| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161 | // UnityEngine.UI was moved to a package in 2019.2.0// Unfortunately no way to test for this across all Unity versions yet// You can set up the asmdef to reference the new package, but the package doesn't // existing in Unity 2017 etc, and it throws an error due to missing reference#define AVPRO_PACKAGE_UNITYUI#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.EventSystems;using RenderHeads.Media.AVProVideo;using RenderHeads.Media.AVProVideo.Demos.UI;//-----------------------------------------------------------------------------// Copyright 2018-2021 RenderHeads Ltd.  All rights reserved.//-----------------------------------------------------------------------------namespace RenderHeads.Media.AVProVideo.Demos{	public class MediaPlayerUI : MonoBehaviour	{		[SerializeField] MediaPlayer _mediaPlayer = null;		[Header("Options")]		[SerializeField] float _keyVolumeDelta = 0.05f;		[SerializeField] float _jumpDeltaTime = 5f;		[SerializeField] bool _showOptions = true;		[SerializeField] bool _autoHide = true;		[SerializeField] float _userInactiveDuration = 1.5f;		[SerializeField] bool _useAudioFading = true;		[Header("Keyboard Controls")]		[SerializeField] bool _enableKeyboardControls = true;		[SerializeField] KeyCode KeyVolumeUp = KeyCode.UpArrow;		[SerializeField] KeyCode KeyVolumeDown = KeyCode.DownArrow;		[SerializeField] KeyCode KeyTogglePlayPause = KeyCode.Space;		[SerializeField] KeyCode KeyToggleMute = KeyCode.M;		[SerializeField] KeyCode KeyJumpForward = KeyCode.RightArrow;		[SerializeField] KeyCode KeyJumpBack = KeyCode.LeftArrow;		[Header("Optional Components")]		[SerializeField] OverlayManager _overlayManager = null;		[SerializeField] MediaPlayer _thumbnailMediaPlayer = null;		[SerializeField] RectTransform _timelineTip = null;		[Header("UI Components")]		[SerializeField] RectTransform _canvasTransform = null;		//[SerializeField] Image image = null;		[SerializeField] Slider _sliderTime = null;		[SerializeField] EventTrigger _videoTouch = null;		[SerializeField] CanvasGroup _controlsGroup = null;		[Header("UI Components (Optional)")]		[SerializeField] GameObject _liveItem = null;		[SerializeField] Text _textMediaName = null;		[SerializeField] Text _textTimeDuration = null;		[SerializeField] Slider _sliderVolume = null;		[SerializeField] Button _buttonPlayPause = null;		[SerializeField] Button _buttonVolume = null;		[SerializeField] Button _buttonSubtitles = null;		[SerializeField] Button _buttonOptions = null;		[SerializeField] Button _buttonTimeBack = null;		[SerializeField] Button _buttonTimeForward = null;		[SerializeField] RawImage _imageAudioSpectrum = null;		[SerializeField] GameObject _optionsMenuRoot = null;		[SerializeField] HorizontalSegmentsPrimitive _segmentsSeek = null;		[SerializeField] HorizontalSegmentsPrimitive _segmentsBuffered = null;		[SerializeField] HorizontalSegmentsPrimitive _segmentsProgress = null;		private bool _wasPlayingBeforeTimelineDrag;		private float _controlsFade = 1f;		private Material _playPauseMaterial;		private Material _volumeMaterial;		private Material _subtitlesMaterial;		private Material _optionsMaterial;		private Material _audioSpectrumMaterial;		private float[] _spectrumSamples = new float[128];		private float[] _spectrumSamplesSmooth = new float[128];		private float _maxValue = 1f;		private float _audioVolume = 1f;		private float _audioFade = 0f;		private bool _isAudioFadingUpToPlay = true;		private const float AudioFadeDuration = 0.25f;		private float _audioFadeTime = 0f;		private readonly LazyShaderProperty _propMorph = new LazyShaderProperty("_Morph");		private readonly LazyShaderProperty _propMute = new LazyShaderProperty("_Mute");		private readonly LazyShaderProperty _propVolume = new LazyShaderProperty("_Volume");		private readonly LazyShaderProperty _propSpectrum = new LazyShaderProperty("_Spectrum");		private readonly LazyShaderProperty _propSpectrumRange = new LazyShaderProperty("_SpectrumRange");		void Awake()		{#if UNITY_IOS || UNITY_ANDROID			Debug.Log("Setting Application.targetFrameRate to: " + Screen.currentResolution.refreshRate);			Application.targetFrameRate = Screen.currentResolution.refreshRate;#endif		}		void Start()		{			if (_mediaPlayer)			{				_audioVolume = _mediaPlayer.AudioVolume;				#if UNITY_ANDROID					// Disable screen sleep timeout if the video is set to auto-start					if (_mediaPlayer.AutoStart)					{						Screen.sleepTimeout = SleepTimeout.NeverSleep;					}				#endif			}			SetupPlayPauseButton();			SetupTimeBackForwardButtons();			SetupVolumeButton();			SetupSubtitlesButton();			SetupOptionsButton();			SetupAudioSpectrum();			CreateTimelineDragEvents();			CreateVideoTouchEvents();			CreateVolumeSliderEvents();			UpdateVolumeSlider();			BuildOptionsMenu();		}		private struct UserInteraction		{			public static float InactiveTime;			private static Vector3 _previousMousePos;			private static int _lastInputFrame;			public static bool IsUserInputThisFrame()			{				if (Time.frameCount == _lastInputFrame)				{					return true;				}				#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)				bool touchInput = (Input.touchSupported && Input.touchCount > 0);				bool mouseInput = (Input.mousePresent && (Input.mousePosition != _previousMousePos || Input.mouseScrollDelta != Vector2.zero || Input.GetMouseButton(0)));				if (touchInput || mouseInput)				{					_previousMousePos = Input.mousePosition;					_lastInputFrame = Time.frameCount;					return true;				}				return false;				#else				return true;				#endif			}		}		private Material DuplicateMaterialOnImage(Graphic image)		{			// Assign a copy of the material so we aren't modifying the material asset file			image.material = new Material(image.material);			return image.material;		}		private void SetupPlayPauseButton()		{			if (_buttonPlayPause)			{				_buttonPlayPause.onClick.AddListener(OnPlayPauseButtonPressed);				_playPauseMaterial = DuplicateMaterialOnImage(_buttonPlayPause.GetComponent<Image>());			}		}		private void SetupTimeBackForwardButtons()		{			if (_buttonTimeBack)			{				_buttonTimeBack.onClick.AddListener(OnPlayTimeBackButtonPressed);			}			if (_buttonTimeForward)			{				_buttonTimeForward.onClick.AddListener(OnPlayTimeForwardButtonPressed);			}		}		private void SetupVolumeButton()		{			if (_buttonVolume)			{				_buttonVolume.onClick.AddListener(OnVolumeButtonPressed);				_volumeMaterial = DuplicateMaterialOnImage(_buttonVolume.GetComponent<Image>());			}		}		private void SetupSubtitlesButton()		{			if (_buttonSubtitles)			{				_buttonSubtitles.onClick.AddListener(OnSubtitlesButtonPressed);				_subtitlesMaterial = DuplicateMaterialOnImage(_buttonSubtitles.GetComponent<Image>());			}		}		private void SetupOptionsButton()		{			if (_buttonOptions)			{				_buttonOptions.onClick.AddListener(OnOptionsButtonPressed);				_optionsMaterial = DuplicateMaterialOnImage(_buttonOptions.GetComponent<Image>());			}		}		private void SetupAudioSpectrum()		{			if (_imageAudioSpectrum)			{				_audioSpectrumMaterial = DuplicateMaterialOnImage(_imageAudioSpectrum);			}		}		private void OnPlayPauseButtonPressed()		{			TogglePlayPause();		}		private void OnPlayTimeBackButtonPressed()		{			SeekRelative(-_jumpDeltaTime);		}		private void OnPlayTimeForwardButtonPressed()		{			SeekRelative(_jumpDeltaTime);		}		private void OnVolumeButtonPressed()		{			ToggleMute();		}		private void OnSubtitlesButtonPressed()		{			ToggleSubtitles();		}		private void OnOptionsButtonPressed()		{			ToggleOptionsMenu();		}		private bool _isHoveringOverTimeline;		private void OnTimelineBeginHover(PointerEventData eventData)		{			if (eventData.pointerCurrentRaycast.gameObject != null)			{				_isHoveringOverTimeline = true;				_sliderTime.transform.localScale = new Vector3(1f, 2.5f, 1f);			}		}		private void OnTimelineEndHover(PointerEventData eventData)		{			