- using System;
- using UnityEngine.Serialization;
- [Serializable]
- public class GongChengAnQuanJianCeData
- {
- [FormerlySerializedAs("shuiYa")] public float pingJunShuiWei;
- [FormerlySerializedAs("pingJunLiuSu")] public float sheFangShuiWei;
- [FormerlySerializedAs("jiSuanLiuLiang")] public float jingJieShuiWei;
- [FormerlySerializedAs("kuoSanMianJi")] public float baoZhengShuiWei;
- public float shuiWei;
- }
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