AssetBundleTree.cs 26 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections.Generic;
  4. using UnityEditor.IMGUI.Controls;
  5. using System.Linq;
  6. using System;
  7. namespace AssetBundleBrowser
  8. {
  9. internal class AssetBundleTree : TreeView
  10. {
  11. AssetBundleManageTab m_Controller;
  12. private bool m_ContextOnItem = false;
  13. List<UnityEngine.Object> m_EmptyObjectList = new List<UnityEngine.Object>();
  14. internal AssetBundleTree(TreeViewState state, AssetBundleManageTab ctrl) : base(state)
  15. {
  16. AssetBundleModel.Model.Rebuild();
  17. m_Controller = ctrl;
  18. showBorder = true;
  19. }
  20. protected override bool CanMultiSelect(TreeViewItem item)
  21. {
  22. return true;
  23. }
  24. protected override bool CanRename(TreeViewItem item)
  25. {
  26. return item != null && item.displayName.Length > 0;
  27. }
  28. protected override bool DoesItemMatchSearch(TreeViewItem item, string search)
  29. {
  30. var bundleItem = item as AssetBundleModel.BundleTreeItem;
  31. return bundleItem.bundle.DoesItemMatchSearch(search);
  32. }
  33. protected override void RowGUI(RowGUIArgs args)
  34. {
  35. var bundleItem = (args.item as AssetBundleModel.BundleTreeItem);
  36. if (args.item.icon == null)
  37. extraSpaceBeforeIconAndLabel = 16f;
  38. else
  39. extraSpaceBeforeIconAndLabel = 0f;
  40. Color old = GUI.color;
  41. if ((bundleItem.bundle as AssetBundleModel.BundleVariantFolderInfo) != null)
  42. GUI.color = AssetBundleModel.Model.k_LightGrey; //new Color(0.3f, 0.5f, 0.85f);
  43. base.RowGUI(args);
  44. GUI.color = old;
  45. var message = bundleItem.BundleMessage();
  46. if(message.severity != MessageType.None)
  47. {
  48. var size = args.rowRect.height;
  49. var right = args.rowRect.xMax;
  50. Rect messageRect = new Rect(right - size, args.rowRect.yMin, size, size);
  51. GUI.Label(messageRect, new GUIContent(message.icon, message.message ));
  52. }
  53. }
  54. protected override void RenameEnded(RenameEndedArgs args)
  55. {
  56. base.RenameEnded(args);
  57. if (args.newName.Length > 0 && args.newName != args.originalName)
  58. {
  59. args.newName = args.newName.ToLower();
  60. args.acceptedRename = true;
  61. AssetBundleModel.BundleTreeItem renamedItem = FindItem(args.itemID, rootItem) as AssetBundleModel.BundleTreeItem;
  62. args.acceptedRename = AssetBundleModel.Model.HandleBundleRename(renamedItem, args.newName);
  63. ReloadAndSelect(renamedItem.bundle.nameHashCode, false);
  64. }
  65. else
  66. {
  67. args.acceptedRename = false;
  68. }
  69. }
  70. protected override TreeViewItem BuildRoot()
  71. {
  72. AssetBundleModel.Model.Refresh();
  73. var root = AssetBundleModel.Model.CreateBundleTreeView();
  74. return root;
  75. }
  76. protected override void SelectionChanged(IList<int> selectedIds)
  77. {
  78. var selectedBundles = new List<AssetBundleModel.BundleInfo>();
  79. if (selectedIds != null)
  80. {
  81. foreach (var id in selectedIds)
  82. {
  83. var item = FindItem(id, rootItem) as AssetBundleModel.BundleTreeItem;
  84. if(item != null && item.bundle != null)
  85. {
  86. item.bundle.RefreshAssetList();
  87. selectedBundles.Add(item.bundle);
  88. }
  89. }
  90. }
  91. m_Controller.UpdateSelectedBundles(selectedBundles);
  92. }
  93. public override void OnGUI(Rect rect)
  94. {
  95. base.OnGUI(rect);
  96. if(Event.current.type == EventType.MouseDown && Event.current.button == 0 && rect.Contains(Event.current.mousePosition))
  97. {
  98. SetSelection(new int[0], TreeViewSelectionOptions.FireSelectionChanged);
  99. }
  100. }
  101. protected override void ContextClicked()
  102. {