_isHoveringOverTimeline = false;			_sliderTime.transform.localScale = new Vector3(1f, 1f, 1f);		}		private void CreateVideoTouchEvents()		{			EventTrigger.Entry entry = new EventTrigger.Entry();			entry.eventID = EventTriggerType.PointerUp;			entry.callback.AddListener((data) => { OnVideoPointerUp(); });			_videoTouch.triggers.Add(entry);		}		private void OnVideoPointerUp()		{			bool controlsMostlyVisible = (_controlsGroup.alpha >= 0.5f && _controlsGroup.gameObject.activeSelf);			if (controlsMostlyVisible)			{				TogglePlayPause();			}		}		void UpdateAudioFading()		{			// Increment fade timer			if (_audioFadeTime < AudioFadeDuration)			{				_audioFadeTime = Mathf.Clamp(_audioFadeTime + Time.deltaTime, 0f, AudioFadeDuration);			}			// Trigger pause when audio faded down			if (_audioFadeTime >= AudioFadeDuration)			{				if (!_isAudioFadingUpToPlay)				{					Pause(skipFeedback:true);				}			}			// Apply audio fade value			if (_mediaPlayer.Control != null && _mediaPlayer.Control.IsPlaying())			{				_audioFade = Mathf.Clamp01(_audioFadeTime / AudioFadeDuration);				if (!_isAudioFadingUpToPlay)				{					_audioFade = (1f - _audioFade);				}				ApplyAudioVolume();			}		}		public void TogglePlayPause()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				if (_useAudioFading && _mediaPlayer.Info.HasAudio())				{					if (_mediaPlayer.Control.IsPlaying())					{						if (_overlayManager)						{							_overlayManager.TriggerFeedback(OverlayManager.Feedback.Pause);						}						_isAudioFadingUpToPlay = false;					}					else					{						_isAudioFadingUpToPlay = true;						Play();					}					_audioFadeTime = 0f;				}				else				{					if (_mediaPlayer.Control.IsPlaying())					{						Pause();					}					else					{						Play();					}				}			}		}		private void Play()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				if (_overlayManager)				{					_overlayManager.TriggerFeedback(OverlayManager.Feedback.Play);				}				_mediaPlayer.Play();				#if UNITY_ANDROID					Screen.sleepTimeout = SleepTimeout.NeverSleep;				#endif			}		}		private void Pause(bool skipFeedback = false)		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				if (!skipFeedback)				{					if (_overlayManager)					{						_overlayManager.TriggerFeedback(OverlayManager.Feedback.Pause);					}				}				_mediaPlayer.Pause();				#if UNITY_ANDROID					Screen.sleepTimeout = SleepTimeout.SystemSetting;				#endif			}		}		public void SeekRelative(float deltaTime)		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				TimeRange timelineRange = GetTimelineRange();				double time = _mediaPlayer.Control.GetCurrentTime() + deltaTime;				time = System.Math.Max(time, timelineRange.startTime);				time = System.Math.Min(time, timelineRange.startTime + timelineRange.duration);				_mediaPlayer.Control.Seek(time);				if (_overlayManager)				{					_overlayManager.TriggerFeedback(deltaTime > 0f ? OverlayManager.Feedback.SeekForward : OverlayManager.Feedback.SeekBack);				}			}		}		public void ChangeAudioVolume(float delta)		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				// Change volume				_audioVolume = Mathf.Clamp01(_audioVolume + delta);				// Update the UI				UpdateVolumeSlider();				// Trigger the overlays				if (_overlayManager)				{					_overlayManager.TriggerFeedback(delta > 0f ? OverlayManager.Feedback.VolumeUp : OverlayManager.Feedback.VolumeDown);				}			}		}		public void ToggleMute()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				if (_mediaPlayer.AudioMuted)				{					MuteAudio(false);				}				else				{					MuteAudio(true);				}			}		}		private void MuteAudio(bool mute)		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				// Change mute				_mediaPlayer.AudioMuted = mute;				// Update the UI				// The UI element is constantly updated by the Update() method				// Trigger the overlays				if (_overlayManager)				{					_overlayManager.TriggerFeedback(mute ? OverlayManager.Feedback.VolumeMute : OverlayManager.Feedback.VolumeUp);				}			}		}		public void ToggleSubtitles()		{			if (_mediaPlayer && _mediaPlayer.TextTracks != null)			{				if (_mediaPlayer.TextTracks.GetTextTracks().Count > 0)				{					if (_mediaPlayer.TextTracks.GetActiveTextTrack() != null)					{						_mediaPlayer.TextTracks.SetActiveTextTrack(null);					}					else					{						// TODO: instead of activating the first one, base it on the language/track 						// selection stored in the MediaPlayerUI						_mediaPlayer.TextTracks.SetActiveTextTrack(_mediaPlayer.TextTracks.GetTextTracks()[0]);					}				}			}		}		private void ToggleOptionsMenu()		{			_showOptions = !_showOptions;			BuildOptionsMenu();		}		private void BuildOptionsMenu()		{			if (_optionsMenuRoot)			{				_optionsMenuRoot.SetActive(_showOptions);			}			// Temporary code for now disables to touch controls while the debug menu			// is shown, to stop it consuming mouse input for IMGUI			_videoTouch.enabled = !_showOptions;		}		private void CreateTimelineDragEvents()		{			EventTrigger trigger = _sliderTime.gameObject.GetComponent<EventTrigger>();			if (trigger != null)			{				EventTrigger.Entry entry = new EventTrigger.Entry();				entry.eventID = EventTriggerType.PointerDown;				entry.callback.AddListener((data) => { OnTimeSliderBeginDrag(); });				trigger.triggers.Add(entry);				entry = new EventTrigger.Entry();				entry.eventID = EventTriggerType.Drag;				entry.callback.AddListener((data) => { OnTimeSliderDrag(); });				trigger.triggers.Add(entry);				entry = new EventTrigger.Entry();				entry.eventID = EventTriggerType.PointerUp;				entry.callback.AddListener((data) => { OnTimeSliderEndDrag(); });				trigger.triggers.Add(entry);				entry = new EventTrigger.Entry();				entry.eventID = EventTriggerType.PointerEnter;				entry.callback.AddListener((data) => { OnTimelineBeginHover((PointerEventData)data); });				trigger.triggers.Add(entry);				entry = new EventTrigger.Entry();				entry.eventID = EventTriggerType.PointerExit;				entry.callback.AddListener((data) => { OnTimelineEndHover((PointerEventData)data); });				trigger.triggers.Add(entry);			}		}		private void CreateVolumeSliderEvents()		{			if (_sliderVolume != null)			{				EventTrigger trigger = _sliderVolume.gameObject.GetComponent<EventTrigger>();				if (trigger != null)				{					EventTrigger.Entry entry = new EventTrigger.Entry();					entry.eventID = EventTriggerType.PointerDown;					entry.callback.AddListener((data) => { OnVolumeSliderDrag(); });					trigger.triggers.Add(entry);					entry = new EventTrigger.Entry();					entry.eventID = EventTriggerType.Drag;					entry.callback.AddListener((data) => { OnVolumeSliderDrag(); });					trigger.triggers.Add(entry);				}			}		}		private void OnVolumeSliderDrag()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				_audioVolume = _sliderVolume.value;				ApplyAudioVolume();			}		}		private void ApplyAudioVolume()		{			if (_mediaPlayer)			{				_mediaPlayer.AudioVolume = (_audioVolume * _audioFade);			}		}		private void UpdateVolumeSlider()		{			if (_sliderVolume)			{				if (_mediaPlayer)				{					// TODO: remove this					/*if (mp.Control != null)					{						_sliderVolume.value = mp.Control.GetVolume();					}					else*/					{						_sliderVolume.value = _audioVolume;					}				}			}		}		private void UpdateAudioSpectrum()		{			bool showAudioSpectrum = false;#if !UNITY_IOS || UNITY_EDITOR			if (_mediaPlayer && _mediaPlayer.Control != null)			{				AudioSource audioSource = _mediaPlayer.AudioSource;				if (audioSource && _audioSpectrumMaterial)				{					showAudioSpectrum = true;					float maxFreq = (Helper.GetUnityAudioSampleRate() / 2);					// Frequencies over 18Khz generally aren't very interesting to visualise, so clamp the range					const float clampFreq = 18000f;					int sampleRange = Mathf.FloorToInt(Mathf.Clamp01(clampFreq / maxFreq) * _spectrumSamples.Length);					// Add new samples and smooth the samples over time					audioSource.GetSpectrumData(_spectrumSamples, 