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							- using System;
 
- using System.Collections;
 
- using System.Text;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System.IO;
 
- using UnityEditor;
 
- public class ProFlareExporter {
 
- 	public static string animCurveExport(AnimationCurve curve){
 
- 		string curveString = "{";
 
- 		int keyCount = 0;
 
- 		foreach(Keyframe key in curve.keys){
 
- 			curveString = curveString+"\"key"+keyCount+"\": {\"time\":"+key.time+",\"value\":"+key.value+",\"in\":"+key.inTangent+",\"out\":"+key.outTangent+",\"tangentMode\":"+key.tangentMode+"}";
 
- 		
 
- 			keyCount++;
 
- 			if(keyCount != curve.keys.Length)
 
- 				curveString = curveString+",";
 
- 		}
 
- 		curveString = curveString+"}";
 
- 		return curveString;
 
- 	}
 
- 	// Use this for initialization
 
- 	public static void ExportFlare (ProFlare flare) {
 
- 		Debug.Log ("Export Flare");
 
- 		string fileName = "Assets/ProFlares/ExportedFlares/"+flare.gameObject.name+".txt";
 
- 		if (File.Exists(fileName))
 
- 		{
 
- 			Debug.Log(fileName+" already exists.");
 
- 			//return;
 
- 		}
 
- 		var sr = File.CreateText(fileName);
 
- 		sr.WriteLine ("{");
 
- 		sr.WriteLine ("\"meta\": {");
 
- 		//sr.WriteLine ("	\"frame\": {\"x\":768,\"y\":512,\"w\":256,\"h\":256},");
 
- 		sr.WriteLine ("	\"GlobalScale\": {0},",flare.GlobalScale);
 
- 		sr.WriteLine ("	\"MultiplyScaleByTransformScale\": {0},",boolToString(flare.MultiplyScaleByTransformScale));
 
- 		sr.WriteLine ("	\"GlobalBrightness\": {0},",flare.GlobalBrightness);
 
- 		sr.WriteLine ("	\"GlobalTintColor\": {\"r\":"+flare.GlobalTintColor.r+",\"g\":"+flare.GlobalTintColor.g+",\"b\":"+flare.GlobalTintColor.b+",\"a\":"+flare.GlobalTintColor.a+"},");
 
- 	
 
- 		sr.WriteLine ("	\"useMaxDistance\": {0},",boolToString(flare.useMaxDistance));
 
- 		sr.WriteLine ("	\"useDistanceScale\": {0},",boolToString(flare.useDistanceScale));
 
- 		sr.WriteLine ("	\"useDistanceFade\": {0},",boolToString(flare.useDistanceFade));
 
- 		sr.WriteLine ("	\"GlobalMaxDistance\": {0},",flare.GlobalMaxDistance);
 
- //		//Angle Culling Properties
 
- 		sr.WriteLine ("	\"UseAngleLimit\": {0},",boolToString(flare.UseAngleLimit));
 
- 		sr.WriteLine ("	\"maxAngle\": {0},",flare.maxAngle);
 
- 		sr.WriteLine ("	\"UseAngleScale\": {0},",boolToString(flare.UseAngleScale));
 
- 		sr.WriteLine ("	\"UseAngleBrightness\": {0},",boolToString(flare.UseAngleBrightness));
 
- 		sr.WriteLine ("	\"UseAngleCurve\": {0},",boolToString(flare.UseAngleCurve));
 
- 		sr.WriteLine ("	\"AngleCurve\": {0},",ProFlareExporter.animCurveExport(flare.AngleCurve));
 
- //		//Occlusion Properties
 
- //		public LayerMask mask = 1;
 
- /////////////////////////////		sr.WriteLine ("	\"mask\": {0},",(int)flare.mask);
 
- 		//		public bool RaycastPhysics;
 
- 		sr.WriteLine ("	\"RaycastPhysics\": {0},",boolToString(flare.RaycastPhysics));
 
- 		sr.WriteLine ("	\"OffScreenFadeDist\": {0},",flare.OffScreenFadeDist);
 
