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							- <?xml version="1.0"?>
 
- <doc>
 
-     <assembly>
 
-         <name>DOTweenPro</name>
 
-     </assembly>
 
-     <members>
 
-         <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">
 
-             <summary>
 
-             Restarts the tween
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
 
-             <summary>
 
-             Restarts the tween
 
-             </summary>
 
-             <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
 
-             Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
 
-         </member>
 
-         <member name="T:DG.Tweening.DOTweenPath">
 
-             <summary>
 
-             Attach this to a GameObject to create and assign a path to it
 
-             </summary>
 
-         </member>
 
-         <member name="E:DG.Tweening.DOTweenPath.OnReset">
 
-             <summary>Used internally by the editor</summary>
 
-         </member>
 
-         <member name="M:DG.Tweening.DOTweenPath.DORestart">
 
-             <summary>
 
-             Restarts the tween
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
 
-             <summary>
 
-             Restarts the tween
 
-             </summary>
 
-             <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
 
-             Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
 
-         </member>
 
-         <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPause(System.Single)">
 
-             <summary>
 
-             Sends the tween to the given time then pauses it
 
-             </summary>
 
-             <param name="time">Time to send the tween to</param>
 
-         </member>
 
-         <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPlay(System.Single)">
 
-             <summary>
 
-             Sends the tween to the given time then plays it
 
-             </summary>
 
-             <param name="time">Time to send the tween to</param>
 
-         </member>
 
-         <member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)">
 
-             <summary>
 
-             Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
 
-             </summary>
 
-         </member>
 
-         <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
 
-             <summary>
 
-             Returns a list of points that are used to draw the path inside the editor,
 
-             or NULL if the path hasn't been initialized yet or if its tween has been killed
 
-             </summary>
 
-         </member>
 
-         <member name="T:DG.Tweening.Plugins.SpiralPlugin">
 
-             <summary>
 
-             Tweens a Vector3 along a spiral.
 
-             EndValue represents the direction of the spiral
 
-             </summary>
 
-         </member>
 
-         <member name="T:DG.Tweening.SpiralMode">
 
-             <summary>
 
-             Spiral tween mode
 
-             </summary>
 
-         </member>
 
-         <member name="F:DG.Tweening.SpiralMode.Expand">
 
-             <summary>The spiral motion will expand outwards for the whole the tween</summary>
 
-         </member>
 
-         <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
 
-             <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
 
-         </member>
 
-     </members>
 
- </doc>
 
 
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