| 1234567891011121314151617181920212223242526272829 | #if UNITY_EDITORusing UnityEngine;#endifnamespace UnityAsync{	public struct WaitForFrames : IAwaitInstruction	{		readonly int finishFrame;		bool IAwaitInstruction.IsCompleted() => finishFrame <= AsyncManager.CurrentFrameCount;				/// <summary>		/// Waits for the specified number of frames to pass before continuing.		/// </summary>		public WaitForFrames(int count)		{			#if UNITY_EDITOR			if(count <= 0)			{				count = 1;				Debug.LogError($"{nameof(count)} should be greater than 0. This check will only appear in edit mode.");			}			#endif						finishFrame = AsyncManager.CurrentFrameCount + count;		}	}}
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