GCJKLayer.cs 44 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. public DeviceTrendPanel _DeviceTrendPanel;
  196. public GongChengLieBiaoItem currentSelectItem;
  197. private void Awake()
  198. {
  199. _Instance = this;
  200. Init();
  201. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  202. _shuiWeiHistoryPanel.Init();
  203. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  204. buyuanBtn.onClick.AddListener(() =>
  205. {
  206. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  207. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  208. SetCurrentDataToPanel(0);
  209. });
  210. taokouBtn.onClick.AddListener(() =>
  211. {
  212. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  213. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  214. SetCurrentDataToPanel(1);
  215. });
  216. }
  217. private async void OnEnable()
  218. {
  219. StaticLod.instance.OnFoucusStatic(0);
  220. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  221. {
  222. await HttpHelper._Instance.InitSWYJData();
  223. }
  224. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  225. {
  226. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  227. }
  228. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  229. {
  230. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  231. }
  232. SetCurrentDataToPanel(0);
  233. }
  234. public void Init()
  235. {
  236. //泵站监控面板
  237. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  238. _bengZhanJianKongContent =
  239. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  240. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  241. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  242. {
  243. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  244. {
  245. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  246. .GetComponent<BengZhanJianKongItem>();
  247. tempItem.Init();
  248. tempItem.SetData(BengZhanJianKongDatas[i]);
  249. currentBengZhanJianKongItems.Add(tempItem);
  250. }
  251. }
  252. //闸站
  253. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  254. _zhaZhanJianKongContent =
  255. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  256. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  257. //水文
  258. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  259. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  260. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  261. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  262. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  263. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  264. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  265. if (currentShuiWenJianCeData != null)
  266. {
  267. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  268. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  269. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  270. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  271. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  272. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  273. }
  274. //监测数据
  275. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  276. .GetComponent<Text>();
  277. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  278. .GetComponent<Text>();
  279. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  280. .GetComponent<Text>();
  281. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  282. .GetComponent<Text>();
  283. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  284. .GetComponent<Text>();
  285. if (currentGongChengJianCeData != null)
  286. {
  287. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  288. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  289. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  290. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  291. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  292. }
  293. //工程列表
  294. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  295. .GetComponent<RectTransform>();
  296. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  297. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  298. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  299. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  300. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  301. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  302. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  303. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  304. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  305. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  306. //监控
  307. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  308. obsPanel.gameObject.SetActive(false);
  309. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  310. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  311. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  312. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  313. CreatObsItem();
  314. //水位
  315. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  316. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  317. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  318. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  319. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  320. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  321. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  322. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  323. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  324. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  325. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  326. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  327. exitGlobalWeatherBtn.onClick.AddListener(() =>
  328. {
  329. CameraManager.SwitchCamera(0);
  330. viewMode = ViewMode.normal;
  331. miniMap.gameObject.SetActive(false);
  332. main.gameObject.SetActive(true);
  333. });
  334. qxDataBtn.onClick.AddListener(() =>
