| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343 | 
							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace CalmWater
 
- {
 
- [ExecuteInEditMode]
 
- [RequireComponent(typeof(MeshRenderer))]
 
- public class MirrorReflection : MonoBehaviour
 
- {
 
- 	//private RenderTexture rt;
 
- 	public LayerMask reflectionMask = -1;
 
- 	private enum QualityLevels
 
- 	{
 
- 		High = 1,
 
- 		Medium = 2,
 
- 		Low = 4,
 
- 		VeryLow = 8
 
- 	};
 
- 	[SerializeField]
 
- 	private QualityLevels Quality = QualityLevels.Medium;
 
- 	[Tooltip("Color used instead of skybox if you choose to not render it.")]
 
- 	public Color clearColor = Color.grey;
 
- 	public bool reflectSkybox = true;
 
- 	public bool m_DisablePixelLights = false;
 
- 	[Tooltip("You won't be able to select objects in the scene when thi is active.")]
 
- 	public bool UpdateSceneView = true;
 
- 	public float clipPlaneOffset = 0.07F;
 
- 	private String reflectionSampler = "_ReflectionTex";
 
- 	Vector3 m_Oldpos;
 
- 	Camera m_ReflectionCamera;
 
- 	Material m_SharedMaterial;
 
- 	Dictionary<Camera, bool> m_HelperCameras;
 
- 	void OnEnable(){
 
- 		gameObject.layer = LayerMask.NameToLayer ("Water");
 
- 		setMaterial();
 
- 	}
 
- 	void OnDisable()
 
- 	{
 
- 		if(m_ReflectionCamera != null)
 
- 		{
 
- 			DestroyImmediate (m_ReflectionCamera);
 
- 		}
 
- 	}
 
- 	void Start()
 
- 	{
 
- 		gameObject.layer = LayerMask.NameToLayer ("Water");
 
- 		setMaterial ();
 
- 	}
 
- 	public void setMaterial()
 
- 	{
 
- 		m_SharedMaterial = GetComponent<Renderer>().sharedMaterial;
 
- 	}
 
- 	Camera CreateReflectionCameraFor(Camera cam)
 
- 	{
 
- 		String reflName = gameObject.name + "Reflection" + cam.name;
 
- 		GameObject go = GameObject.Find(reflName);
 
- 		if (!go)
 
- 		{
 
- 			go = new GameObject(reflName, typeof(Camera));
 
- 			go.hideFlags = HideFlags.HideAndDontSave;
 
- 		}
 
- 		if (!go.GetComponent(typeof(Camera)))
 
- 		{
 
- 			go.AddComponent(typeof(Camera));
 
- 		}
 
- 		Camera reflectCamera = go.GetComponent<Camera>();
 
- 		reflectCamera.backgroundColor = clearColor;
 
- 		reflectCamera.clearFlags 	= reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
 
- 		SetStandardCameraParameter(reflectCamera, reflectionMask);
 
- 		if (!reflectCamera.targetTexture)
 
- 		{
 
- 			reflectCamera.targetTexture = CreateTextureFor(cam);
 
- 		}
 
- 		return reflectCamera;
 
- 	}
 
- 	void SetStandardCameraParameter(Camera cam, LayerMask mask)
 
- 	{
 
- 		cam.cullingMask 		= mask & ~(1 << LayerMask.NameToLayer("Water"));
 
- 		cam.backgroundColor 	= Color.black;
 
- 		cam.enabled 			= false;
 
- 	}
 
- 	RenderTexture CreateTextureFor(Camera cam)
 
- 	{
 
- 		int rtW = Mathf.FloorToInt(cam.pixelWidth / (int)Quality);
 
- 		int rtH = Mathf.FloorToInt(cam.pixelHeight / (int)Quality);
 
- 		RenderTexture rt = new RenderTexture(rtW,rtH, 24);
 
- 		rt.hideFlags = HideFlags.DontSave;
 
- 		return rt;
 
- 	}
 
- 	public void RenderHelpCameras(Camera currentCam)
 
- 	{
 
- 		if (null == m_HelperCameras)
 
- 		{
 
- 			m_HelperCameras = new Dictionary<Camera, bool>();
 
- 		}
 
- 		if (!m_HelperCameras.ContainsKey(currentCam))
 
