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							- Shader "AVProVideo/Lit/Transparent Diffuse (texture+color+fog+packed alpha)" 
 
- {
 
- 	Properties
 
- 	{
 
- 		_Color("Main Color", Color) = (1,1,1,1)
 
- 		_MainTex("Base (RGB)", 2D) = "black" {}
 
- 		_ChromaTex("Chroma", 2D) = "black" {}
 
- 		[KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
 
- 		[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
 
- 		[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
 
- 	}
 
- 	SubShader
 
- 	{
 
- 		Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
 
- 		LOD 200
 
- 		ZWrite Off
 
- 		Blend SrcAlpha OneMinusSrcAlpha
 
- 		Cull Off
 
- 		CGPROGRAM
 
- 		#pragma surface surf Lambert vertex:VertexFunction alpha
 
- 		// TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
 
- 		#pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
 
- 		#pragma multi_compile __ APPLY_GAMMA
 
- 		#pragma multi_compile __ USE_YPCBCR
 
- 		#include "AVProVideo.cginc"
 
- 		uniform sampler2D _MainTex;
 
- 		uniform float4 _MainTex_ST;
 
- 		uniform float4 _MainTex_TexelSize;
 
- #if USE_YPCBCR
 
- 		uniform sampler2D _ChromaTex;
 
- 		uniform float4x4 _YpCbCrTransform;
 
- #endif
 
- 		uniform fixed4 _Color;
 
- 		struct Input 
 
- 		{
 
- 			float4 texcoords;
 
- 		};
 
- 		void VertexFunction(inout appdata_full v, out Input o)
 
- 		{
 
- 			UNITY_INITIALIZE_OUTPUT(Input, o);
 
- 			o.texcoords = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, v.texcoord, _MainTex_ST.y < 0.0);
 
- 		}
 
- 		void surf(Input IN, inout SurfaceOutput o) 
 
- 		{
 
- 				fixed4 col;
 
- #if USE_YPCBCR
 
- 				col = SampleYpCbCr(_MainTex, _ChromaTex, IN.texcoords.xy, _YpCbCrTransform);
 
- #else
 
- 				col = SampleRGBA(_MainTex, IN.texcoords.xy);
 
- #endif
 
- #if ALPHAPACK_TOP_BOTTOM | ALPHAPACK_LEFT_RIGHT
 
- 				col.a = SamplePackedAlpha(_MainTex, IN.texcoords.zw);
 
- #endif
 
- 				col *= _Color;
 
- 				o.Albedo = col.rgb;
 
- 				o.Alpha = col.a;
 
- 		}
 
- 		ENDCG
 
- 	}
 
- 	Fallback "Legacy Shaders/Transparent/VertexLit"
 
- }
 
 
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