  335. {
  336. miniMapQXContent.gameObject.SetActive(true);
  337. miniMapSWContent.gameObject.SetActive(false);
  338. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  339. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  340. weatherToggle.gameObject.SetActive(false);
  341. });
  342. swDataBtn.onClick.AddListener(() =>
  343. {
  344. miniMapQXContent.gameObject.SetActive(false);
  345. miniMapSWContent.gameObject.SetActive(true);
  346. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  347. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  348. weatherToggle.gameObject.SetActive(true);
  349. });
  350. dropToggle.onValueChanged.AddListener((active) =>
  351. {
  352. for (int i = 0; i < dropUnits.Count; i++)
  353. {
  354. dropUnits[i].gameObject.SetActive(active);
  355. }
  356. });
  357. weatherToggle.onValueChanged.AddListener((active) =>
  358. {
  359. for (int i = 0; i < weatherUnits.Count; i++)
  360. {
  361. weatherUnits[i].gameObject.SetActive(active);
  362. }
  363. });
  364. }
  365. public async void OnGlobalWeatherClick()
  366. {
  367. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  368. await HttpHelper._Instance.InitGCJKData();
  369. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  370. CameraManager.SwitchCamera(1);
  371. if (dropUnits.Count <= 0)
  372. {
  373. viewMode = ViewMode.miniMap;
  374. dropUnits = new List<DropUnit>();
  375. weatherUnits = new List<WeatherUnit>();
  376. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  377. {
  378. GameObject gameObject = Instantiate(dropUnitPrefab);
  379. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  380. dropUnit.transform.SetParent(miniMapQXContent.transform);
  381. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  382. GlobalData.qXZDatas[i].dropSum6.ToString());
  383. dropUnits.Add(dropUnit);
  384. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  385. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  386. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  387. dropUnit.bingObj.transform.localScale = Vector3.one;
  388. dropUnit.bingObj.transform.localPosition =
  389. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  390. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  391. }
  392. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  393. {
  394. GameObject gameObject = Instantiate(dropUnitPrefab);
  395. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  396. dropUnit.transform.SetParent(miniMapSWContent.transform);
  397. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  398. GlobalData.sWZDatas[i].dropSum6.ToString());
  399. dropUnits.Add(dropUnit);
  400. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  401. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  402. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  403. dropUnit.bingObj.transform.localScale = Vector3.one;
  404. dropUnit.bingObj.transform.localPosition =
  405. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  406. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  407. }
  408. }
  409. else
  410. {
  411. viewMode = ViewMode.miniMap;
  412. int index = 0;
  413. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  414. {
  415. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  416. GlobalData.qXZDatas[i].dropSum6.ToString());
  417. index++;
  418. }
  419. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  420. {
  421. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  422. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  423. }
  424. }
  425. if (weatherUnits.Count <= 0)
  426. {
  427. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  428. {
  429. GameObject gameObject = Instantiate(weatherUnitPrefab);
  430. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  431. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  432. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  433. GlobalData.sWZDatas[i].wth);
  434. weatherUnits.Add(weatherUnit);
  435. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  436. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  437. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  438. weatherUnit.bingObj.transform.localScale = Vector3.one;
  439. weatherUnit.bingObj.transform.localPosition =
  440. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  441. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  442. }
  443. }
  444. else
  445. {
  446. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  447. {
  448. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  449. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  450. }
  451. }
  452. miniMap.gameObject.SetActive(true);
  453. main.gameObject.SetActive(false);
  454. }
  455. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  456. {
  457. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  458. {
  459. Destroy(currentBengZhanJianKongItems[i].gameObject);
  460. }
  461. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  462. BengZhanJianKongDatas.AddRange(datas);
  463. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  464. {
  465. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  466. {
  467. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  468. .GetComponent<BengZhanJianKongItem>();
  469. tempItem.Init();
  470. tempItem.SetData(BengZhanJianKongDatas[i]);
  471. currentBengZhanJianKongItems.Add(tempItem);
  472. }
  473. }
  474. }
  475. public async void SetCurrentDataToPanel(int type)
  476. {
  477. if (currentDataType == type)
  478. {
  479. return;
  480. }
  481. StaticLod.instance.OnFoucusStatic(type);
  482. currentDataType = type;
  483. _DeviceTrendPanel.currentType = currentDataType;
  484. //水位图标
  485. CreatShuiWeiIcon();
  486. FindShuiWeiTargetObje();
  487. //水压图标
  488. CreatShuiYaIcon();
  489. FindShuiYaTargetObje();
  490. //位移图标
  491. CreatWeiYiIcon();
  492. FindWeiYiTargetObje();
  493. SetObsIconActive(obsToggle.isOn);