0, FFTWindow.BlackmanHarris);					// Find the maxValue sample for normalising with					float maxValue = -1.0f;					for (int i = 0; i < sampleRange; i++)					{						if (_spectrumSamples[i] > maxValue)						{							maxValue = _spectrumSamples[i];						}					}					// Chase maxValue to zero					_maxValue = Mathf.Lerp(_maxValue, 0.0f, Mathf.Clamp01(2.0f * Time.deltaTime));					// Update maxValue					_maxValue = Mathf.Max(_maxValue, maxValue);					if (_maxValue <= 0.01f)					{						_maxValue = 1f;					}					// Copy and smooth the spectrum values					for (int i = 0; i < sampleRange; i++)					{						float newSample = _spectrumSamples[i] / _maxValue;						_spectrumSamplesSmooth[i] = Mathf.Lerp(_spectrumSamplesSmooth[i], newSample, Mathf.Clamp01(15.0f * Time.deltaTime));					}					// Update shader					_audioSpectrumMaterial.SetFloatArray(_propSpectrum.Id, _spectrumSamplesSmooth);					_audioSpectrumMaterial.SetFloat(_propSpectrumRange.Id, (float)sampleRange);				}			}#endif			if (_imageAudioSpectrum)			{				_imageAudioSpectrum.gameObject.SetActive(showAudioSpectrum);			}		}		private void OnTimeSliderBeginDrag()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				_wasPlayingBeforeTimelineDrag = _mediaPlayer.Control.IsPlaying();				if (_wasPlayingBeforeTimelineDrag)				{					_mediaPlayer.Pause();				}				OnTimeSliderDrag();			}		}		private void OnTimeSliderDrag()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				TimeRange timelineRange = GetTimelineRange();				double time = timelineRange.startTime + (_sliderTime.value * timelineRange.duration);				_mediaPlayer.Control.Seek(time);				_isHoveringOverTimeline = true;			}		}		private void OnTimeSliderEndDrag()		{			if (_mediaPlayer && _mediaPlayer.Control != null)			{				if (_wasPlayingBeforeTimelineDrag)				{					_mediaPlayer.Play();					_wasPlayingBeforeTimelineDrag = false;				}			}		}		private TimeRange GetTimelineRange()		{			if (_mediaPlayer.Info != null)			{				return Helper.GetTimelineRange(_mediaPlayer.Info.GetDuration(), _mediaPlayer.Control.GetSeekableTimes());			}			return new TimeRange();		}		private bool CanHideControls()		{			bool result = true;			if (!_autoHide)			{				result = false;			}			#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)			else if (Input.mousePresent)			{				// Check whether the mouse cursor is over the controls, in which case we can't hide the UI				RectTransform rect = _controlsGroup.GetComponent<RectTransform>();				Vector2 canvasPos;				RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, null, out canvasPos);				Rect rr = RectTransformUtility.PixelAdjustRect(rect, null);				result = !rr.Contains(canvasPos);			}			#endif			return result;		}		private void UpdateControlsVisibility()		{			if (UserInteraction.IsUserInputThisFrame() || !CanHideControls())			{				UserInteraction.InactiveTime = 0f;				FadeUpControls();			}			else			{				UserInteraction.InactiveTime += Time.unscaledDeltaTime;				if (UserInteraction.InactiveTime >= _userInactiveDuration)				{					FadeDownControls();				}				else				{					FadeUpControls();				}			}		}		private void FadeUpControls()		{			if (!_controlsGroup.gameObject.activeSelf)			{				_controlsGroup.gameObject.SetActive(true);			}			_controlsFade = Mathf.Min(1f, _controlsFade + Time.deltaTime * 8f);			_controlsGroup.alpha = Mathf.Pow(_controlsFade, 5f);		}		private void FadeDownControls()		{			if (_controlsGroup.gameObject.activeSelf)			{				_controlsFade = Mathf.Max(0f, _controlsFade - Time.deltaTime * 3f);				_controlsGroup.alpha = Mathf.Pow(_controlsFade, 5f);				if (_controlsGroup.alpha <= 0f)				{					_controlsGroup.gameObject.SetActive(false);				}			}		}		void Update()		{			if (!