  103. if (m_ContextOnItem)
  104. {
  105. m_ContextOnItem = false;
  106. return;
  107. }
  108. List<AssetBundleModel.BundleTreeItem> selectedNodes = new List<AssetBundleModel.BundleTreeItem>();
  109. GenericMenu menu = new GenericMenu();
  110. if (!AssetBundleModel.Model.DataSource.IsReadOnly ()) {
  111. menu.AddItem(new GUIContent("Add new bundle"), false, CreateNewBundle, selectedNodes);
  112. menu.AddItem(new GUIContent("Add new folder"), false, CreateFolder, selectedNodes);
  113. }
  114. menu.AddItem(new GUIContent("Reload all data"), false, ForceReloadData, selectedNodes);
  115. menu.ShowAsContext();
  116. }
  117. protected override void ContextClickedItem(int id)
  118. {
  119. if (AssetBundleModel.Model.DataSource.IsReadOnly ()) {
  120. return;
  121. }
  122. m_ContextOnItem = true;
  123. List<AssetBundleModel.BundleTreeItem> selectedNodes = new List<AssetBundleModel.BundleTreeItem>();
  124. foreach (var nodeID in GetSelection())
  125. {
  126. selectedNodes.Add(FindItem(nodeID, rootItem) as AssetBundleModel.BundleTreeItem);
  127. }
  128. GenericMenu menu = new GenericMenu();
  129. if(selectedNodes.Count == 1)
  130. {
  131. if ((selectedNodes[0].bundle as AssetBundleModel.BundleFolderConcreteInfo) != null)
  132. {
  133. menu.AddItem(new GUIContent("Add Child/New Bundle"), false, CreateNewBundle, selectedNodes);
  134. menu.AddItem(new GUIContent("Add Child/New Folder"), false, CreateFolder, selectedNodes);
  135. menu.AddItem(new GUIContent("Add Sibling/New Bundle"), false, CreateNewSiblingBundle, selectedNodes);
  136. menu.AddItem(new GUIContent("Add Sibling/New Folder"), false, CreateNewSiblingFolder, selectedNodes);
  137. }
  138. else if( (selectedNodes[0].bundle as AssetBundleModel.BundleVariantFolderInfo) != null)
  139. {
  140. menu.AddItem(new GUIContent("Add Child/New Variant"), false, CreateNewVariant, selectedNodes);
  141. menu.AddItem(new GUIContent("Add Sibling/New Bundle"), false, CreateNewSiblingBundle, selectedNodes);
  142. menu.AddItem(new GUIContent("Add Sibling/New Folder"), false, CreateNewSiblingFolder, selectedNodes);
  143. }
  144. else
  145. {
  146. var variant = selectedNodes[0].bundle as AssetBundleModel.BundleVariantDataInfo;
  147. if (variant == null)
  148. {
  149. menu.AddItem(new GUIContent("Add Sibling/New Bundle"), false, CreateNewSiblingBundle, selectedNodes);
  150. menu.AddItem(new GUIContent("Add Sibling/New Folder"), false, CreateNewSiblingFolder, selectedNodes);
  151. menu.AddItem(new GUIContent("Convert to variant"), false, ConvertToVariant, selectedNodes);
  152. }
  153. else
  154. {
  155. menu.AddItem(new GUIContent("Add Sibling/New Variant"), false, CreateNewSiblingVariant, selectedNodes);
  156. }
  157. }
  158. if(selectedNodes[0].bundle.IsMessageSet(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles))
  159. menu.AddItem(new GUIContent("Move duplicates to new bundle"), false, DedupeAllBundles, selectedNodes);
  160. menu.AddItem(new GUIContent("Rename"), false, RenameBundle, selectedNodes);
  161. menu.AddItem(new GUIContent("Delete " + selectedNodes[0].displayName), false, DeleteBundles, selectedNodes);
  162. }
  163. else if (selectedNodes.Count > 1)
  164. {
  165. menu.AddItem(new GUIContent("Move duplicates shared by selected"), false, DedupeOverlappedBundles, selectedNodes);
  166. menu.AddItem(new GUIContent("Move duplicates existing in any selected"), false, DedupeAllBundles, selectedNodes);
  167. menu.AddItem(new GUIContent("Delete " + selectedNodes.Count + " selected bundles"), false, DeleteBundles, selectedNodes);
  168. }
  169. menu.ShowAsContext();
  170. }