  494. SetShuiWeiIconActive(false);
  495. SetShuiYaIconActive(false);
  496. SetWeiYiIconActive(false);
  497. SetGongChengLieBiaoData();
  498. loading.gameObject.SetActive(true);
  499. if (currentDataType == 0)
  500. {
  501. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  502. {
  503. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  504. }
  505. }
  506. else {
  507. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  508. {
  509. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  510. }
  511. }
  512. loading.gameObject.SetActive(false);
  513. SetZhaZhanJianKongData();
  514. }
  515. public void SetZhaZhanJianKongData()
  516. {
  517. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  518. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  519. Debug.Log(tempSensorData.Count);
  520. for (int i = 0; i < tempSensorData.Count; i++)
  521. {
  522. datas.Add(new ZhaZhanJianKongData()
  523. {
  524. name = "闸门_" + tempSensorData[i].sensor_id,
  525. openValue = tempSensorData[i].opening_degree * 0.01f,
  526. state = tempSensorData[i].gate_open
  527. ? ZhaZhanState.open
  528. : ZhaZhanState.close,
  529. });
  530. }
  531. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  532. {
  533. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  534. }
  535. currentZhaZhanJianKongItems.Clear();
  536. if (datas != null && datas.Count > 0)
  537. {
  538. for (int i = 0; i < datas.Count; i++)
  539. {
  540. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  541. .GetComponent<ZhaZhanJianKongItem>();
  542. tempItem.Init();
  543. tempItem.SetData(datas[i]);
  544. currentZhaZhanJianKongItems.Add(tempItem);
  545. }
  546. }
  547. float[] modelAniValues = new float[datas.Count];
  548. for (int i = 0; i < modelAniValues.Length; i++)
  549. {
  550. modelAniValues[i] = datas[i].openValue;
  551. }
  552. ActionInstance._Instance.ModelAni_On?.Invoke( currentDataType == 0 ? AniType.buYuan : AniType.taoKou,modelAniValues);
  553. }
  554. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  555. {
  556. currentShuiWenJianCeData = data;
  557. if (currentShuiWenJianCeData != null)
  558. {
  559. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  560. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  561. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  562. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  563. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  564. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  565. }
  566. }
  567. public void SetGongChengJianCe(GongChengJianCeData data)
  568. {
  569. currentGongChengJianCeData = data;
  570. if (currentGongChengJianCeData != null)
  571. {
  572. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  573. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  574. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  575. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  576. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  577. }
  578. }
  579. public void SetGongChengLieBiaoData()
  580. {
  581. List<GongChengLieBiaoData> datas = new List<GongChengLieBiaoData>();
  582. //水位
  583. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiWeiDataList:GlobalData.TaoKouShuiWeiDataList)
  584. {
  585. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  586. tempLieBiaoData.name = tempData.name;
  587. tempLieBiaoData.type = GongChengType.shuiWei;
  588. tempLieBiaoData.state = GongChengState.normal;
  589. tempLieBiaoData.sid = tempData.sid;
  590. tempLieBiaoData.gid = tempData.gid;
  591. datas.Add(tempLieBiaoData);
  592. }
  593. //水压
  594. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiYaDataList:GlobalData.TaoKouShuiYaDataList)
  595. {
  596. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  597. tempLieBiaoData.name = tempData.name;
  598. tempLieBiaoData.type = GongChengType.shuiYa;
  599. tempLieBiaoData.state = GongChengState.normal;
  600. tempLieBiaoData.sid = tempData.sid;
  601. tempLieBiaoData.gid = tempData.gid;
  602. datas.Add(tempLieBiaoData);
  603. }
  604. //位移
  605. foreach (var tempData in currentDataType==0?GlobalData.BuYuanWeiYiDataList:GlobalData.TaoKouWeiYiDataList)
  606. {
  607. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  608. tempLieBiaoData.name = tempData.name;
  609. tempLieBiaoData.type = GongChengType.weiYi;
  610. tempLieBiaoData.state = GongChengState.normal;
  611. tempLieBiaoData.sid = tempData.sid;
  612. tempLieBiaoData.gid = tempData.gid;
  613. datas.Add(tempLieBiaoData);
  614. }
  615. //监控
  616. foreach (var tempData in currentDataType==0?GlobalData.obsDatas_by:GlobalData.obsDatas_tk)
  617. {
  618. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  619. tempLieBiaoData.name = tempData.name;
  620. tempLieBiaoData.type = GongChengType.shiPin;
  621. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  622. tempLieBiaoData.sid = "";
  623. tempLieBiaoData.gid = "";//监控没有这玩意
  624. datas.Add(tempLieBiaoData);
  625. }
  626. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  627. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  628. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  629. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  630. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  631. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  632. {
  633. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  634. }
  635. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  636. for (int i = 0; i < datas.Count; i++)
  637. {
  638. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  639. .GetComponent<GongChengLieBiaoItem>();
  640. tempItem.Init();
  641. datas[i].index = i + 1;
  642. tempItem.SetData(datas[i]);
  643. currentGongChengLieBiaoItems.Add(tempItem);
  644. }
  645. }
  646. //筛选工程列表
  647. public void SeachGongChengList(GongChengType type)
  648. {
