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							- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// The style of border.
 
-     /// ||边框样式。
 
-     /// </summary>
 
-     [System.Serializable]
 
-     [Since("v3.10.0")]
 
-     public class BorderStyle : ChildComponent
 
-     {
 
-         [SerializeField] private bool m_Show = false;
 
-         [SerializeField] private float m_BorderWidth;
 
-         [SerializeField] private Color32 m_BorderColor;
 
-         [SerializeField] private bool m_RoundedCorner = true;
 
-         [SerializeField] private float[] m_CornerRadius = new float[] { 0, 0, 0, 0 };
 
-         /// <summary>
 
-         /// whether the border is visible.
 
-         /// ||是否显示边框。
 
-         /// </summary>
 
-         public bool show
 
-         {
 
-             get { return m_Show; }
 
-             set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the width of border.
 
-         /// ||边框宽度。
 
-         /// </summary>
 
-         public float borderWidth
 
-         {
 
-             get { return m_BorderWidth; }
 
-             set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// the color of border.
 
-         /// ||边框颜色。
 
-         /// </summary>
 
-         public Color32 borderColor
 
-         {
 
-             get { return m_BorderColor; }
 
-             set { if (PropertyUtil.SetColor(ref m_BorderColor, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// whether the border is rounded corner.
 
-         /// ||是否显示圆角。
 
-         /// </summary>
 
-         public bool roundedCorner
 
-         {
 
-             get { return m_RoundedCorner; }
 
-             set { if (PropertyUtil.SetStruct(ref m_RoundedCorner, value)) SetAllDirty(); }
 
-         }
 
-         /// <summary>
 
-         /// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, 
 
-         /// upper right, bottom right and bottom left)). When is set to (1,1,1,1), all corners are rounded.
 
-         /// ||圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。当为(1,1,1,1)时为全圆角。
 
-         /// </summary>
 
-         public float[] cornerRadius
 
-         {
 
-             get { return m_CornerRadius; }
 
-             set { if (PropertyUtil.SetClass(ref m_CornerRadius, value)) SetAllDirty(); }
 
-         }
 
-         public float GetRuntimeBorderWidth()
 
-         {
 
-             return m_Show ? m_BorderWidth : 0;
 
-         }
 
-         public Color32 GetRuntimeBorderColor()
 
-         {
 
-             return m_Show ? m_BorderColor : ColorUtil.clearColor32;
 
-         }
 
-         public float[] GetRuntimeCornerRadius()
 
-         {
 
-             return m_Show && roundedCorner ? m_CornerRadius : null;
 
-         }
 
-     }
 
- }
 
 
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