  171. void ForceReloadData(object context)
  172. {
  173. AssetBundleModel.Model.ForceReloadData(this);
  174. }
  175. void CreateNewSiblingFolder(object context)
  176. {
  177. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  178. if (selectedNodes != null && selectedNodes.Count > 0)
  179. {
  180. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  181. folder = selectedNodes[0].bundle.parent as AssetBundleModel.BundleFolderConcreteInfo;
  182. CreateFolderUnderParent(folder);
  183. }
  184. else
  185. Debug.LogError("could not add 'sibling' with no bundles selected");
  186. }
  187. void CreateFolder(object context)
  188. {
  189. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  190. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  191. if (selectedNodes != null && selectedNodes.Count > 0)
  192. {
  193. folder = selectedNodes[0].bundle as AssetBundleModel.BundleFolderConcreteInfo;
  194. }
  195. CreateFolderUnderParent(folder);
  196. }
  197. void CreateFolderUnderParent(AssetBundleModel.BundleFolderConcreteInfo folder)
  198. {
  199. var newBundle = AssetBundleModel.Model.CreateEmptyBundleFolder(folder);
  200. ReloadAndSelect(newBundle.nameHashCode, true);
  201. }
  202. void RenameBundle(object context)
  203. {
  204. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  205. if (selectedNodes != null && selectedNodes.Count > 0)
  206. {
  207. BeginRename(FindItem(selectedNodes[0].bundle.nameHashCode, rootItem));
  208. }
  209. }
  210. void CreateNewSiblingBundle(object context)
  211. {
  212. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  213. if (selectedNodes != null && selectedNodes.Count > 0)
  214. {
  215. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  216. folder = selectedNodes[0].bundle.parent as AssetBundleModel.BundleFolderConcreteInfo;
  217. CreateBundleUnderParent(folder);
  218. }
  219. else
  220. Debug.LogError("could not add 'sibling' with no bundles selected");
  221. }
  222. void CreateNewBundle(object context)
  223. {
  224. AssetBundleModel.BundleFolderConcreteInfo folder = null;
  225. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  226. if (selectedNodes != null && selectedNodes.Count > 0)
  227. {
  228. folder = selectedNodes[0].bundle as AssetBundleModel.BundleFolderConcreteInfo;
  229. }
  230. CreateBundleUnderParent(folder);
  231. }
  232. void CreateBundleUnderParent(AssetBundleModel.BundleFolderInfo folder)
  233. {
  234. var newBundle = AssetBundleModel.Model.CreateEmptyBundle(folder);
  235. ReloadAndSelect(newBundle.nameHashCode, true);
  236. }
  237. void CreateNewSiblingVariant(object context)
  238. {
  239. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  240. if (selectedNodes != null && selectedNodes.Count > 0)
  241. {
  242. AssetBundleModel.BundleVariantFolderInfo folder = null;
  243. folder = selectedNodes[0].bundle.parent as AssetBundleModel.BundleVariantFolderInfo;
  244. CreateVariantUnderParent(folder);
  245. }
  246. else
  247. Debug.LogError("could not add 'sibling' with no bundles selected");
  248. }
  249. void CreateNewVariant(object context)
  250. {
  251. AssetBundleModel.BundleVariantFolderInfo folder = null;
  252. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  253. if (selectedNodes != null && selectedNodes.Count == 1)
  254. {
  255. folder = selectedNodes[0].bundle as AssetBundleModel.BundleVariantFolderInfo;
  256. CreateVariantUnderParent(folder);
  257. }
  258. }
  259. void CreateVariantUnderParent(AssetBundleModel.BundleVariantFolderInfo folder)
  260. {
  261. if (folder != null)
  262. {
  263. var newBundle = AssetBundleModel.Model.CreateEmptyVariant(folder);