  649. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  650. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  651. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  652. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  653. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  654. switch (type)
  655. {
  656. case GongChengType.all:
  657. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  658. foreach (var obj in currentGongChengLieBiaoItems)
  659. {
  660. obj.gameObject.SetActive(true);
  661. }
  662. break;
  663. case GongChengType.shuiWei:
  664. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  665. foreach (var obj in currentGongChengLieBiaoItems)
  666. {
  667. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  668. }
  669. break;
  670. case GongChengType.shuiYa:
  671. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  672. foreach (var obj in currentGongChengLieBiaoItems)
  673. {
  674. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  675. }
  676. break;
  677. case GongChengType.weiYi:
  678. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  679. foreach (var obj in currentGongChengLieBiaoItems)
  680. {
  681. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  682. }
  683. break;
  684. case GongChengType.shiPin:
  685. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  686. foreach (var obj in currentGongChengLieBiaoItems)
  687. {
  688. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  689. }
  690. break;
  691. }
  692. }
  693. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  694. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  695. //监控列表
  696. public async void CreatObsItem()
  697. {
  698. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  699. _obsItems = new List<ObsItem>();
  700. _obsIconCtrls = new List<ObsIconCtrl>();
  701. for (int i = 0; i < _obsItems.Count; i++)
  702. {
  703. Destroy(_obsItems[i].gameObject);
  704. }
  705. for (int i = 0; i < _obsIconCtrls.Count; i++)
  706. {
  707. Destroy(_obsIconCtrls[i].gameObject);
  708. }
  709. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  710. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK) {
  711. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸") {
  712. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  713. } else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸") {
  714. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  715. }
  716. }
  717. }
  718. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  719. {
  720. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName)) {
  721. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  722. }
  723. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  724. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  725. tempItem.SetData(GlobalData.obsDatas_by[i]);
  726. int tempi = i;
  727. tempItem._button.onClick.AddListener(() =>
  728. {
  729. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  730. });
  731. _obsItems.Add(tempItem);
  732. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  733. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  734. tempIcon.Init(GlobalData.obsDatas_by[i]);
  735. _obsIconCtrls.Add(tempIcon);
  736. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  737. }
  738. foreach (string keyName in BYObsUseLib.Keys) {
  739. if (!BYObsUseLib[keyName]) {
  740. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  741. ObsData errorObs = new ObsData();
  742. errorObs.name = keyName + "(丢失)";
  743. errorObs.targetName = keyName;
  744. errorObs.type = obsType.BuYuanObs;
  745. errorObs.status = false;
  746. tempIcon.Init(errorObs);
  747. _obsIconCtrls.Add(tempIcon);
  748. }
  749. }
  750. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  751. {
  752. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  753. {
  754. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  755. }
  756. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  757. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  758. int tempi = i;
  759. tempItem._button.onClick.AddListener(() =>
  760. {
  761. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  762. });
  763. _obsItems.Add(tempItem);
  764. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  765. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  766. _obsIconCtrls.Add(tempIcon);
  767. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  768. }
  769. foreach (string keyName in TKObsUseLib.Keys)
  770. {
  771. if (!TKObsUseLib[keyName])
  772. {
  773. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  774. ObsData errorObs = new ObsData();
  775. errorObs.name = keyName + "(丢失)";
  776. errorObs.targetName = keyName;
  777. errorObs.type = obsType.TaoKouObs;
  778. errorObs.status = false;
  779. tempIcon.Init(errorObs);
  780. _obsIconCtrls.Add(tempIcon);
  781. }
  782. }
  783. SetObsIconActive(obsToggle.isOn);
  784. }
  785. public void SearchObsItem(string s_name)
  786. {
  787. if (s_name.Equals(""))
  788. {
  789. for (int i = 0; i < _obsItems.Count; i++)
  790. {
  791. _obsItems[i].gameObject.SetActive(true);
  792. }
  793. }
  794. else
  795. {
  796. for (int i = 0; i < _obsItems.Count; i++)
  797. {
  798. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  799. }
  800. }
  801. }
  802. //查找场景中的监控坐标对象
  803. public void FindObsTargetObje()
  804. {
  805. if (_obsItems == null)
  806. {
  807. return;
  808. }
  809. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  810. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  811. for (int i = 0; i < _obsItems.Count; i++)
  812. {
  813. string objName = _obsItems[i]._data.targetName;
  814. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  815. {
  816. for (int j = 0; j < BY_targs.Length; j++)
  817. {
  818. if (BY_targs[j].gameObject.name == objName)
  819. {
  820. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  821. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  822. break;
