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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// The x axis in cartesian(rectangular) coordinate.
 
-     /// ||直角坐标系 grid 中的 x 轴。
 
-     /// </summary>
 
-     [System.Serializable]
 
-     [RequireChartComponent(typeof(GridCoord))]
 
-     [ComponentHandler(typeof(XAxisHander), true)]
 
-     public class XAxis : Axis
 
-     {
 
-         public override void SetDefaultValue()
 
-         {
 
-             m_Show = true;
 
-             m_Type = AxisType.Category;
 
-             m_Min = 0;
 
-             m_Max = 0;
 
-             m_SplitNumber = 0;
 
-             m_BoundaryGap = true;
 
-             m_Position = AxisPosition.Bottom;
 
-             m_Offset = 0;
 
-             m_Data = new List<string>() { "x1", "x2", "x3", "x4", "x5" };
 
-             m_Icons = new List<Sprite>(5);
 
-             splitLine.show = false;
 
-             splitLine.lineStyle.type = LineStyle.Type.None;
 
-             axisLabel.textLimit.enable = true;
 
-         }
 
-     }
 
- }
 
 
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