GraphicsSettings.asset 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!30 &1
  4. GraphicsSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 14
  7. m_Deferred:
  8. m_Mode: 1
  9. m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
  10. m_DeferredReflections:
  11. m_Mode: 1
  12. m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
  13. m_ScreenSpaceShadows:
  14. m_Mode: 1
  15. m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
  16. m_LegacyDeferred:
  17. m_Mode: 1
  18. m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
  19. m_DepthNormals:
  20. m_Mode: 1
  21. m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
  22. m_MotionVectors:
  23. m_Mode: 1
  24. m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
  25. m_LightHalo:
  26. m_Mode: 1
  27. m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
  28. m_LensFlare:
  29. m_Mode: 1
  30. m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
  31. m_VideoShadersIncludeMode: 2
  32. m_AlwaysIncludedShaders:
  33. - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
  34. - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
  35. - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
  36. - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
  37. - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
  38. - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
  39. - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
  40. - {fileID: 4800000, guid: d77b1b12549bb444486235d5a3ad0683, type: 3}
  41. - {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0}
  42. - {fileID: 4800000, guid: aa0d36280e2f1fc47963e05bb4868e76, type: 3}
  43. m_PreloadedShaders: []
  44. m_PreloadShadersBatchTimeLimit: -1
  45. m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  46. m_CustomRenderPipeline: {fileID: 0}
  47. m_TransparencySortMode: 0
  48. m_TransparencySortAxis: {x: 0, y: 0, z: 1}
  49. m_DefaultRenderingPath: 1
  50. m_DefaultMobileRenderingPath: 1
  51. m_TierSettings:
  52. - serializedVersion: 5
  53. m_BuildTarget: 13
  54. m_Tier: 2
  55. m_Settings:
  56. standardShaderQuality: 2
  57. renderingPath: 3
  58. hdrMode: 1
  59. realtimeGICPUUsage: 25
  60. useReflectionProbeBoxProjection: 1
  61. useReflectionProbeBlending: 1
  62. useHDR: 1
  63. useDetailNormalMap: 1
  64. useCascadedShadowMaps: 1
  65. prefer32BitShadowMaps: 0
  66. enableLPPV: 1
  67. useDitherMaskForAlphaBlendedShadows: 1
  68. m_Automatic: 0
  69. - serializedVersion: 5
  70. m_BuildTarget: 13
  71. m_Tier: 1
  72. m_Settings:
  73. standardShaderQuality: 2
  74. renderingPath: 3
  75. hdrMode: 1
  76. realtimeGICPUUsage: 25
  77. useReflectionProbeBoxProjection: 1
  78. useReflectionProbeBlending: 1
  79. useHDR: 1
  80. useDetailNormalMap: 0
  81. useCascadedShadowMaps: 1
  82. prefer32BitShadowMaps: 0
  83. enableLPPV: 1
  84. useDitherMaskForAlphaBlendedShadows: 1
  85. m_Automatic: 0
  86. - serializedVersion: 5
  87. m_BuildTarget: 13
  88. m_Tier: 0
  89. m_Settings:
  90. standardShaderQuality: 2
  91. renderingPath: 3
  92. hdrMode: 1
  93. realtimeGICPUUsage: 25
  94. useReflectionProbeBoxProjection: 1
  95. useReflectionProbeBlending: 1
  96. useHDR: 1
  97. useDetailNormalMap: 1
  98. useCascadedShadowMaps: 1
  99. prefer32BitShadowMaps: 0
  100. enableLPPV: 1
  101. useDitherMaskForAlphaBlendedShadows: 1
  102. m_Automatic: 0
  103. m_LightmapStripping: 0
  104. m_FogStripping: 0
  105. m_InstancingStripping: 0
  106. m_LightmapKeepPlain: 1
  107. m_LightmapKeepDirCombined: 1
  108. m_LightmapKeepDynamicPlain: 1
  109. m_LightmapKeepDynamicDirCombined: 1
  110. m_LightmapKeepShadowMask: 1
  111. m_LightmapKeepSubtractive: 1
  112. m_FogKeepLinear: 1
  113. m_FogKeepExp: 1
  114. m_FogKeepExp2: 1
  115. m_AlbedoSwatchInfos: []
  116. m_LightsUseLinearIntensity: 0
  117. m_LightsUseColorTemperature: 0
  118. m_DefaultRenderingLayerMask: 1
  119. m_LogWhenShaderIsCompiled: 0
  120. m_SRPDefaultSettings: {}
  121. m_CameraRelativeLightCulling: 0
  122. m_CameraRelativeShadowCulling: 0