  823. }
  824. }
  825. }
  826. else
  827. {
  828. for (int j = 0; j < TK_targs.Length; j++)
  829. {
  830. if (TK_targs[j].gameObject.name == objName)
  831. {
  832. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  833. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  834. break;
  835. }
  836. }
  837. }
  838. }
  839. }
  840. public void ShowObsPlayerPanel(ObsData _data)
  841. {
  842. obsPanel.gameObject.SetActive(true);
  843. obsPanel.SetObsData(_data);
  844. obsPanel.SetTitle(_data.name);
  845. }
  846. public void ShowHistoryPanle(ShuiWeiData data)
  847. {
  848. _shuiWeiHistoryPanel.SetData(data);
  849. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  850. }
  851. public void SetObsIconActive(bool show)
  852. {
  853. if (_obsIconCtrls == null)
  854. {
  855. return;
  856. }
  857. for (int i = 0; i < _obsIconCtrls.Count; i++)
  858. {
  859. _obsIconCtrls[i].gameObject.SetActive(show);
  860. }
  861. }
  862. //水位图标
  863. public void CreatShuiWeiIcon()
  864. {
  865. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  866. {
  867. Destroy(_shuiWeiIconCtrls[i].gameObject);
  868. }
  869. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  870. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  871. for (int i = 0; i < DataList.Count; i++)
  872. {
  873. ShuiWeiIconCtrl tempIcon =
  874. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  875. tempIcon.Init(DataList[i]);
  876. _shuiWeiIconCtrls.Add(tempIcon);
  877. }
  878. Debug.Log(DataList.Count);
  879. }
  880. //查找场景中的水位坐标对象
  881. public void FindShuiWeiTargetObje()
  882. {
  883. if (_shuiWeiIconCtrls == null)
  884. {
  885. return;
  886. }
  887. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  888. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  889. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  890. {
  891. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  892. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  893. {
  894. for (int j = 0; j < BY_targs.Length; j++)
  895. {
  896. if (BY_targs[j].gameObject.name == objName)
  897. {
  898. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  899. break;
  900. }
  901. }
  902. }
  903. else
  904. {
  905. for (int j = 0; j < TK_targs.Length; j++)
  906. {
  907. if (TK_targs[j].gameObject.name == objName)
  908. {
  909. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  910. break;
  911. }
  912. }
  913. }
  914. }
  915. }
  916. //水压图标
  917. public void CreatShuiYaIcon()
  918. {
  919. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  920. {
  921. Destroy(_shuiYaIconCtrls[i].gameObject);
  922. }
  923. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  924. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  925. for (int i = 0; i < DataList.Count; i++)
  926. {
  927. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  928. tempIcon.Init(DataList[i]);
  929. _shuiYaIconCtrls.Add(tempIcon);
  930. }
  931. }
  932. public void FindShuiYaTargetObje()
  933. {
  934. if (_shuiYaIconCtrls == null)
  935. {
  936. return;
  937. }
  938. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  939. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  940. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  941. {
  942. string objName = _shuiYaIconCtrls[i]._data.targetName;
  943. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  944. {
  945. for (int j = 0; j < BY_targs.Length; j++)
  946. {
  947. if (BY_targs[j].gameObject.name == objName)
  948. {
  949. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  950. break;
  951. }
  952. }
  953. }
  954. else
  955. {
  956. for (int j = 0; j < TK_targs.Length; j++)
  957. {
  958. if (TK_targs[j].gameObject.name == objName)
  959. {
  960. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  961. break;
  962. }
  963. }
  964. }
  965. }
  966. }
  967. //位移图标
  968. public void CreatWeiYiIcon()
  969. {
  970. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  971. {
  972. Destroy(_weiYiIconCtrls[i].gameObject);
  973. }
  974. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  975. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  976. for (int i = 0; i < DataList.Count; i++)
  977. {
  978. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  979. tempIcon.Init(DataList[i]);
  980. _weiYiIconCtrls.Add(tempIcon);
  981. }
  982. }
  983. public void FindWeiYiTargetObje()
  984. {
  985. if (_weiYiIconCtrls == null)
  986. {
  987. return;
  988. }
  989. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  990. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  991. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  992. {
  993. string objName = _weiYiIconCtrls[i]._data.targetName;
  994. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  995. {
  996. for (int j = 0; j < BY_targs.Length; j++)
  997. {
  998. if (BY_targs[j].gameObject.name == objName)
  999. {
  1000. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1001. break;
  1002. }
  1003. }
  1004. }
  1005. else
  1006. {
  1007. for (int j = 0; j < TK_targs.Length; j++)
  1008. {
  1009. if (TK_targs[i].gameObject.name == objName)
  1010. {
  1011. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1012. break;
  1013. }
  1014. }
  1015. }
  1016. }
  1017. }
  1018. public void SetShuiWeiIconActive(bool show)
  1019. {
  1020. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1021. {
  1022. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1023. }
  1024. }
  1025. public void SetShuiYaIconActive(bool show)
  1026. {
  1027. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1028. {
  1029. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1030. }
  1031. }
  1032. public void SetWeiYiIconActive(bool show)
  1033. {
  1034. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1035. {
  1036. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1037. }
  1038. }
  1039. }