- //		
 
- //		//Dynamic Edge Properties
 
- 		sr.WriteLine ("	\"useDynamicEdgeBoost\": {0},",boolToString(flare.useDynamicEdgeBoost));
 
- 		sr.WriteLine ("	\"DynamicEdgeBoost\": {0},",flare.DynamicEdgeBoost);
 
- 		sr.WriteLine ("	\"DynamicEdgeBrightness\": {0},",flare.DynamicEdgeBrightness);
 
- 		sr.WriteLine ("	\"DynamicEdgeRange\": {0},",flare.DynamicEdgeRange);
 
- 		sr.WriteLine ("	\"DynamicEdgeBias\": {0},",flare.DynamicEdgeBias); 
 
- 		sr.WriteLine ("	\"DynamicEdgeCurve\": {0},",ProFlareExporter.animCurveExport(flare.DynamicEdgeCurve));
 
- //		//Dynamic Center Properties
 
- 		sr.WriteLine ("	\"useDynamicCenterBoost\": {0},",boolToString(flare.useDynamicCenterBoost)); 
 
- 		sr.WriteLine ("	\"DynamicCenterBoost\": {0},",flare.DynamicCenterBoost); 
 
- 		sr.WriteLine ("	\"DynamicCenterBrightness\": {0},",flare.DynamicCenterBrightness); 
 
- 		sr.WriteLine ("	\"DynamicCenterRange\": {0},",flare.DynamicCenterRange); 
 
- 		sr.WriteLine ("	\"DynamicCenterBias\": {0},",flare.DynamicCenterBias); 
 
- //		public bool neverCull;
 
- 		sr.WriteLine ("	\"neverCull\": {0},",boolToString(flare.neverCull)); 
 
- 		sr.WriteLine ("	\"Elements\": {");
 
- 		int count = 0;
 
- 		foreach (ProFlareElement element in flare.Elements) {
 
- 			sr.WriteLine ("		\"Element"+count+"\": {");
 
- 			sr.WriteLine ("			\"Editing\": {0},",boolToString(element.Editing));
 
- 			sr.WriteLine ("			\"Visible\": {0},",boolToString(element.Visible));
 
- //			//Element's texture index inside the texture atlas.
 
- //			public int elementTextureID;
 
- 			sr.WriteLine ("			\"elementTextureID\": {0},",element.elementTextureID);
 
- //			
 
- //			//Elements Sprite name from the texture atlas, this isn't checked at runtime. Its only used to help stop flares breaking when the atlas changes.
 
- //			public string SpriteName;
 
- 			sr.WriteLine ("			\"Brightness\": {0},",element.Brightness);
 
- 			sr.WriteLine ("			\"Scale\": {0},",element.Scale);
 
- 			sr.WriteLine ("			\"ScaleRandom\": {0},",element.ScaleRandom);
 
- 			sr.WriteLine ("			\"ScaleFinal\": {0},",element.ScaleFinal);
 
- 			sr.WriteLine ("			\"RandomColorAmount\": {\"r\":"+element.RandomColorAmount.x+",\"g\":"+element.RandomColorAmount.y+",\"b\":"+element.RandomColorAmount.z+",\"a\":"+element.RandomColorAmount.w+"},");
 
- //			//Element OffSet Properties
 
- 			sr.WriteLine ("			\"position\": {0},",element.position);
 
- 			sr.WriteLine ("			\"useRangeOffset\": {0},",boolToString(element.useRangeOffset));
 
- 			sr.WriteLine ("			\"SubElementPositionRange_Min\": {0},",element.SubElementPositionRange_Min);
 
- 			sr.WriteLine ("			\"SubElementPositionRange_Max\": {0},",element.SubElementPositionRange_Max);
 
- 			sr.WriteLine ("			\"SubElementAngleRange_Min\": {0},",element.SubElementAngleRange_Min);
 
- 			sr.WriteLine ("			\"SubElementAngleRange_Max\": {0},",element.SubElementAngleRange_Max);
 
- 			sr.WriteLine ("			\"OffsetPosition\": {\"r\":"+element.OffsetPosition.x+",\"g\":"+element.OffsetPosition.y+",\"b\":"+element.OffsetPosition.z+"},");
 
