object[] { serie }) as Serie;                return ReplaceSerie(serie, newSerie);            }            catch            {                Debug.LogError(string.Format("ConvertSerie Failed: can't found {0}.ConvertSerie(Serie serie)", type.Name));                return false;            }        }        public bool ReplaceSerie(Serie oldSerie, Serie newSerie)        {            if (oldSerie == null || newSerie == null)                return false;            var index = m_Series.IndexOf(oldSerie);            if (index < 0)                return false;            AnimationStyleHelper.UpdateSerieAnimation(newSerie);            oldSerie.OnRemove();            m_Series.RemoveAt(index);            m_Series.Insert(index, newSerie);            ResetSeriesIndex();            InitSerieHandlers();            RefreshAllComponent();            RefreshChart();            return true;        }        /// <summary>        /// Add a data to serie.        /// ||If serieName doesn't exist in legend,will be add to legend.        /// ||添加一个数据到指定的系列中。        /// </summary>        /// <param name="serieName">the name of serie</param>        /// <param name="data">the data to add</param>        /// <param name="dataName">the name of data</param>        /// <param name="dataId">the unique id of data</param>        /// <returns>Returns True on success</returns>        public SerieData AddData(string serieName, double data, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieName);            if (serie != null)            {                var serieData = serie.AddYData(data, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add a data to serie.        /// ||添加一个数据到指定的系列中。        /// </summary>        /// <param name="serieIndex">the index of serie</param>        /// <param name="data">the data to add</param>        /// <param name="dataName">the name of data</param>        /// <param name="dataId">the unique id of data</param>        /// <returns>Returns True on success</returns>        public SerieData AddData(int serieIndex, double data, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                var serieData = serie.AddYData(data, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add an arbitray dimension data to serie,such as (x,y,z,...).        /// ||添加多维数据(x,y,z...)到指定的系列中。        /// </summary>        /// <param name="serieName">the name of serie</param>        /// <param name="multidimensionalData">the (x,y,z,...) data</param>        /// <param name="dataName">the name of data</param>        /// <param name="dataId">the unique id of data</param>        /// <returns>Returns True on success</returns>        public SerieData AddData(string serieName, List<double> multidimensionalData, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieName);            if (serie != null)            {                var serieData = serie.AddData(multidimensionalData, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add an arbitray dimension data to serie,such as (x,y,z,...).        /// ||添加多维数据(x,y,z...)到指定的系列中。        /// </summary>        /// <param name="serieIndex">the index of serie,index starts at 0</param>        /// <param name="multidimensionalData">the (x,y,z,...) data</param>        /// <param name="dataName">the name of data</param>        /// <param name="dataId">the unique id of data</param>        /// <returns>Returns True on success</returns>        public SerieData AddData(int serieIndex, List<double> multidimensionalData, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                var serieData = serie.AddData(multidimensionalData, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        [Since("v3.4.0")]        /// <summary>        /// Add an arbitray dimension data to serie,such as (x,y,z,...).        /// ||添加多维数据(x,y,z...)到指定的系列中。        /// </summary>        /// <param name="serieIndex">the index of serie</param>        /// <param name="multidimensionalData">the (x,y,z,...) data</param>        /// <returns></returns>        public SerieData AddData(int serieIndex, params double[] multidimensionalData)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                var serieData = serie.AddData(multidimensionalData);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        [Since("v3.4.0")]        /// <summary>        /// Add an arbitray dimension data to serie,such as (x,y,z,...).        /// ||添加多维数据(x,y,z...)到指定的系列中。        /// </summary>        /// <param name="serieName">the name of serie</param>        /// <param name="multidimensionalData">the (x,y,z,...) data</param>        /// <returns></returns>        public SerieData AddData(string serieName, params double[] multidimensionalData)        {            var serie = GetSerie(serieName);            if (serie != null)            {                var serieData = serie.AddData(multidimensionalData);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add a (x,y) data to serie.        /// ||添加(x,y)数据到指定系列中。        /// </summary>        /// <param name="serieName">the name of serie</param>        /// <param name="xValue">x data</param>        /// <param name="yValue">y data</param>        /// <param name="dataName">the name of data</param>        /// <param name="dataId">the unique id of data</param>        /// <returns>Returns True on success</returns>        public SerieData AddData(string serieName, double xValue, double yValue, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieName);            if (serie != null)            {                var serieData = serie.AddXYData(xValue, yValue, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add a (x,y) data to serie.        /// ||添加(x,y)数据到指定系列中。        /// </summary>        /// <param name="serieIndex">the index of serie</param>        /// <param name="xValue">x data</param>        /// <param name="yValue">y data</param>        /// <param name="dataName">the name of data</param>        /// <param name="dataId">the unique id of data</param>        /// <returns>Returns True on success</returns>        public SerieData AddData(int serieIndex, double xValue, double yValue, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                var serieData = serie.AddXYData(xValue, yValue, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add a (time,y) data to serie.        /// ||添加(time,y)数据到指定的系列中。        /// </summary>        /// <param name="serieName"></param>        /// <param name="time"></param>        /// <param name="yValue"></param>        /// <param name="dataName"></param>        /// <param name="dataId"></param>        /// <returns></returns>        public SerieData AddData(string serieName, DateTime time, double yValue, string dataName = null, string dataId = null)        {            var xValue = DateTimeUtil.GetTimestamp(time);            return AddData(serieName, xValue, yValue, dataName, dataId);        }        /// <summary>        /// Add a (time,y) data to serie.        /// ||添加(time,y)数据到指定的系列中。        /// </summary>        /// <param name="serieIndex"></param>        /// <param name="time"></param>        /// <param name="yValue"></param>        /// <param name="dataName"></param>        /// <param name="dataId"></param>        /// <returns></returns>        public SerieData AddData(int serieIndex, DateTime time, double yValue, string dataName = null, string dataId = null)        {            var xValue = DateTimeUtil.GetTimestamp(time);            return AddData(serieIndex, xValue, yValue, dataName, dataId);        }        public SerieData AddData(int serieIndex, double indexOrTimestamp, double open, double close, double lowest, double heighest, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                var serieData = serie.AddData(indexOrTimestamp, open, close, lowest, heighest, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        public SerieData AddData(string serieName, double indexOrTimestamp, double open, double close, double lowest, double heighest, string dataName = null, string dataId = null)        {            var serie = GetSerie(serieName);            if (serie != null)            {                var serieData = serie.AddData(indexOrTimestamp, open, close, lowest, heighest, dataName, dataId);                RefreshPainter(serie.painter);                return serieData;            }            return null;        }        /// <summary>        /// Add a link data to serie.        /// ||添加一个关系图的关系数据。        /// </summary>        /// <param name="serieIndex">the index of serie</param>        /// <param name="sourceName">the source name of link</param>        /// <param name="targetName">the target name of link</param>        /// <param name="value">the value of link</param>        /// <returns></returns>        public SerieDataLink AddLink(int serieIndex, string sourceName, string targetName, double value)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                var link = serie.AddLink(sourceName, targetName, value);                RefreshPainter(serie.painter);                return link;            }            return null;        }        /// <summary>        /// Update serie data by serie name.        /// ||更新指定系列中的指定索引数据。        /// </summary>        /// <param name="serieName">the name of serie</param>        /// <param name="dataIndex">the index of data</param>        /// <param name="value">the data will be update</param>        public bool UpdateData(string serieName, int dataIndex, double value)        {            var serie = GetSerie(serieName);            if (serie != null)            {                if (serie.UpdateYData(dataIndex, value))                {                    RefreshPainter(serie);                    return true;                }                else                {                    return false;                }            }            return false;        }        /// <summary>        /// Update serie data by serie index.        /// ||更新指定系列中的指定索引数据。        /// </summary>        /// <param name="serieIndex">the index of serie</param>        /// <param name="dataIndex">the index of data</param>        /// <param name="value">the data will be update</param>        public bool UpdateData(int serieIndex, int dataIndex, double value)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                if (serie.UpdateYData(dataIndex, value))                {                    RefreshPainter(serie);                    return true;                }                else                {                    return false;                }            }            return false;        }        /// <summary>        /// 更新指定系列指定索引的数据项的多维数据。        /// </summary>        /// <param name="serieName"></param>        /// <param name="dataIndex"></param>        /// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>        public bool UpdateData(string serieName, int dataIndex, List<double> multidimensionalData)        {            var serie = GetSerie(serieName);            if (serie != null)            {                if (serie.UpdateData(dataIndex, multidimensionalData))                {                    RefreshPainter(serie);                    return true;                }                else                {                    return false;                }            }            return false;        }        /// <summary>        /// 更新指定系列指定索引的数据项的多维数据。        /// </summary>        /// <param name="serieIndex"></param>        /// <param name="dataIndex"></param>        /// <param name="multidimensionalData">一个数据项的多维数据列表,而不是多个数据项的数据</param>        public bool UpdateData(int serieIndex, int dataIndex, List<double> multidimensionalData)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                if (serie.UpdateData(dataIndex, multidimensionalData))                {                    RefreshPainter(serie);                    return true;                }                else                {                    return false;                }            }            return false;        }        /// <summary>        /// 更新指定系列指定索引指定维数的数据。