- 		{
 
- 			m_HelperCameras.Add(currentCam, false);
 
- 		}
 
- 		if (m_HelperCameras[currentCam] && !UpdateSceneView)
 
- 		{
 
- 			return;
 
- 		}
 
- 		if (!m_ReflectionCamera)
 
- 		{
 
- 			m_ReflectionCamera = CreateReflectionCameraFor(currentCam);
 
- 		}
 
- 		RenderReflectionFor(currentCam, m_ReflectionCamera);
 
- 		m_HelperCameras[currentCam] = true;
 
- 	}
 
- 	public void LateUpdate()
 
- 	{
 
- 		if (null != m_HelperCameras)
 
- 		{
 
- 			m_HelperCameras.Clear();
 
- 		}
 
- 	}
 
- 	public void WaterTileBeingRendered(Transform tr, Camera currentCam)
 
- 	{
 
- 		RenderHelpCameras(currentCam);
 
- 		if (m_ReflectionCamera && m_SharedMaterial)
 
- 		{
 
- 			m_SharedMaterial.SetTexture(reflectionSampler, m_ReflectionCamera.targetTexture);
 
- 		}
 
- 	}
 
- 	public void OnWillRenderObject()
 
- 	{
 
- 		WaterTileBeingRendered(transform, Camera.current);
 
- 	}
 
- 	void RenderReflectionFor(Camera cam, Camera reflectCamera)
 
- 	{
 
- 		if (!reflectCamera)
 
- 		{
 
- 			return;
 
- 		}
 
- 		if (m_SharedMaterial && !m_SharedMaterial.HasProperty(reflectionSampler))
 
- 		{
 
- 			return;
 
- 		}
 
- 		#if UNITY_EDITOR
 
- 		int rtW = Mathf.FloorToInt(cam.pixelWidth / (int)Quality);
 
- 		int rtH = Mathf.FloorToInt(cam.pixelHeight / (int)Quality);
 
- 		if (reflectCamera.targetTexture.width != rtW || reflectCamera.targetTexture.width != rtH) 
 
- 		{
 
- 			DestroyImmediate (reflectCamera.targetTexture);
 
- 			reflectCamera.targetTexture = CreateTextureFor (cam);
 
- 		}
 
- 		#endif
 
- 		// Optionally disable pixel lights for reflection
 
- 		int oldPixelLightCount = QualitySettings.pixelLightCount;
 
- 		if (m_DisablePixelLights) 
 
- 		{
 
- 			QualitySettings.pixelLightCount = 0;
 
- 		}
 
- 		reflectCamera.cullingMask = reflectionMask & ~(1 << LayerMask.NameToLayer("Water"));
 
- 		//reflectCamera.cullingMask = ~(1<<4) & reflectionMask.value; // never render water layer
 
- 		SaneCameraSettings(reflectCamera);
 
- 		reflectCamera.backgroundColor = clearColor;
 
- 		reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
 
- 		if (reflectSkybox)
 
- 		{
 
- 			if (cam.gameObject.GetComponent(typeof(Skybox)))
 
- 			{
 
- 				Skybox sb = (Skybox)reflectCamera.gameObject.GetComponent(typeof(Skybox));
 
- 				if (!sb)
 
- 				{
 
- 					sb = (Skybox)reflectCamera.gameObject.AddComponent(typeof(Skybox));
 
- 				}
 
- 				sb.material = ((Skybox)cam.GetComponent(typeof(Skybox))).material;
 
- 			}
 
- 		}
 
- 		GL.invertCulling = true;
 
- 		Transform reflectiveSurface = transform; //waterHeight;
 
- 		Vector3 eulerA = cam.transform.eulerAngles;
 
- 		reflectCamera.transform.eulerAngles = new Vector3(-eulerA.x, eulerA.y, eulerA.z);
 
- 		reflectCamera.transform.position = cam.transform.position;
 
- 		Vector3 pos = reflectiveSurface.transform.position;
 
- 		pos.y = reflectiveSurface.position.y;
 
- 		Vector3 normal = reflectiveSurface.transform.up;
 
- 		float d = -Vector3.Dot(normal, pos) - clipPlaneOffset;
 
- 		Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d);
 
- 		Matrix4x4 reflection = Matrix4x4.zero;
 