- 			sr.WriteLine ("			\"Anamorphic\": {\"r\":"+element.Anamorphic.x+",\"g\":"+element.Anamorphic.y+",\"b\":"+element.Anamorphic.z+"},");
 
- 			sr.WriteLine ("			\"OffsetPostion\": {\"r\":"+element.OffsetPostion.x+",\"g\":"+element.OffsetPostion.y+",\"b\":"+element.OffsetPostion.z+"},");
 
- //			//Element Rotation Properties
 
- 			sr.WriteLine ("			\"angle\": {0},",element.angle);
 
- 			sr.WriteLine ("			\"useRandomAngle\": {0},",boolToString(element.useRandomAngle));
 
- 			sr.WriteLine ("			\"useStarRotation\": {0},",boolToString(element.useStarRotation));
 
- 			sr.WriteLine ("			\"AngleRandom_Min\": {0},",element.AngleRandom_Min);
 
- 			sr.WriteLine ("			\"AngleRandom_Max\": {0},",element.AngleRandom_Max);
 
- 			sr.WriteLine ("			\"OrientToSource\": {0},",boolToString(element.OrientToSource));
 
- 			sr.WriteLine ("			\"rotateToFlare\": {0},",boolToString(element.rotateToFlare));
 
- 			sr.WriteLine ("			\"rotationSpeed\": {0},",element.rotationSpeed);
 
- 			sr.WriteLine ("			\"rotationOverTime\": {0},",element.rotationOverTime);
 
- //			//Colour Properties,
 
- 			sr.WriteLine ("			\"useColorRange\": {0},",boolToString(element.useColorRange));
 
- 			sr.WriteLine ("			\"ElementFinalColor\": {\"r\":"+element.ElementFinalColor.r+",\"g\":"+element.ElementFinalColor.g+",\"b\":"+element.ElementFinalColor.b+",\"a\":"+element.ElementFinalColor.a+"},");
 
- 			sr.WriteLine ("			\"ElementTint\": {\"r\":"+element.ElementTint.r+",\"g\":"+element.ElementTint.g+",\"b\":"+element.ElementTint.b+",\"a\":"+element.ElementTint.a+"},");
 
- 			sr.WriteLine ("			\"SubElementColor_Start\": {\"r\":"+element.SubElementColor_Start.r+",\"g\":"+element.SubElementColor_Start.g+",\"b\":"+element.SubElementColor_Start.b+",\"a\":"+element.SubElementColor_Start.a+"},");
 
- 			sr.WriteLine ("			\"SubElementColor_End\": {\"r\":"+element.SubElementColor_End.r+",\"g\":"+element.SubElementColor_End.g+",\"b\":"+element.SubElementColor_End.b+",\"a\":"+element.SubElementColor_End.a+"},");
 
- 			sr.WriteLine ("			\"useScaleCurve\": {0},",boolToString(element.useScaleCurve));
 
- 			sr.WriteLine ("			\"ScaleCurve\": {0},",ProFlareExporter.animCurveExport(element.ScaleCurve));
 
- //			//Override Properties
 
- 			sr.WriteLine ("			\"OverrideDynamicEdgeBoost\": {0},",boolToString(element.OverrideDynamicEdgeBoost));
 
- 			sr.WriteLine ("			\"DynamicEdgeBoostOverride\": {0},",element.DynamicEdgeBoostOverride);
 
- 			sr.WriteLine ("			\"OverrideDynamicCenterBoost\": {0},",boolToString(element.OverrideDynamicCenterBoost));
 
- 			sr.WriteLine ("			\"DynamicCenterBoostOverride\": {0},",element.DynamicCenterBoostOverride);
 
- 			sr.WriteLine ("			\"OverrideDynamicEdgeBrightness\": {0},",boolToString(element.OverrideDynamicEdgeBrightness));
 
- 			sr.WriteLine ("			\"DynamicEdgeBrightnessOverride\": {0},",element.DynamicEdgeBrightnessOverride);
 
- 			sr.WriteLine ("			\"OverrideDynamicCenterBrightness\": {0},",boolToString(element.OverrideDynamicCenterBrightness));
 
