| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 | using System.Collections.Generic;using UnityEngine;using XCharts.Runtime;namespace XCharts.Example{    [DisallowMultipleComponent]    [ExecuteInEditMode]    public class Example60_Heatmap : MonoBehaviour    {        private HeatmapChart chart;        void Awake()        {            chart = gameObject.GetComponent<HeatmapChart>();            if (chart == null)            {                chart = gameObject.AddComponent<HeatmapChart>();                chart.Init();            }            chart.GetChartComponent<Title>().text = "HeatmapChart";            chart.GetChartComponent<Tooltip>().type = Tooltip.Type.None;            var grid = chart.GetChartComponent<GridCoord>();            grid.left = 100;            grid.right = 60;            grid.bottom = 60;            var xAxis = chart.GetChartComponent<XAxis>();            var yAxis = chart.GetChartComponent<YAxis>();            //目前只支持Category            xAxis.type = Axis.AxisType.Category;            yAxis.type = Axis.AxisType.Category;            xAxis.boundaryGap = true;            xAxis.boundaryGap = true;            xAxis.splitNumber = 10;            yAxis.splitNumber = 10;            //清空数据重新添加            chart.RemoveData();            var serie = chart.AddSerie<Heatmap>("serie1");            //设置样式            serie.itemStyle.show = true;            serie.itemStyle.borderWidth = 1;            serie.itemStyle.borderColor = Color.clear;            //设置高亮样式            var emphasisStyle = serie.EnsureComponent<EmphasisStyle>();            emphasisStyle.itemStyle.show = true;            emphasisStyle.itemStyle.borderWidth = 1;            emphasisStyle.itemStyle.borderColor = Color.black;            //设置视觉映射组件            var visualMap = chart.GetChartComponent<VisualMap>();            visualMap.max = 10;            visualMap.range[0] = 0f;            visualMap.range[1] = 10f;            visualMap.orient = Orient.Vertical;            visualMap.calculable = true;            visualMap.location.align = Location.Align.BottomLeft;            visualMap.location.bottom = 100;            visualMap.location.left = 30;            //清空颜色重新添加            var heatmapGridWid = 10f;            int xSplitNumber = (int) (grid.context.width / heatmapGridWid);            int ySplitNumber = (int) (grid.context.height / heatmapGridWid);            var colors = new List<string>            {                "#313695",                "#4575b4",                "#74add1",                "#abd9e9",                "#e0f3f8",                "#ffffbf",                "#fee090",                "#fdae61",                "#f46d43",                "#d73027",                "#a50026"            };            visualMap.AddColors(colors);            //添加xAxis的数据            for (int i = 0; i < xSplitNumber; i++)            {                chart.AddXAxisData((i + 1).ToString());            }            //添加yAxis的数据            for (int i = 0; i < ySplitNumber; i++)            {                chart.AddYAxisData((i + 1).ToString());            }            for (int i = 0; i < xSplitNumber; i++)            {                for (int j = 0; j < ySplitNumber; j++)                {                    var value = 0f;                    var rate = Random.Range(0, 101);                    if (rate > 70) value = Random.Range(8f, 10f);                    else value = Random.Range(1f, 8f);                    var list = new List<double> { i, j, value };                    //至少是一个三位数据:(x,y,value)                    chart.AddData(0, list);                }            }        }    }}
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