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							- Shader "AVProVideo/Skybox/3x2 Cube"
 
- {
 
- 	Properties
 
- 	{
 
- 		_Tint ("Tint Color", Color) = (.5, .5, .5, .5)
 
- 		[Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0
 
- 		_Rotation ("Rotation", Range(0, 360)) = 0
 
- 		[NoScaleOffset] _MainTex ("MainTex (HDR)", 2D) = "grey" { }
 
- 		[NoScaleOffset] _ChromaTex ("Chroma", 2D) = "grey" { }
 
- 		[KeywordEnum(None, Top_Bottom, Left_Right, Custom_UV)] Stereo ("Stereo Mode", Float) = 0
 
- 		[Toggle(STEREO_DEBUG)] _StereoDebug ("Stereo Debug Tinting", Float) = 0
 
- 		[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
 
- 		[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
 
- 	}
 
- 	SubShader
 
- 	{
 
- 		Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" }
 
- 		Cull Off ZWrite Off
 
- 		CGINCLUDE
 
- 		// TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
 
- 		#pragma multi_compile MONOSCOPIC STEREO_TOP_BOTTOM STEREO_LEFT_RIGHT STEREO_CUSTOM_UV
 
- 		#pragma multi_compile FORCEEYE_NONE FORCEEYE_LEFT FORCEEYE_RIGHT
 
- 		#pragma multi_compile __ STEREO_DEBUG
 
- 		#pragma multi_compile __ APPLY_GAMMA
 
- 		#pragma multi_compile __ USE_YPCBCR
 
- 		#include "UnityCG.cginc"
 
- 		#include "AVProVideo.cginc"
 
- 		half4 _Tint;
 
- 		half _Exposure;
 
- 		float _Rotation;
 
- 		sampler2D _MainTex;
 
- 		float4 _MainTex_TexelSize;
 
- 		half4 _MainTex_HDR;
 
- 		float4 _MainTex_ST;
 
- #if USE_YPCBCR
 
- 		sampler2D _ChromaTex;
 
- 		float4x4 _YpCbCrTransform;
 
- #endif
 
- 		float3 RotateAroundYInDegrees (float3 vertex, float degrees)
 
- 		{
 
- 			const float CONST_PI = 3.14159265359f;
 
- 			float alpha = degrees * CONST_PI / 180.0;
 
- 			float sina, cosa;
 
- 			sincos(alpha, sina, cosa);
 
- 			float2x2 m = float2x2(cosa, -sina, sina, cosa);
 
- 			return float3(mul(m, vertex.xz), vertex.y).xzy;
 
- 		}
 
- 		struct appdata_t {
 
- 			float4 vertex : POSITION;
 
- 			float2 texcoord : TEXCOORD0;
 
- #ifdef UNITY_STEREO_INSTANCING_ENABLED
 
- 			UNITY_VERTEX_INPUT_INSTANCE_ID
 
- #endif
 
- 		};
 
- 		
 
- 		struct v2f {
 
- 			float4 vertex : SV_POSITION;
 
- 			float2 texcoord : TEXCOORD0;
 
- #ifdef UNITY_STEREO_INSTANCING_ENABLED
 
- 			UNITY_VERTEX_OUTPUT_STEREO
 
- #endif
 
- #if STEREO_TOP_BOTTOM | STEREO_LEFT_RIGHT
 
- 	#if STEREO_DEBUG
 
- 			float4 tint : COLOR;
 
- 	#endif
 
- #endif
 
- 		};
 
- 		static const float onehalf = 1.0 / 2.0;
 
- 		static const float onethird = 1.0 / 3.0;
 
- 		static const float twothird = 2.0 / 3.0;
 
- 		static const float exp_coeff = 1.01;
 
- 		static const float2 face_scale = float2(onethird, onehalf);
 
- 		v2f sb_vert(appdata_t v, float2 face_offset)
 
- 		{
 
- 			v2f o;
 
- #ifdef UNITY_STEREO_INSTANCING_ENABLED
 
- 			UNITY_SETUP_INSTANCE_ID(v);
 
- 			UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
 
- #endif
 
- 			float3 rotated = RotateAroundYInDegrees(v.vertex, _Rotation);
 
- 			o.vertex = XFormObjectToClip(float4(rotated, 0.0));
 
- 			// Remap texcoords for the cubemap face with the offset passed in.
 
- 			float2 t = _MainTex_TexelSize.wz * face_scale;
 
- 			float2 p = (floor((t * exp_coeff) - t) / t) * 0.5;
 
- 			float2 hp = p * 0.5;
 
- 			float2 of = face_offset + hp;
 
- 			float2 s = face_scale - p;
 
- 			float2 uv = v.texcoord * s + of;
 
- 			o.texcoord = TRANSFORM_TEX(uv, _MainTex);
 
- #if STEREO_TOP_BOTTOM | STEREO_LEFT_RIGHT
 
- 			float4 scaleOffset = GetStereoScaleOffset(IsStereoEyeLeft(), _MainTex_ST.y < 0.0);
 
- 			o.texcoord *= scaleOffset.xy;
 
- 			o.texcoord += scaleOffset.zw;
 
- 			#if STEREO_DEBUG
 
- 			o.tint = GetStereoDebugTint(IsStereoEyeLeft());
 
- 			#endif
 
- #endif
 
- 			return o;
 
- 		}
 
- 		half4 frag(v2f i) : SV_Target
 
- 		{
 
- 			half4 tex;
 
- #if USE_YPCBCR
 
- 			tex = SampleYpCbCr(_MainTex, _ChromaTex, i.texcoord, _YpCbCrTransform);
 
- #else
 
- 			tex = SampleRGBA(_MainTex, i.texcoord);
 
- #endif
 
- 			half3 c = tex.rgb;
 
- 			//c = DecodeHDR(tex, _MainTex_HDR);
 
- 			//c = c * _Tint.rgb * unity_ColorSpaceDouble.rgb;
 
- 			c *= _Exposure;
 
- #if STEREO_TOP_BOTTOM | STEREO_LEFT_RIGHT
 
- 	#if STEREO_DEBUG
 
- 			c *= i.tint;
 
- 	#endif
 
- #endif
 
- 			return half4(c, 1.0);
 
- 		}
 
- 		ENDCG
 
- 		Pass	// Front
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				return sb_vert(v, float2(onethird, 0));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 		
 
- 		Pass	// Back
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				return sb_vert(v, float2(twothird, 0));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 		
 
- 		Pass	// Right
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				return sb_vert(v, float2(0, onehalf));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 		
 
- 		Pass	// Left
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				return sb_vert(v, float2(onethird, onehalf));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 		
 
- 		Pass	// Top
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				return sb_vert(v, float2(twothird, onehalf));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 		
 
- 		Pass	// Bottom
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#pragma target 2.0
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				return sb_vert(v, float2(0, 0));
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 	}
 
- }
 
 
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