维数从0开始。        /// </summary>        /// <param name="serieName"></param>        /// <param name="dataIndex"></param>        /// <param name="dimension">指定维数,从0开始</param>        /// <param name="value"></param>        public bool UpdateData(string serieName, int dataIndex, int dimension, double value)        {            var serie = GetSerie(serieName);            if (serie != null)            {                if (serie.UpdateData(dataIndex, dimension, value))                {                    RefreshPainter(serie);                    return true;                }                else                {                    return false;                }            }            return false;        }        /// <summary>        /// 更新指定系列指定索引指定维数的数据。维数从0开始。        /// </summary>        /// <param name="serieIndex"></param>        /// <param name="dataIndex"></param>        /// <param name="dimension">指定维数,从0开始</param>        /// <param name="value"></param>        public bool UpdateData(int serieIndex, int dataIndex, int dimension, double value)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                if (serie.UpdateData(dataIndex, dimension, value))                {                    RefreshPainter(serie);                    return true;                }                else                {                    return false;                }            }            return false;        }        /// <summary>        /// Update serie data name.        /// ||更新指定系列中的指定索引数据名称。        /// </summary>        /// <param name="serieName"></param>        /// <param name="dataIndex"></param>        /// <param name="dataName"></param>        public bool UpdateDataName(string serieName, int dataIndex, string dataName)        {            var serie = GetSerie(serieName);            if (serie != null)            {                return serie.UpdateDataName(dataIndex, dataName);            }            return false;        }        /// <summary>        /// Update serie data name.        /// ||更新指定系列中的指定索引数据名称。        /// </summary>        /// <param name="serieIndex"></param>        /// <param name="dataName"></param>        /// <param name="dataIndex"></param>        public bool UpdateDataName(int serieIndex, int dataIndex, string dataName)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                return serie.UpdateDataName(dataIndex, dataName);            }            return false;        }        public double GetData(string serieName, int dataIndex, int dimension = 1)        {            var serie = GetSerie(serieName);            if (serie != null)            {                return serie.GetData(dataIndex, dimension);            }            return 0;        }        public double GetData(int serieIndex, int dataIndex, int dimension = 1)        {            var serie = GetSerie(serieIndex);            if (serie != null)            {                return serie.GetData(dataIndex, dimension);            }            return 0;        }        public int GetAllSerieDataCount()        {            var total = 0;            foreach (var serie in m_Series)                total += serie.dataCount;            return total;        }        /// <summary>        /// Whether to show serie.        /// ||设置指定系列是否显示。        /// </summary>        /// <param name="serieName">the name of serie</param>        /// <param name="active">Active or not</param>        public void SetSerieActive(string serieName, bool active)        {            var serie = GetSerie(serieName);            if (serie != null)                SetSerieActive(serie, active);        }        /// <summary>        /// Whether to show serie.        /// ||设置指定系列是否显示。        /// </summary>        /// <param name="serieIndex">the index of serie</param>        /// <param name="active">Active or not</param>        public void SetSerieActive(int serieIndex, bool active)        {            var serie = GetSerie(serieIndex);            if (serie != null)                SetSerieActive(serie, active);        }        public void SetSerieActive(Serie serie, bool active)        {            serie.show = active;            serie.RefreshLabel();            serie.AnimationReset();            if (active) serie.AnimationFadeIn();            UpdateLegendColor(serie.serieName, active);        }        /// <summary>        /// Add a category data to xAxis.        /// ||添加一个类目数据到指定的x轴。        /// </summary>        /// <param name="category">the category data</param>        /// <param name="xAxisIndex">which xAxis should category add to</param>        public void AddXAxisData(string category, int xAxisIndex = 0)        {            var xAxis = GetChartComponent<XAxis>(xAxisIndex);            if (xAxis != null)            {                xAxis.AddData(category);            }        }        /// <summary>        /// Update category data.        /// ||更新X轴类目数据。        /// </summary>        /// <param name="index">the index of category data</param>        /// <param name="category"></param>        /// <param name="xAxisIndex">which xAxis index to update to</param>        public void UpdateXAxisData(int index, string category, int xAxisIndex = 0)        {            var xAxis = GetChartComponent<XAxis>(xAxisIndex);            if (xAxis != null)            {                xAxis.UpdateData(index, category);            }        }        /// <summary>        /// Add an icon to xAxis.        /// ||添加一个图标到指定的x轴。        /// </summary>        /// <param name="icon"></param>        /// <param name="xAxisIndex"></param>        public void AddXAxisIcon(Sprite icon, int xAxisIndex = 0)        {            var xAxis = GetChartComponent<XAxis>(xAxisIndex);            if (xAxis != null)            {                xAxis.AddIcon(icon);            }        }        /// <summary>        /// Update xAxis icon.        /// ||更新X轴图标。        /// </summary>        /// <param name="index"></param>        /// <param name="icon"></param>        /// <param name="xAxisIndex"></param>        public void UpdateXAxisIcon(int index, Sprite icon, int xAxisIndex = 0)        {            var xAxis = GetChartComponent<XAxis>(xAxisIndex);            if (xAxis != null)            {                xAxis.UpdateIcon(index, icon);            }        }        /// <summary>        /// Add a category data to yAxis.        /// ||添加一个类目数据到指定的y轴。        /// </summary>        /// <param name="category">the category data</param>        /// <param name="yAxisIndex">which yAxis should category add to</param>        public void AddYAxisData(string category, int yAxisIndex = 0)        {            var yAxis = GetChartComponent<YAxis>(yAxisIndex);            if (yAxis != null)            {                yAxis.AddData(category);            }        }        /// <summary>        /// Update category data.        /// ||更新Y轴类目数据。        /// </summary>        /// <param name="index">the index of category data</param>        /// <param name="category"></param>        /// <param name="yAxisIndex">which yAxis index to update to</param>        public void UpdateYAxisData(int index, string category, int yAxisIndex = 0)        {            var yAxis = GetChartComponent<YAxis>(yAxisIndex);            if (yAxis != null)            {                yAxis.UpdateData(index, category);            }        }        /// <summary>        /// Add an icon to yAxis.        /// ||添加一个图标到指定的y轴。        /// </summary>        /// <param name="icon"></param>        /// <param name="yAxisIndex"></param>        public void AddYAxisIcon(Sprite icon, int yAxisIndex = 0)        {            var yAxis = GetChartComponent<YAxis>(yAxisIndex);            if (yAxis != null)            {                yAxis.AddIcon(icon);            }        }        /// <summary>        /// 更新Y轴图标。        /// </summary>        /// <param name="index"></param>        /// <param name="icon"></param>        /// <param name="yAxisIndex"></param>        public void UpdateYAxisIcon(int index, Sprite icon, int yAxisIndex = 0)        {            var yAxis = GetChartComponent<YAxis>(yAxisIndex);            if (yAxis != null)            {                yAxis.UpdateIcon(index, icon);            }        }        public float GetSerieBarGap<T>() where T : Serie        {            float gap = 0f;            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                if (serie.show && serie is T)                {                    if (serie.barGap != 0)                    {                        gap = serie.barGap;                    }                }            }            return gap;        }        public double GetSerieSameStackTotalValue<T>(string stack, int dataIndex) where T : Serie        {            if (string.IsNullOrEmpty(stack)) return 0;            double total = 0;            foreach (var serie in m_Series)            {                if (serie is T)                {                    if (stack.Equals(serie.stack))                    {                        total += serie.data[dataIndex].data[1];                    }                }            }            return total;        }        public int GetSerieBarRealCount<T>() where T : Serie        {            var count = 0;            barStackSet.Clear();            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                if (!serie.show) continue;                if (serie is T)                {                    if (!string.IsNullOrEmpty(serie.stack))                    {                        if (barStackSet.Contains(serie.stack)) continue;                        barStackSet.Add(serie.stack);                    }                    count++;                }            }            return count;        }        private HashSet<string> barStackSet = new HashSet<string>();        public float GetSerieTotalWidth<T>(float categoryWidth, float gap, int realBarCount) where T : Serie        {            float total = 0;            float lastGap = 0;            barStackSet.Clear();            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                if (!serie.show) continue;                if (serie is T)                {                    if (!string.IsNullOrEmpty(serie.stack))                    {                        if (barStackSet.Contains(serie.stack)) continue;                        barStackSet.Add(serie.stack);                    }                    var width = GetStackBarWidth<T>(categoryWidth, serie, realBarCount);                    if (gap == -1)                    {                        if (width > total) total = width;                    }                    else                    {                        lastGap = ChartHelper.GetActualValue(gap, width);                        total += width;                        total += lastGap;                    }                }            }            if (total > 0 && gap != -1) total -= lastGap;            return total;        }        public float GetSerieTotalGap<T>(float categoryWidth, float gap, int index) where T : Serie        {            if (index <= 0) return 0;            var total = 0f;            var count = 0;            var totalRealBarCount = GetSerieBarRealCount<T>();            barStackSet.Clear();            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                if (!serie.show) continue;                if (serie is T)                {                    if (!string.IsNullOrEmpty(serie.stack))                    {                        if (barStackSet.Contains(serie.stack)) continue;                        barStackSet.Add(serie.stack);                    }                    var width = GetStackBarWidth<T>(categoryWidth, serie, totalRealBarCount);                    if (gap == -1)                    {                        if (width > total) total = width;                    }                    else                    {                        total += width + ChartHelper.GetActualValue(gap, width);                    }                    if (count + 1 >= index)                        break;                    else                        count++;                }            }            return total;        }        private float GetStackBarWidth<T>(float categoryWidth, Serie now, int realBarCount) where T : Serie        {            if (string.IsNullOrEmpty(now.stack)) return now.GetBarWidth(categoryWidth, realBarCount);            float barWidth = 0;            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                if ((serie is T) &&                    serie.show && now.stack.Equals(serie.stack))                {                    if (serie.barWidth > barWidth) barWidth = serie.barWidth;                }            }            if (barWidth == 0)            {                var width = ChartHelper.GetActualValue(0.6f, categoryWidth);                if (realBarCount == 0)                    return width < 1 ? categoryWidth : width;                else                    return width / realBarCount;            }            else                return ChartHelper.GetActualValue(barWidth, categoryWidth);        }        private List<string> tempList = new List<string>();        public int GetSerieIndexIfStack<T>(Serie currSerie) where T : Serie        {            tempList.Clear();            int index = 0;            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                if (!serie.show) continue;                if (!(serie is T)) continue;                if (string.IsNullOrEmpty(serie.stack))                {                    if (serie.index == currSerie.index) return index;                    tempList.Add(string.Empty);                    index++;                }                else                {                    if (!tempList.Contains(serie.stack))                    {                        if (serie.index == currSerie.index) return index;                        tempList.Add(serie.stack);                        index++;                    }                    else                    {                        if (serie.index == currSerie.index) return tempList.IndexOf(serie.stack);                    }                }            }            return 0;        }        internal void InitSerieHandlers()        {            m_SerieHandlers.Clear();            for (int i = 0; i < m_Series.Count; i++)            {                var serie = m_Series[i];                serie.index = i;                CreateSerieHandler(serie);            }        }        private void CreateSerieHandler(Serie serie)        {            if (serie == null)                throw new ArgumentNullException("serie is null");            if (serie.GetType().IsDefined(typeof(DefaultTooltipAttribute), false))            {                var attribute1 = serie.GetType().GetAttribute<DefaultTooltipAttribute>();                if (attribute1 != null)                {                    serie.context.tooltipTrigger = attribute1.trigger;                    serie.context.tooltipType = attribute1.type;                }            }            if (!serie.GetType().IsDefined(typeof(SerieHandlerAttribute), false))            {                Debug.LogError("Serie no Handler:" + serie.GetType());                return;            }            var attribute = serie.GetType().GetAttribute<SerieHandlerAttribute>();            var handler = (SerieHandler)Activator.CreateInstance(attribute.handler);            handler.attribute = attribute;            handler.chart = this;            handler.defaultDimension = 1;            handler.SetSerie(serie);            serie.handler = handler;            m_SerieHandlers.Add(handler);        }        private Serie InsertSerie(int index, Type type, string serieName, bool show = true, bool addToHead = false)        {            CheckAddRequireChartComponent(type);            var serie = Activator.CreateInstance(type) as Serie;            serie.show = show;            serie.serieName = serieName;            serie.serieType = type.Name;            serie.index = m_Series.Count;            if (type == typeof(Scatter))            {                serie.symbol.show = true;                serie.symbol.type = SymbolType.Circle;            }            else if (type == typeof(Line))            {                serie.symbol.show = true;                serie.symbol.type = SymbolType.EmptyCircle;            }            else if (type == typeof(Heatmap))            {                serie.symbol.show = true;                serie.symbol.type = SymbolType.Rect;            }            else            {                serie.symbol.show = false;            }            InsertSerie(serie, index, addToHead);            return serie;        }        private void ResetSeriesIndex()        {#if UNITY_EDITOR && UNITY_2019_1_OR_NEWER            UnityEditor.EditorUtility.SetDirty(this);#endif            for (int i = 0; i < m_Series.Count; i++)            {                m_Series[i].index = i;            }        }        private void AddSerieAfterDeserialize(Serie serie)        {            serie.OnAfterDeserialize();            m_Series.Add(serie);        }        public string GenerateDefaultSerieName()        {            return "serie" + m_Series.Count;        }        public bool IsSerieName(string name)        {            if (string.IsNullOrEmpty(name))                return false;            foreach (var serie in m_Series)            {                if (name.Equals(serie.serieName))                    return true;            }            return false;        }    }}
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