_mediaPlayer) return;			UpdateControlsVisibility();			UpdateAudioFading();			UpdateAudioSpectrum();			if (_mediaPlayer.Info != null)			{				TimeRange timelineRange = GetTimelineRange();				// Update timeline hover popup				#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)				if (_timelineTip != null)				{					if (_isHoveringOverTimeline)					{						Vector2 canvasPos;						RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvasTransform, Input.mousePosition, null, out canvasPos);						_segmentsSeek.gameObject.SetActive(true);						_timelineTip.gameObject.SetActive(true);						Vector3 mousePos = _canvasTransform.TransformPoint(canvasPos);						_timelineTip.position = new Vector2(mousePos.x, _timelineTip.position.y);						if (UserInteraction.IsUserInputThisFrame())						{							// Work out position on the timeline							Bounds bounds = RectTransformUtility.CalculateRelativeRectTransformBounds(this._sliderTime.GetComponent<RectTransform>());							float x = Mathf.Clamp01((canvasPos.x - bounds.min.x) / bounds.size.x);														double time = (double)x * timelineRange.Duration;							// Seek to the new position							if (_thumbnailMediaPlayer != null && _thumbnailMediaPlayer.Control != null)							{								_thumbnailMediaPlayer.Control.SeekFast(time);							}							// Update time text							Text hoverText = _timelineTip.GetComponentInChildren<Text>();							if (hoverText != null)							{								time -= timelineRange.startTime;								time = System.Math.Max(time, 0.0);								time = System.Math.Min(time, timelineRange.Duration);								hoverText.text = Helper.GetTimeString(time, false);							}							{								// Update seek segment when hovering over timeline								if (_segmentsSeek != null)								{									float[] ranges = new float[2];									if (timelineRange.Duration > 0.0)									{										double t = ((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime) / timelineRange.duration);										ranges[1] = x;										ranges[0] = (float)t;									}									_segmentsSeek.Segments = ranges;								}							}						}					}					else					{						_timelineTip.gameObject.SetActive(false);						_segmentsSeek.gameObject.SetActive(false);					}				}				#endif				// Updated stalled display				if (_overlayManager)				{					_overlayManager.Reset();					if (_mediaPlayer.Info.IsPlaybackStalled())					{						_overlayManager.TriggerStalled();					}				}				// Update keyboard input				if (_enableKeyboardControls)				{					#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)					// Keyboard toggle play/pause					if (Input.GetKeyDown(KeyTogglePlayPause))					{						TogglePlayPause();					}					// Keyboard seek 5 seconds					if (Input.GetKeyDown(KeyJumpBack))					{						SeekRelative(-_jumpDeltaTime);					}					else if (Input.GetKeyDown(KeyJumpForward))					{						SeekRelative(_jumpDeltaTime);					}					// Keyboard control volume					if (Input.GetKeyDown(KeyVolumeUp))					{						ChangeAudioVolume(_keyVolumeDelta);					}					else if (Input.GetKeyDown(KeyVolumeDown))					{						ChangeAudioVolume(-_keyVolumeDelta);					}					// Keyboard toggle mute					if (Input.GetKeyDown(KeyToggleMute))					{						ToggleMute();					}					#endif				}				// Animation play/pause button				if (_playPauseMaterial != null)				{					float t = _playPauseMaterial.GetFloat(_propMorph.Id);					float d = 1f;					if (_mediaPlayer.Control.IsPlaying())					{						d = -1f;					}					t += d * Time.deltaTime * 6f;					t = Mathf.Clamp01(t);					_playPauseMaterial.SetFloat(_propMorph.Id, t);				}				// Animation volume/mute button				if (_volumeMaterial != null)				{					float t = _volumeMaterial.GetFloat(_propMute.Id);					float d = 1f;					if (!_mediaPlayer.AudioMuted)					{						d = -1f;					}					t += d * Time.deltaTime * 6f;					t = Mathf.Clamp01(t);					_volumeMaterial.SetFloat(_propMute.Id, t);					_volumeMaterial.SetFloat(_propVolume.Id, _audioVolume);				}				// Animation subtitles button				if (_subtitlesMaterial)				{					float t = _subtitlesMaterial.GetFloat(_propMorph.Id);					float d = 1f;					if (_mediaPlayer.TextTracks.GetActiveTextTrack() == null)					{						d = -1f;					}					t += d * Time.deltaTime * 6f;					t = Mathf.Clamp01(t);					_subtitlesMaterial.SetFloat(_propMorph.Id, t);				}				// Animation options button				if (_optionsMaterial)				{					float t = _optionsMaterial.GetFloat(_propMorph.Id);					float d = 1f;					if (!