  264. ReloadAndSelect(newBundle.nameHashCode, true);
  265. }
  266. }
  267. void ConvertToVariant(object context)
  268. {
  269. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  270. if (selectedNodes.Count == 1)
  271. {
  272. var bundle = selectedNodes[0].bundle as AssetBundleModel.BundleDataInfo;
  273. var newBundle = AssetBundleModel.Model.HandleConvertToVariant(bundle);
  274. int hash = 0;
  275. if (newBundle != null)
  276. hash = newBundle.nameHashCode;
  277. ReloadAndSelect(hash, true);
  278. }
  279. }
  280. void DedupeOverlappedBundles(object context)
  281. {
  282. DedupeBundles(context, true);
  283. }
  284. void DedupeAllBundles(object context)
  285. {
  286. DedupeBundles(context, false);
  287. }
  288. void DedupeBundles(object context, bool onlyOverlappedAssets)
  289. {
  290. var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
  291. var newBundle = AssetBundleModel.Model.HandleDedupeBundles(selectedNodes.Select(item => item.bundle), onlyOverlappedAssets);
  292. if(newBundle != null)
  293. {
  294. var selection = new List<int>();
  295. selection.Add(newBundle.nameHashCode);
  296. ReloadAndSelect(selection);
  297. }
  298. else
  299. {
  300. if (onlyOverlappedAssets)
  301. Debug.LogWarning("There were no duplicated assets that existed across all selected bundles.");
  302. else
  303. Debug.LogWarning("No duplicate assets found after refreshing bundle contents.");
  304. }
  305. }
  306. void DeleteBundles(object b)
  307. {
  308. var selectedNodes = b as List<AssetBundleModel.BundleTreeItem>;
  309. AssetBundleModel.Model.HandleBundleDelete(selectedNodes.Select(item => item.bundle));
  310. ReloadAndSelect(new List<int>());
  311. }
  312. protected override void KeyEvent()
  313. {
  314. if (Event.current.keyCode == KeyCode.Delete && GetSelection().Count > 0)
  315. {
  316. List<AssetBundleModel.BundleTreeItem> selectedNodes = new List<AssetBundleModel.BundleTreeItem>();
  317. foreach (var nodeID in GetSelection())
  318. {
  319. selectedNodes.Add(FindItem(nodeID, rootItem) as AssetBundleModel.BundleTreeItem);
  320. }
  321. DeleteBundles(selectedNodes);
  322. }
  323. }
  324. class DragAndDropData
  325. {
  326. internal bool hasBundleFolder = false;
  327. internal bool hasScene = false;
  328. internal bool hasNonScene = false;
  329. internal bool hasVariantChild = false;
  330. internal List<AssetBundleModel.BundleInfo> draggedNodes;
  331. internal AssetBundleModel.BundleTreeItem targetNode;
  332. internal DragAndDropArgs args;
  333. internal string[] paths;
  334. internal DragAndDropData(DragAndDropArgs a)
  335. {
  336. args = a;
  337. draggedNodes = DragAndDrop.GetGenericData("AssetBundleModel.BundleInfo") as List<AssetBundleModel.BundleInfo>;
  338. targetNode = args.parentItem as AssetBundleModel.BundleTreeItem;
  339. paths = DragAndDrop.paths;
  340. if (draggedNodes != null)
  341. {
  342. foreach (var bundle in draggedNodes)
  343. {
  344. if ((bundle as AssetBundleModel.BundleFolderInfo) != null)
  345. {
  346. hasBundleFolder = true;
  347. }
  348. else
  349. {
  350. var dataBundle = bundle as AssetBundleModel.BundleDataInfo;
  351. if (dataBundle != null)
  352. {
  353. if (dataBundle.isSceneBundle)
  354. hasScene = true;
  355. else
  356. hasNonScene = true;
  357. if ( (dataBundle as AssetBundleModel.BundleVariantDataInfo) != null)
  358. hasVariantChild = true;
  359. }
  360. }
  361. }
  362. }
  363. else if (DragAndDrop.paths != null)
  364. {
  365. foreach (var assetPath in DragAndDrop.paths)
  366. {
  367. if (AssetDatabase.GetMainAssetTypeAtPath(assetPath) == typeof(SceneAsset))
