DOTweenPro.XML 3.4 KB

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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>DOTweenPro</name>
  5. </assembly>
  6. <members>
  7. <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">
  8. <summary>
  9. Restarts the tween
  10. </summary>
  11. </member>
  12. <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
  13. <summary>
  14. Restarts the tween
  15. </summary>
  16. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  17. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  18. </member>
  19. <member name="T:DG.Tweening.DOTweenPath">
  20. <summary>
  21. Attach this to a GameObject to create and assign a path to it
  22. </summary>
  23. </member>
  24. <member name="E:DG.Tweening.DOTweenPath.OnReset">
  25. <summary>Used internally by the editor</summary>
  26. </member>
  27. <member name="M:DG.Tweening.DOTweenPath.DORestart">
  28. <summary>
  29. Restarts the tween
  30. </summary>
  31. </member>
  32. <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
  33. <summary>
  34. Restarts the tween
  35. </summary>
  36. <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
  37. Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
  38. </member>
  39. <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPause(System.Single)">
  40. <summary>
  41. Sends the tween to the given time then pauses it
  42. </summary>
  43. <param name="time">Time to send the tween to</param>
  44. </member>
  45. <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPlay(System.Single)">
  46. <summary>
  47. Sends the tween to the given time then plays it
  48. </summary>
  49. <param name="time">Time to send the tween to</param>
  50. </member>
  51. <member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)">
  52. <summary>
  53. Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
  54. </summary>
  55. </member>
  56. <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
  57. <summary>
  58. Returns a list of points that are used to draw the path inside the editor,
  59. or NULL if the path hasn't been initialized yet or if its tween has been killed
  60. </summary>
  61. </member>
  62. <member name="T:DG.Tweening.Plugins.SpiralPlugin">
  63. <summary>
  64. Tweens a Vector3 along a spiral.
  65. EndValue represents the direction of the spiral
  66. </summary>
  67. </member>
  68. <member name="T:DG.Tweening.SpiralMode">
  69. <summary>
  70. Spiral tween mode
  71. </summary>
  72. </member>
  73. <member name="F:DG.Tweening.SpiralMode.Expand">
  74. <summary>The spiral motion will expand outwards for the whole the tween</summary>
  75. </member>
  76. <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
  77. <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
  78. </member>
  79. </members>
  80. </doc>