ZMJKLayer.cs 4.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityAsync;
  8. using WaitUntil = UnityAsync.WaitUntil;
  9. using XCharts.Runtime;
  10. public class ZMJKLayer : MonoBehaviour
  11. {
  12. public GameObject ZhaZhanItemOri;
  13. public Transform itemContent;
  14. public Text zhaZhanCount;
  15. public GameObject gongChengPanel;
  16. public Button closeButton;
  17. public Text zhaZhanMingCheng;
  18. public Text zhaQianShuiWei;
  19. public Text zhaHouShuiWei;
  20. public Text zhaMenKaiDu;
  21. public Text guoZhaLiuLiang;
  22. public BarChart shuiweiChart;
  23. public InputField _zmSearchInputField;
  24. public List<ZhaZhanItem> currentZMDataList = new List<ZhaZhanItem>();
  25. private void Awake()
  26. {
  27. closeButton.onClick.AddListener(() =>
  28. {
  29. gongChengPanel.SetActive(false);
  30. });
  31. gongChengPanel.SetActive(false);
  32. }
  33. private void OnEnable()
  34. {
  35. StaticLod.instance.OnFoucusStatic(0);
  36. }
  37. // Start is called before the first frame update
  38. async void Start()
  39. {
  40. InitFloorGateData();
  41. _zmSearchInputField.onValueChanged.AddListener(SearchObsItem);
  42. }
  43. async Task InitFloorGateData() {
  44. await new WaitUntil(() =>
  45. {
  46. return GlobalData.floorGateData.success;
  47. });
  48. for (int i = 0; i < GlobalData.floorGateData.BuYuan.FloodGates.Length; i++)
  49. {
  50. int tempIndex = i;
  51. ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
  52. tempItem.SetData(GlobalData.floorGateData.BuYuan.FloodGates[tempIndex], $"补元闸门-{tempIndex + 1}");
  53. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  54. {
  55. StaticLod.instance.OnFoucusStatic($"BY_ZM_{tempIndex+1:00}");
  56. gongChengPanel.SetActive(true);
  57. zhaZhanMingCheng.text = tempItem._name;
  58. zhaMenKaiDu.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentOpening*100.0f:0.00}<size=14><color=#A5BFE2>%</color></size>";
  59. guoZhaLiuLiang.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  60. //zhaQianShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
  61. //zhaHouShuiWei.text = $"{GlobalData.floorGateData.BuYuan.FloodGates[tempIndex]} <size=14><color=#A5BFE2>m</color></size>";
  62. //shuiweiChart todo
  63. });
  64. currentZMDataList.Add(tempItem);
  65. }
  66. for (int i = 0; i < GlobalData.floorGateData.TaoKou.FloodGates.Length; i++)
  67. {
  68. int tempIndex = i;
  69. ZhaZhanItem tempItem = Instantiate(ZhaZhanItemOri, itemContent).GetComponent<ZhaZhanItem>();
  70. tempItem.SetData(GlobalData.floorGateData.TaoKou.FloodGates[tempIndex], $"套口闸门-{tempIndex + 1}");
  71. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  72. {
  73. StaticLod.instance.OnFoucusStatic($"TK_ZM_{tempIndex+1:00}");
  74. gongChengPanel.SetActive(true);
  75. zhaZhanMingCheng.text = tempItem._name;
  76. zhaMenKaiDu.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentOpening*100.0f:0.00}<size=14><color=#A5BFE2>%</color></size>";
  77. guoZhaLiuLiang.text = $"{GlobalData.floorGateData.TaoKou.FloodGates[tempIndex].CurrentFlow}<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  78. });
  79. currentZMDataList.Add(tempItem);
  80. }
  81. int totalCount = GlobalData.floorGateData.BuYuanTotalGates + GlobalData.floorGateData.TaoKouTotalGates;
  82. zhaZhanCount.text = $"闸门列表 (<color=#FFFFFF>{totalCount}</color>)";
  83. }
  84. public void SearchObsItem(string s_name)
  85. {
  86. if (s_name.Equals(""))
  87. {
  88. for (int i = 0; i < currentZMDataList.Count; i++)
  89. {
  90. currentZMDataList[i].gameObject.SetActive(true);
  91. }
  92. }
  93. else
  94. {
  95. for (int i = 0; i < currentZMDataList.Count; i++)
  96. {
  97. currentZMDataList[i].gameObject.SetActive(currentZMDataList[i]._name.Contains(s_name));
  98. }
  99. }
  100. }
  101. // Update is called once per frame
  102. void Update()
  103. {
  104. }
  105. }