  368. hasScene = true;
  369. else
  370. hasNonScene = true;
  371. }
  372. }
  373. }
  374. }
  375. protected override DragAndDropVisualMode HandleDragAndDrop(DragAndDropArgs args)
  376. {
  377. DragAndDropVisualMode visualMode = DragAndDropVisualMode.None;
  378. DragAndDropData data = new DragAndDropData(args);
  379. if (AssetBundleModel.Model.DataSource.IsReadOnly ()) {
  380. return DragAndDropVisualMode.Rejected;
  381. }
  382. if ( (data.hasScene && data.hasNonScene) ||
  383. (data.hasVariantChild) )
  384. return DragAndDropVisualMode.Rejected;
  385. switch (args.dragAndDropPosition)
  386. {
  387. case DragAndDropPosition.UponItem:
  388. visualMode = HandleDragDropUpon(data);
  389. break;
  390. case DragAndDropPosition.BetweenItems:
  391. visualMode = HandleDragDropBetween(data);
  392. break;
  393. case DragAndDropPosition.OutsideItems:
  394. if (data.draggedNodes != null)
  395. {
  396. visualMode = DragAndDropVisualMode.Copy;
  397. if (data.args.performDrop)
  398. {
  399. AssetBundleModel.Model.HandleBundleReparent(data.draggedNodes, null);
  400. Reload();
  401. }
  402. }
  403. else if(data.paths != null)
  404. {
  405. visualMode = DragAndDropVisualMode.Copy;
  406. if (data.args.performDrop)
  407. {
  408. DragPathsToNewSpace(data.paths, null);
  409. }
  410. }
  411. break;
  412. }
  413. return visualMode;
  414. }
  415. private DragAndDropVisualMode HandleDragDropUpon(DragAndDropData data)
  416. {
  417. DragAndDropVisualMode visualMode = DragAndDropVisualMode.Copy;//Move;
  418. var targetDataBundle = data.targetNode.bundle as AssetBundleModel.BundleDataInfo;
  419. if (targetDataBundle != null)
  420. {
  421. if (targetDataBundle.isSceneBundle)
  422. {
  423. if(data.hasNonScene)
  424. return DragAndDropVisualMode.Rejected;
  425. }
  426. else
  427. {
  428. if (data.hasBundleFolder)
  429. {
  430. return DragAndDropVisualMode.Rejected;
  431. }
  432. else if (data.hasScene && !targetDataBundle.IsEmpty())
  433. {
  434. return DragAndDropVisualMode.Rejected;
  435. }
  436. }
  437. if (data.args.performDrop)
  438. {
  439. if (data.draggedNodes != null)
  440. {
  441. AssetBundleModel.Model.HandleBundleMerge(data.draggedNodes, targetDataBundle);
  442. ReloadAndSelect(targetDataBundle.nameHashCode, false);
  443. }
  444. else if (data.paths != null)
  445. {
  446. AssetBundleModel.Model.MoveAssetToBundle(data.paths, targetDataBundle.m_Name.bundleName, targetDataBundle.m_Name.variant);
  447. AssetBundleModel.Model.ExecuteAssetMove();
  448. ReloadAndSelect(targetDataBundle.nameHashCode, false);
  449. }
  450. }
  451. }
  452. else
  453. {
  454. var folder = data.targetNode.bundle as AssetBundleModel.BundleFolderInfo;
  455. if (folder != null)
  456. {
  457. if (data.args.performDrop)
  458. {
  459. if (data.draggedNodes != null)
  460. {
  461. AssetBundleModel.Model.HandleBundleReparent(data.draggedNodes, folder);
  462. Reload();
  463. }
  464. else if (data.paths != null)
  465. {
  466. DragPathsToNewSpace(data.paths, folder);
  467. }
  468. }
  469. }
  470. else
  471. visualMode = DragAndDropVisualMode.Rejected; //must be a variantfolder
  472. }
  473. return visualMode;
  474. }
  475. private DragAndDropVisualMode HandleDragDropBetween(DragAndDropData data)
  476. {
  477. DragAndDropVisualMode visualMode = DragAndDropVisualMode.Copy;//Move;
  478. var parent = (data.args.parentItem as AssetBundleModel.BundleTreeItem);
  479. if (parent != null)
  480. {
  481. var variantFolder = parent.bundle as AssetBundleModel.BundleVariantFolderInfo;
  482. if (variantFolder != null)
  483. return DragAndDropVisualMode.Rejected;
