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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using UnityAsync;
 
- using WaitUntil = UnityAsync.WaitUntil;
 
- using XCharts.Runtime;
 
- public class ZMJKLayer : MonoBehaviour
 
- {
 
-     public GameObject ZhaZhanItemOri;
 
-     public Transform itemContent;
 
-     public Text zhaZhanCount;
 
-     public GameObject gongChengPanel;
 
-     public Button closeButton;
 
-     public Text zhaZhanMingCheng;
 
-     public Text zhaQianShuiWei;
 
-     public Text zhaHouShuiWei;
 
-     public Text zhaMenKaiDu;
 
-     public Text guoZhaLiuLiang;
 
-     public Button byBtn;
 
-     public Button tkBtn;
 
-     public BarChart shuiweiChart;
 
-     public InputField _zmSearchInputField;
 
-     public List<ZhaZhanItem> currentZMDataList = new List<ZhaZhanItem>();
 
-     public GameObject targetObj;
 
-     public bool showGongPanel = false;
 
-     private Camera _camera;
 
-     public GameObject zhaMenIconOri;
 
-     public Transform zhaMenContent;
 
-     public List<ZhaMenIconCtrl> zhaMenIconList = new List<ZhaMenIconCtrl>();
 
-     
 
-     public GameObject byThreeLine;
 
-     public GameObject tkThreesLine;
 
-     private void Awake()
 
-     {
 
-         closeButton.onClick.AddListener(() =>
 
-         {
 
-             gongChengPanel.SetActive(false);
 
-             showGongPanel = false;
 
-         });
 
-         gongChengPanel.SetActive(false);
 
-         showGongPanel = false;
 
-     }
 
-     private void OnEnable()
 
-     {
 
-         _camera = CameraManager.instance.mainCamera;
 
-         StaticLod.instance.OnFoucusStatic(0);
 
-     }
 
-     // Start is called before the first frame update
 
-     async void Start()
 
-     {
 
-         InitFloorGateData();
 
-         _zmSearchInputField.onValueChanged.AddListener(SearchObsItem);
 
-         byBtn.onClick.AddListener(() =>
 
-         {
 
-             byBtn.GetComponent<CanvasGroup>().alpha = 1;
 
-             tkBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
 
-             StaticLod.instance.OnFoucusStatic("BuYuan");
 
-         });
 
-         tkBtn.onClick.AddListener(() =>
 
-         {
 
-             byBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
 
-             tkBtn.GetComponent<CanvasGroup>().alpha = 1f;
 
-             StaticLod.instance.OnFoucusStatic("TaoKou");
 
-         });
 
-     }
 
-     async Task InitFloorGateData()
 
-     {
 
-         await new WaitUntil(() => { return GlobalData.floorGateData.success; });
 
-         float[] byV3 = new float[GlobalData.floorGateData.buYuan.Length];
 
-         for (int i = 0; i < GlobalData.floorGateData.buYuan.Length; i++)
 
-         {
 
-             int tempIndex = i;
 
-             ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
 
-             tempItem.SetData(GlobalData.floorGateData.buYuan[tempIndex], $"补元-{tempIndex + 1}#闸门");
 
-             byV3[tempIndex] = GlobalData.floorGateData.buYuan[tempIndex].opening_degree;
 
-             //Debug.Log($"补元闸门-{tempIndex + 1}:{byV3[tempIndex]}");
 
-             tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
 
-             {
 
-                 OpenZhaMenInfoPanel(0, tempIndex, tempItem);
 
-             });
 
-             currentZMDataList.Add(tempItem);
 
-             ZhaMenIconCtrl tempIcon = Instantiate(zhaMenIconOri, zhaMenContent).GetComponent<ZhaMenIconCtrl>();
 
-             tempIcon.Init(GlobalData.floorGateData.buYuan[tempIndex], $"补元:-{tempIndex + 1}#闸门",
 