- 			sr.WriteLine ("			\"DynamicCenterBrightnessOverride\": {0},",element.DynamicCenterBrightnessOverride);
 
- 			if(element.subElements.Count > 0){
 
- 				sr.WriteLine ("			\"subElements\": {");
 
- 				int count2 = 0;
 
- 				foreach (SubElement subElement in element.subElements) {
 
- 					sr.WriteLine ("				\"subElement"+count2+"\": {");
 
- 					
 
- 					sr.WriteLine ("					\"color\": {\"r\":"+subElement.color.r+",\"g\":"+subElement.color.g+",\"b\":"+subElement.color.b+",\"a\":"+subElement.color.a+"},");
 
- 					sr.WriteLine ("					\"position\": {0},",subElement.position);
 
- 					sr.WriteLine ("					\"offset\": {\"r\":"+subElement.color.r+",\"g\":"+subElement.color.g+",\"b\":"+subElement.color.b+"},");
 
- 					sr.WriteLine ("					\"angle\": {0},",subElement.angle);
 
- 					sr.WriteLine ("					\"scale\": {0},",subElement.scale);
 
- 					sr.WriteLine ("					\"random\": {0},",subElement.random);
 
- 					sr.WriteLine ("					\"random2\": {0},",subElement.random2);
 
- 					sr.WriteLine ("					\"RandomScaleSeed\": {0},",subElement.RandomScaleSeed);
 
- 					sr.WriteLine ("					\"RandomColorSeedR\": {0},",subElement.RandomColorSeedR);
 
- 					sr.WriteLine ("					\"RandomColorSeedG\": {0},",subElement.RandomColorSeedG);
 
- 					sr.WriteLine ("					\"RandomColorSeedB\": {0},",subElement.RandomColorSeedB);
 
- 					sr.WriteLine ("					\"RandomColorSeedA\": {0}",subElement.RandomColorSeedA);
 
- 					count2++;
 
- 					if(count2 == element.subElements.Count)
 
- 						sr.WriteLine ("				}");
 
- 					else
 
- 						sr.WriteLine ("				},");
 
- 				}
 
- 				sr.WriteLine ("			},");
 
- 			}
 
- 			sr.WriteLine ("			\"EditDynamicTriggering\": {0},",boolToString(element.EditDynamicTriggering));
 
- 			sr.WriteLine ("			\"EditOcclusion\": {0},",boolToString(element.EditOcclusion));
 
- 			sr.WriteLine ("			\"ElementSetting\": {0},",boolToString(element.ElementSetting));
 
- 			sr.WriteLine ("			\"OffsetSetting\": {0},",boolToString(element.OffsetSetting));
 
- 			sr.WriteLine ("			\"ColorSetting\": {0},",boolToString(element.ColorSetting));
 
- 			sr.WriteLine ("			\"ScaleSetting\": {0},",boolToString(element.ScaleSetting));
 
- 			sr.WriteLine ("			\"RotationSetting\": {0},",boolToString(element.RotationSetting));
 
- 			sr.WriteLine ("			\"OverrideSetting\": {0},",boolToString(element.OverrideSetting));
 
- 			sr.WriteLine ("			\"type\": \"{0}\"",(int)element.type);
 
- 			sr.WriteLine ("			\"size\": {\"x\":"+element.size.x+",\"y\":"+element.size.y+"},");
 
- 			sr.WriteLine ("			\"SpriteName\": \"{0}\"",element.SpriteName);
 
- 			count++;
 
- 			if(count == flare.Elements.Count)
 
- 				sr.WriteLine ("		}");
 
- 			else
 
- 				sr.WriteLine ("		},");
 
- 		}
 
- 		sr.WriteLine ("	}");
 
- 		sr.WriteLine ("}");
 
- 		sr.WriteLine ("}");
 
- 		sr.Close();
 
- 		EditorUtility.SetDirty (flare);
 
- 	}
 
- 	static string boolToString(bool _bool){
 
- 		if (_bool)
 
- 			return "1";
 
- 		else
 
- 			return "0";
 
- 	}
 
- }
 
 
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