_showOptions)					{						d = -1f;					}					t += d * Time.deltaTime * 6f;					t = Mathf.Clamp01(t);					_optionsMaterial.SetFloat(_propMorph.Id, t);				}				// Update time/duration text display				if (_textTimeDuration)				{					string t1 = Helper.GetTimeString((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime), false);					string d1 = Helper.GetTimeString(timelineRange.duration, false);					_textTimeDuration.text = string.Format("{0} / {1}", t1, d1);				}				// Update volume slider				if (!_useAudioFading)				{					UpdateVolumeSlider();				}				// Update time slider position				if (_sliderTime && !_isHoveringOverTimeline)				{					double t = 0.0;					if (timelineRange.duration > 0.0)					{						t = ((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime) / timelineRange.duration);					} 					_sliderTime.value = Mathf.Clamp01((float)t);				}				// Update LIVE text visible				if (_liveItem)				{					_liveItem.SetActive(double.IsInfinity(_mediaPlayer.Info.GetDuration()));				}				// Update subtitle button visible				if (_buttonSubtitles)				{					_buttonSubtitles.gameObject.SetActive(_mediaPlayer.TextTracks.GetTextTracks().Count > 0);				}				// Update media name				if (_textMediaName)				{					#if MEDIA_NAME					string mediaName = string.Empty;					if (!string.IsNullOrEmpty(_mediaPlayer.VideoPath))					{						mediaName  = System.IO.Path.GetFileName(_mediaPlayer.VideoPath);						if (mediaName.Length > 26)						{							mediaName = mediaName.Substring(0, 26);						}					}					#endif					string resolutionName = string.Empty;					if (_mediaPlayer.Info.GetVideoWidth() > 0)					{						resolutionName = Helper.GetFriendlyResolutionName(_mediaPlayer.Info.GetVideoWidth(), _mediaPlayer.Info.GetVideoHeight(), _mediaPlayer.Info.GetVideoFrameRate());											}					#if MEDIA_NAME					_textMediaName.text = string.Format("{0} {1}", mediaName, resolutionName);					#else					_textMediaName.text = resolutionName;					#endif				}				// Update buffered segments				if (_segmentsBuffered)				{					TimeRanges times = _mediaPlayer.Control.GetBufferedTimes();					float[] ranges = null;					if (times.Count > 0 && timelineRange.duration > 0.0)					{						ranges = new float[times.Count * 2];						for (int i = 0; i < times.Count; i++)						{							ranges[i * 2 + 0] = Mathf.Max(0f, (float)((times[i].StartTime - timelineRange.startTime) / timelineRange.duration));							ranges[i * 2 + 1] = Mathf.Min(1f,(float)((times[i].EndTime - timelineRange.startTime) / timelineRange.duration));						}					}					_segmentsBuffered.Segments = ranges;				}				// Update progress segment				if (_segmentsProgress)				{					TimeRanges times = _mediaPlayer.Control.GetBufferedTimes();					float[] ranges = null;					if (times.Count > 0 && timelineRange.Duration > 0.0)					{						ranges = new float[2];						double x1 = (times.MinTime - timelineRange.startTime) / timelineRange.duration;						double x2 = ((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime) / timelineRange.duration);						ranges[0] = Mathf.Max(0f, (float)x1);						ranges[1] = Mathf.Min(1f, (float)x2);					}					_segmentsProgress.Segments = ranges;				}			}		}		void OnGUI()		{			// NOTE: These this IMGUI is just temporary until we implement the UI using uGUI			if (!_showOptions) return;			if (!