  484. if (data.args.performDrop)
  485. {
  486. var folder = parent.bundle as AssetBundleModel.BundleFolderConcreteInfo;
  487. if (folder != null)
  488. {
  489. if (data.draggedNodes != null)
  490. {
  491. AssetBundleModel.Model.HandleBundleReparent(data.draggedNodes, folder);
  492. Reload();
  493. }
  494. else if (data.paths != null)
  495. {
  496. DragPathsToNewSpace(data.paths, folder);
  497. }
  498. }
  499. }
  500. }
  501. return visualMode;
  502. }
  503. private string[] dragToNewSpacePaths = null;
  504. private AssetBundleModel.BundleFolderInfo dragToNewSpaceRoot = null;
  505. private void DragPathsAsOneBundle()
  506. {
  507. var newBundle = AssetBundleModel.Model.CreateEmptyBundle(dragToNewSpaceRoot);
  508. AssetBundleModel.Model.MoveAssetToBundle(dragToNewSpacePaths, newBundle.m_Name.bundleName, newBundle.m_Name.variant);
  509. AssetBundleModel.Model.ExecuteAssetMove();
  510. ReloadAndSelect(newBundle.nameHashCode, true);
  511. }
  512. private void DragPathsAsManyBundles()
  513. {
  514. List<int> hashCodes = new List<int>();
  515. foreach (var assetPath in dragToNewSpacePaths)
  516. {
  517. var newBundle = AssetBundleModel.Model.CreateEmptyBundle(dragToNewSpaceRoot, System.IO.Path.GetFileNameWithoutExtension(assetPath).ToLower());
  518. AssetBundleModel.Model.MoveAssetToBundle(assetPath, newBundle.m_Name.bundleName, newBundle.m_Name.variant);
  519. hashCodes.Add(newBundle.nameHashCode);
  520. }
  521. AssetBundleModel.Model.ExecuteAssetMove();
  522. ReloadAndSelect(hashCodes);
  523. }
  524. private void DragPathsToNewSpace(string[] paths, AssetBundleModel.BundleFolderInfo root)
  525. {
  526. dragToNewSpacePaths = paths;
  527. dragToNewSpaceRoot = root;
  528. if (paths.Length > 1)
  529. {
  530. GenericMenu menu = new GenericMenu();
  531. menu.AddItem(new GUIContent("Create 1 Bundle"), false, DragPathsAsOneBundle);
  532. var message = "Create ";
  533. message += paths.Length;
  534. message += " Bundles";
  535. menu.AddItem(new GUIContent(message), false, DragPathsAsManyBundles);
  536. menu.ShowAsContext();
  537. }
  538. else
  539. DragPathsAsManyBundles();
  540. }
  541. protected override void SetupDragAndDrop(SetupDragAndDropArgs args)
  542. {
  543. if (args.draggedItemIDs == null)
  544. return;
  545. DragAndDrop.PrepareStartDrag();
  546. var selectedBundles = new List<AssetBundleModel.BundleInfo>();
  547. foreach (var id in args.draggedItemIDs)
  548. {
  549. var item = FindItem(id, rootItem) as AssetBundleModel.BundleTreeItem;
  550. selectedBundles.Add(item.bundle);
  551. }
  552. DragAndDrop.paths = null;
  553. DragAndDrop.objectReferences = m_EmptyObjectList.ToArray();
  554. DragAndDrop.SetGenericData("AssetBundleModel.BundleInfo", selectedBundles);
  555. DragAndDrop.visualMode = DragAndDropVisualMode.Copy;//Move;
  556. DragAndDrop.StartDrag("AssetBundleTree");
  557. }
  558. protected override bool CanStartDrag(CanStartDragArgs args)
  559. {
  560. return true;
  561. }
  562. internal void Refresh()
  563. {
  564. var selection = GetSelection();
  565. Reload();
  566. SelectionChanged(selection);
  567. }
  568. private void ReloadAndSelect(int hashCode, bool rename)
  569. {
  570. var selection = new List<int>();
  571. selection.Add(hashCode);
  572. ReloadAndSelect(selection);
  573. if(rename)
  574. {
  575. BeginRename(FindItem(hashCode, rootItem), 0.25f);
  576. }
  577. }
  578. private void ReloadAndSelect(IList<int> hashCodes)
  579. {
  580. Reload();
  581. SetSelection(hashCodes, TreeViewSelectionOptions.RevealAndFrame);
  582. SelectionChanged(hashCodes);
  583. }
  584. }
  585. }