| using System;using UnityEngine;using UnityEngine.UI;using UnityEngine.EventSystems; public class ExtendedButton_PointItem : Button{    public int index = 0;    public Action<int> onPointerEnter;    public override void OnPointerEnter(PointerEventData eventData)    {        base.OnPointerEnter(eventData);        onPointerEnter?.Invoke(index);    }}
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