_mediaPlayer || _mediaPlayer.Control == null) return;			GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(2f, 2f, 1f));			GUI.backgroundColor = Color.red;			GUILayout.BeginVertical(GUI.skin.box);			GUI.backgroundColor = Color.white;			GUILayout.Label("Duration " + _mediaPlayer.Info.GetDuration() + "s");			GUILayout.BeginHorizontal();			GUILayout.Label("States: ");			GUILayout.Toggle(_mediaPlayer.Control.HasMetaData(), "HasMetaData", GUI.skin.button);			GUILayout.Toggle(_mediaPlayer.Control.IsPaused(), "Paused", GUI.skin.button);			GUILayout.Toggle(_mediaPlayer.Control.IsPlaying(), "Playing", GUI.skin.button);			GUILayout.Toggle(_mediaPlayer.Control.IsBuffering(), "Buffering", GUI.skin.button);			GUILayout.Toggle(_mediaPlayer.Control.IsSeeking(), "Seeking", GUI.skin.button);			GUILayout.Toggle(_mediaPlayer.Control.IsFinished(), "Finished", GUI.skin.button);			GUILayout.EndHorizontal();			{				TimeRanges times = _mediaPlayer.Control.GetBufferedTimes();				if (times != null)				{					GUILayout.Label("Buffered Range " + times.MinTime + " - " + times.MaxTime);				}			}			{				TimeRanges times = _mediaPlayer.Control.GetSeekableTimes();				if (times != null)				{					GUILayout.Label("Seek Range " + times.MinTime + " - " + times.MaxTime);				}			}			{				GUILayout.Label("Video Tracks: " + _mediaPlayer.VideoTracks.GetVideoTracks().Count);				GUILayout.BeginVertical();				VideoTrack selectedTrack = null;				foreach (VideoTrack track in _mediaPlayer.VideoTracks.GetVideoTracks())				{					bool isSelected = (track == _mediaPlayer.VideoTracks.GetActiveVideoTrack());					if (isSelected) GUI.color= Color.green;					if (GUILayout.Button(track.DisplayName, GUILayout.ExpandWidth(false)))					{						selectedTrack = track;					}					if (isSelected) GUI.color= Color.white;				}				GUILayout.EndHorizontal();				if (selectedTrack != null)				{					_mediaPlayer.VideoTracks.SetActiveVideoTrack(selectedTrack);				}			}			{				GUILayout.Label("Audio Tracks: " + _mediaPlayer.AudioTracks.GetAudioTracks().Count);				GUILayout.BeginVertical();				AudioTrack selectedTrack = null;				foreach (AudioTrack track in _mediaPlayer.AudioTracks.GetAudioTracks())				{					bool isSelected = (track == _mediaPlayer.AudioTracks.GetActiveAudioTrack());					if (isSelected) GUI.color= Color.green;					if (GUILayout.Button(track.DisplayName, GUILayout.ExpandWidth(false)))					{						selectedTrack = track;					}					if (isSelected) GUI.color= Color.white;				}				GUILayout.EndHorizontal();				if (selectedTrack != null)				{					_mediaPlayer.AudioTracks.SetActiveAudioTrack(selectedTrack);				}			}			{				GUILayout.Label("Text Tracks: " + _mediaPlayer.TextTracks.GetTextTracks().Count);				GUILayout.BeginVertical();				TextTrack selectedTrack = null;				foreach (TextTrack track in _mediaPlayer.TextTracks.GetTextTracks())				{					bool isSelected = (track == _mediaPlayer.TextTracks.GetActiveTextTrack());					if (isSelected) GUI.color= Color.green;					if (GUILayout.Button(track.DisplayName, GUILayout.ExpandWidth(false)))					{						selectedTrack = track;					}					if (isSelected) GUI.color= Color.white;				}				GUILayout.EndHorizontal();				if (selectedTrack != null)				{					_mediaPlayer.TextTracks.SetActiveTextTrack(selectedTrack);				}			}			{				GUILayout.Label("FPS: " + _mediaPlayer.Info.GetVideoDisplayRate().ToString("F2"));			}#if (UNITY_STANDALONE_WIN)			if (_mediaPlayer.PlatformOptionsWindows.bufferedFrameSelection != BufferedFrameSelectionMode.None)			{				IBufferedDisplay bufferedDisplay = _mediaPlayer.BufferedDisplay;				if (bufferedDisplay != null)				{					BufferedFramesState state = bufferedDisplay.GetBufferedFramesState();					GUILayout.BeginHorizontal();					GUILayout.Label("Buffered Frames: " + state.bufferedFrameCount);					GUILayout.HorizontalSlider(state.bufferedFrameCount, 0f, 12f);					GUILayout.EndHorizontal();					GUILayout.BeginHorizontal();					GUILayout.Label("Free Frames: " + state.freeFrameCount);					GUILayout.HorizontalSlider(state.freeFrameCount, 0f, 12f);					GUILayout.EndHorizontal();					GUILayout.Label("Min Timstamp: " + state.minTimeStamp);					GUILayout.Label("Max Timstamp: " + state.maxTimeStamp);					GUILayout.Label("Display Timstamp: " + _mediaPlayer.TextureProducer.GetTextureTimeStamp());				}			}#endif			GUILayout.EndVertical();		}	}}#endif
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