12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- using UnityEngine.UIElements;
- public class ObsIconCtrl : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
- {
- private RectTransform rect;
- private Camera _camera;
- private UnityEngine.UI.Button _button;
- public ObsData _data;
- public Transform targetTransForm;
- public GameObject tint;
- public Text tintName;
- public void Init(ObsData data)
- {
- _data = data;
- tintName.text = data.name;
-
- rect = this.GetComponent<RectTransform>();
- _button = this.transform.Find("Icon").GetComponent<UnityEngine.UI.Button>();
- if (!data.status)
- {
- this.transform.Find("Icon").GetComponent<UnityEngine.UI.Image>().color = Color.red;
- this.transform.Find("Icon").GetChild(0).GetComponent<UnityEngine.UI.Image>().color = Color.red;
- }
- else
- {
- _button.onClick.AddListener(() =>
- {
- GCJKLayer._Instance.ShowObsPlayerPanel(_data);
- });
- }
-
- rect.anchoredPosition = new Vector2(2000, 0);
- _camera = CameraManager.instance.mainCamera;
-
- targetTransForm=StaticLod.instance.GetStaticObj(_data.targetName).transform;
-
- }
-
- void Update()
- {
- if (targetTransForm != null)
- {
- if (IsObjectInCameraView(targetTransForm, _camera))
- {
- rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
- }
- else
- {
- rect.transform.position = new Vector3(2000, 0, 0);
- }
- }
- }
-
- bool IsObjectInCameraView(Transform objectTransform, Camera camera)
- {
- Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
- return objectScreenPosition.z > 0 &&
- objectScreenPosition.x > 0 &&
- objectScreenPosition.x < Screen.width &&
- objectScreenPosition.y > 0 &&
- objectScreenPosition.y < Screen.height;
- }
- public void OnPointerEnter(PointerEventData eventData)
- {
-
- tint.gameObject.SetActive(true);
- LayoutRebuilder.ForceRebuildLayoutImmediate(tintName.GetComponent<RectTransform>()); // 强制重新计算布局
- LayoutRebuilder.ForceRebuildLayoutImmediate(tint.GetComponent<RectTransform>()); // 强制重新计算布局
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- tint.gameObject.SetActive(false);
- }
- }
|