- 		reflection = CalculateReflectionMatrix(reflection, reflectionPlane);
 
- 		m_Oldpos = cam.transform.position;
 
- 		Vector3 newpos = reflection.MultiplyPoint(m_Oldpos);
 
- 		reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection;
 
- 		Vector4 clipPlane = CameraSpacePlane(reflectCamera, pos, normal, 1.0f);
 
- 		Matrix4x4 projection = cam.projectionMatrix;
 
- 		projection = CalculateObliqueMatrix(projection, clipPlane);
 
- 		reflectCamera.projectionMatrix = projection;
 
- 		reflectCamera.transform.position = newpos;
 
- 		Vector3 euler = cam.transform.eulerAngles;
 
- 		reflectCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z);
 
- 		reflectCamera.Render();
 
- 		GL.invertCulling = false;
 
- 		// Restore pixel light count
 
- 		if (m_DisablePixelLights) 
 
- 		{
 
- 			QualitySettings.pixelLightCount = oldPixelLightCount;
 
- 		}
 
- 	}
 
- 	void SaneCameraSettings(Camera helperCam)
 
- 	{
 
- 		helperCam.depthTextureMode 	= DepthTextureMode.None;
 
- 		helperCam.backgroundColor 	= Color.black;
 
- 		helperCam.clearFlags 		= CameraClearFlags.SolidColor;
 
- 		helperCam.renderingPath 	= RenderingPath.Forward;
 
- 	}
 
- 	static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
 
- 	{
 
- 		Vector4 q = projection.inverse * new Vector4(
 
- 			Sgn(clipPlane.x),
 
- 			Sgn(clipPlane.y),
 
- 			1.0F,
 
- 			1.0F
 
- 		);
 
- 		Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
 
- 		// third row = clip plane - fourth row
 
- 		projection[2] = c.x - projection[3];
 
- 		projection[6] = c.y - projection[7];
 
- 		projection[10] = c.z - projection[11];
 
- 		projection[14] = c.w - projection[15];
 
- 		return projection;
 
- 	}
 
- 	static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane)
 
- 	{
 
- 		reflectionMat.m00 = (1.0F - 2.0F * plane[0] * plane[0]);
 
- 		reflectionMat.m01 = (- 2.0F * plane[0] * plane[1]);
 
- 		reflectionMat.m02 = (- 2.0F * plane[0] * plane[2]);
 
- 		reflectionMat.m03 = (- 2.0F * plane[3] * plane[0]);
 
- 		reflectionMat.m10 = (- 2.0F * plane[1] * plane[0]);
 
- 		reflectionMat.m11 = (1.0F - 2.0F * plane[1] * plane[1]);
 
- 		reflectionMat.m12 = (- 2.0F * plane[1] * plane[2]);
 
- 		reflectionMat.m13 = (- 2.0F * plane[3] * plane[1]);
 
- 		reflectionMat.m20 = (- 2.0F * plane[2] * plane[0]);
 
- 		reflectionMat.m21 = (- 2.0F * plane[2] * plane[1]);
 
- 		reflectionMat.m22 = (1.0F - 2.0F * plane[2] * plane[2]);
 
- 		reflectionMat.m23 = (- 2.0F * plane[3] * plane[2]);
 
- 		reflectionMat.m30 = 0.0F;
 
- 		reflectionMat.m31 = 0.0F;
 
- 		reflectionMat.m32 = 0.0F;
 
- 		reflectionMat.m33 = 1.0F;
 
- 		return reflectionMat;
 
- 	}
 
- 	static float Sgn(float a)
 
- 	{
 
- 		if (a > 0.0F)
 
- 		{
 
- 			return 1.0F;
 
- 		}
 
- 		if (a < 0.0F)
 
- 		{
 
- 			return -1.0F;
 
- 		}
 
- 		return 0.0F;
 
- 	}
 
- 	Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
 
- 	{
 
- 		Vector3 offsetPos = pos + normal * clipPlaneOffset;
 
- 		Matrix4x4 m = cam.worldToCameraMatrix;
 
- 		Vector3 cpos = m.MultiplyPoint(offsetPos);
 
- 		Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign;
 
- 		return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal));
 
- 	}
 
- }
 
- }
 
 
  |