- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class Temp3D : MonoBehaviour
 
- {
 
-     public GameObject[] layer;
 
-     public void ChangeLayer(int index) {
 
-         for (int i = 0; i < layer.Length; i++) {
 
-             layer[i].gameObject.SetActive(false);
 
-         }
 
-         layer[index].gameObject.SetActive(true);
 
-     }
 
- }
 
 
  |