| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465 | #if !(UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS)using UnityEngine;//-----------------------------------------------------------------------------// Copyright 2015-2022 RenderHeads Ltd.  All rights reserved.//-----------------------------------------------------------------------------namespace RenderHeads.Media.AVProVideo{	public partial class MediaPlayer : MonoBehaviour	{#region Application Focus and Pausing#if !UNITY_EDITOR		void OnApplicationFocus(bool focusStatus)		{#if !(UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)//			Debug.Log("OnApplicationFocus: focusStatus: " + focusStatus);			if (focusStatus && (isActiveAndEnabled && enabled))			{				if (Control != null && _wasPlayingOnPause)				{					_wasPlayingOnPause = false;					Control.Play();					Helper.LogInfo("OnApplicationFocus: playing video again");				}			}#endif		}		void OnApplicationPause(bool pauseStatus)		{#if !(UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)//			Debug.Log("OnApplicationPause: pauseStatus: " + pauseStatus);			if (pauseStatus)			{				if (_pauseMediaOnAppPause)				{					if (Control!= null && Control.IsPlaying())					{						_wasPlayingOnPause = true;#if !UNITY_IPHONE						Control.Pause();#endif						Helper.LogInfo("OnApplicationPause: pausing video");					}				}			}			else			{				if (_playMediaOnAppUnpause)				{					// Catch coming back from power off state when no lock screen					OnApplicationFocus(true);				}			}#endif		}#endif#endregion // Application Focus and Pausing	}}#endif
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