-                 StaticLod.instance.GetStaticObj($"BY_ZM_{tempIndex + 1:00}"),
 
-                 () =>
 
-                 {
 
-                     OpenZhaMenInfoPanel(0, tempIndex, tempItem);
 
-                 });
 
-             zhaMenIconList.Add(tempIcon);
 
-         }
 
-         ActionInstance._Instance.ModelAni_On?.Invoke(AniType.buYuan, byV3);
 
-         float[] tkV3 = new float[GlobalData.floorGateData.taoKou.Length];
 
-         for (int i = 0; i < GlobalData.floorGateData.taoKou.Length; i++)
 
-         {
 
-             int tempIndex = i;
 
-             ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
 
-             tempItem.SetData(GlobalData.floorGateData.taoKou[tempIndex], $"套口:{tempIndex + 1}#闸门");
 
-             tkV3[tempIndex] = GlobalData.floorGateData.taoKou[tempIndex].opening_degree;
 
-             tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
 
-             {
 
-                 OpenZhaMenInfoPanel(1, tempIndex, tempItem);
 
-             });
 
-             currentZMDataList.Add(tempItem);
 
-             
 
-             ZhaMenIconCtrl tempIcon = Instantiate(zhaMenIconOri, zhaMenContent).GetComponent<ZhaMenIconCtrl>();
 
-             tempIcon.Init(GlobalData.floorGateData.taoKou[tempIndex], $"套口:-{tempIndex + 1}#闸门",
 
-                 StaticLod.instance.GetStaticObj($"TK_ZM_{tempIndex + 1:00}"), () =>
 
-                 {
 
-                     OpenZhaMenInfoPanel(1, tempIndex, tempItem);
 
-                 });
 
-             zhaMenIconList.Add(tempIcon);
 
-         }
 
-         ActionInstance._Instance.ModelAni_On?.Invoke(AniType.taoKou, tkV3);
 
-         int totalCount = GlobalData.floorGateData.BuYuanTotalGates + GlobalData.floorGateData.TaoKouTotalGates;
 
-         zhaZhanCount.text = $"闸门列表 (<color=#FFFFFF>{totalCount}</color>)";
 
-         
 
-     }
 
-     public void OpenZhaMenInfoPanel(int type, int _index, ZhaZhanItem itemData)
 
-     {
 
-         string staticNameHead = type == 0 ? "BY_ZM_" : "TK_ZM_";
 
-         StaticLod.instance.OnFoucusStatic($"{staticNameHead}{_index + 1:00}");
 
-         targetObj = StaticLod.instance.GetStaticObj($"{staticNameHead}{_index + 1:00}");
 
-         gongChengPanel.SetActive(true);
 
-         showGongPanel = true;
 
-         zhaZhanMingCheng.text = itemData._name;
 
-         var floorGateData = type == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
 
-         zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>m</color></size>";
 
-         guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
 
-         if (type == 0)
 
-         {
 
-             string swUp = null;
 
-             string swDown = null;
 
-             string swUpName = "";
 
-             string swDownName = "";
 
-             for (int i = 0; i < GlobalData.swDatas.Count; i++)
 
-             {
 
-                 if (GlobalData.swDatas[i].stnm == "补元(闸上)")
 
-                 {
 
-                     swUp = GlobalData.swDatas[i].upz;
 
-                     swUpName = GlobalData.swDatas[i].stnm;
 
-                 }
 
-                 if (GlobalData.swDatas[i].stnm == "补元(闸下)")
 
-                 {
 
-                     swDown = GlobalData.swDatas[i].dwz;
 
-                     swDownName = GlobalData.swDatas[i].stnm;
 
-                 }
 
-             }
 
-             zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
 
-             zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
 
-         }
 
-         else
 
-         {
 
-             string swUp = null;
 
-             string swDown =null;
 
-             string swUpName="";
 
-             string swDownName="";
 
-             for (int i = 0; i < GlobalData.swDatas.Count; i++)
 
