123456789101112131415161718192021222324252627282930313233343536373839404142 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ShuiWeiHistoryItem : MonoBehaviour
- {
- private Text _indexText;
- private Text _valueText;
- private Text _timeText;
- private Text _stateText;
- public void Init()
- {
- _indexText = this.transform.Find("index").GetComponent<Text>();
- _valueText = this.transform.Find("value").GetComponent<Text>();
- _timeText = this.transform.Find("time").GetComponent<Text>();
- _stateText = this.transform.Find("state").GetComponent<Text>();
- }
- public void SetData(SingleDevicesRequestData data,int index)
- {
- _indexText.text = $"{index:00}";
- _valueText.text = $"{data.avgS1}";
- _timeText.text = $"{data.timeGroup}";
- // switch (_currentData.state)
- // {
- // case GongChengState.normal:
- _stateText.text = $"<color=#15DCFC>正常</color>";
- // break;
- // case GongChengState.runing:
- // _stateText.text = $"<color=#15DCFC>运行</color>";
- // break;
- // case GongChengState.fix:
- // _stateText.text = $"<color=#FFBC1D>养护</color>";
- // break;
- // case GongChengState.warning:
- // _stateText.text = $"<color=#EF491C>告警</color>";
- // break;
- // }
- }
- }
|