| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using UnityEngine;namespace WebGLSupport.Detail{    public class RebuildChecker    {        IInputField input;        string beforeString;        int beforeCaretPosition;        int beforeSelectionFocusPosition;        int beforeSelectionAnchorPosition;        //Vector2 anchoredPosition;        public RebuildChecker(IInputField input)        {            this.input = input;        }        public bool NeedRebuild(bool debug = false)        {            var res = false;            // any not same            if (beforeString != input.text)            {                if(debug) Debug.Log(string.Format("beforeString : {0} != {1}", beforeString, input.text));                beforeString = input.text;                res = true;            }            if (beforeCaretPosition != input.caretPosition)            {                if (debug) Debug.Log(string.Format("beforeCaretPosition : {0} != {1}", beforeCaretPosition, input.caretPosition));                beforeCaretPosition = input.caretPosition;                res = true;            }            if (beforeSelectionFocusPosition != input.selectionFocusPosition)            {                if (debug) Debug.Log(string.Format("beforeSelectionFocusPosition : {0} != {1}", beforeSelectionFocusPosition, input.selectionFocusPosition));                beforeSelectionFocusPosition = input.selectionFocusPosition;                res = true;            }            if (beforeSelectionAnchorPosition != input.selectionAnchorPosition)            {                if (debug) Debug.Log(string.Format("beforeSelectionAnchorPosition : {0} != {1}", beforeSelectionAnchorPosition, input.selectionAnchorPosition));                beforeSelectionAnchorPosition = input.selectionAnchorPosition;                res = true;            }            //if (anchoredPosition != input.TextComponentRectTransform().anchoredPosition)            //{            //    if (debug) Debug.Log(string.Format("anchoredPosition : {0} != {1}", anchoredPosition, input.TextComponentRectTransform().anchoredPosition));            //    anchoredPosition = input.TextComponentRectTransform().anchoredPosition;            //    res = true;            //}            return res;        }    }}
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