-             {
 
-                 if (GlobalData.swDatas[i].stnm == "套口(闸上)")
 
-                 {
 
-                     swUp = GlobalData.swDatas[i].upz;
 
-                     swUpName = GlobalData.swDatas[i].stnm;
 
-                 }
 
-                 if (GlobalData.swDatas[i].stnm == "套口(闸下)")
 
-                 {
 
-                     swDown = GlobalData.swDatas[i].dwz;
 
-                     swDownName = GlobalData.swDatas[i].stnm;
 
-                 }
 
-             }
 
-             zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
 
-             zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
 
-         }
 
-         //for (int i = 0; i < GlobalData.swDatas.Count; i++)
 
-         //{
 
-         //    Debug.Log("111111111111:" + GlobalData.swDatas[i].stnm);
 
-         //    Debug.Log("111111111111:" + GlobalData.swDatas[i].upz);
 
-         //    Debug.Log("111111111111:" + GlobalData.swDatas[i].dwz);
 
-         //}
 
-         var shuiweiData = type == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
 
-         var finalData = new CharData_water[shuiweiData.Length]; 
 
-         
 
-         for (int i = 0; i < shuiweiData.Length; i++)
 
-         {
 
-             finalData[i] = shuiweiData[shuiweiData.Length - 1 - i];
 
-         }
 
-         
 
-         XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
 
-         tempXaxis.data.Clear();
 
-         for (int i = 0; i < finalData.Length; i++)
 
-         {
 
-             tempXaxis.AddData(finalData[i].key);
 
-         }
 
-         var tempSeries = shuiweiChart.series;
 
-         tempSeries[0].serieName = "水位/m";
 
-         SerieData[] tempDatas = new SerieData[finalData.Length];
 
-         for (int i = 0; i < tempDatas.Length; i++)
 
-         {
 
-             tempDatas[i] = new SerieData();
 
-             tempDatas[i].data = new List<double>();
 
-             tempDatas[i].data.Add(i);
 
-             string value = finalData[i].value;
 
-             if (finalData[i].value == "-") {
 
-                 value = "-1";
 
-             }
 
-             tempDatas[i].data.Add(float.Parse(value));
 
-         }
 
-         tempSeries[0].data.Clear();
 
-         tempSeries[0].data.AddRange(tempDatas);
 
-         
 
-         if (type == 0)
 
-         {
 
-             byThreeLine.gameObject.SetActive(true);
 
-             tkThreesLine.gameObject.SetActive(false);
 
-         }
 
-         else
 
-         {
 
-             byThreeLine.gameObject.SetActive(false);
 
-             tkThreesLine.gameObject.SetActive(true);
 
-         }
 
-         
 
-     }
 
-     public void SearchObsItem(string s_name)
 
-     {
 
-         if (s_name.Equals(""))
 
-         {
 
-             for (int i = 0; i < currentZMDataList.Count; i++)
 
-             {
 
-                 currentZMDataList[i].gameObject.SetActive(true);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             for (int i = 0; i < currentZMDataList.Count; i++)
 
-             {
 
-                 currentZMDataList[i].gameObject.SetActive(currentZMDataList[i]._name.Contains(s_name));
 
-             }
 
-         }
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         if (showGongPanel)
 
-         {
 
-             if (targetObj != null)
 
-             {
 
-                 if (IsObjectInCameraView(targetObj.transform, _camera))
 
-                 {
 
-                     gongChengPanel.transform.position = _camera.WorldToScreenPoint(targetObj.transform.position);
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     bool IsObjectInCameraView(Transform objectTransform, Camera camera)
 
-     {
 
-         Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
 
-         return objectScreenPosition.z > 0 &&
 
-                objectScreenPosition.x > 0 &&
 
-                objectScreenPosition.x < Screen.width &&
 
-                objectScreenPosition.y > 0 &&
 
-                objectScreenPosition.y < Screen.height;
 
-     }
 
- }
 
 
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