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							- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     public class InteractData
 
-     {
 
-         private float m_PreviousValue = 0;
 
-         private float m_CurrentValue = float.NaN;
 
-         private float m_TargetValue = float.NaN;
 
-         private Vector3 m_PreviousPosition = Vector3.one;
 
-         private Vector3 m_TargetPosition = Vector3.one;
 
-         private Color32 m_PreviousColor = ColorUtil.clearColor32;
 
-         private Color32 m_TargetColor = ColorUtil.clearColor32;
 
-         private Color32 m_PreviousToColor = ColorUtil.clearColor32;
 
-         private Color32 m_TargetToColor = ColorUtil.clearColor32;
 
-         private float m_UpdateTime = 0;
 
-         private bool m_UpdateFlag = false;
 
-         private bool m_ValueEnable = false;
 
-         internal float targetVaue { get { return m_TargetValue; } }
 
-         internal float previousValue { get { return m_PreviousValue; } }
 
-         internal bool valueEnable { get { return m_ValueEnable; } }
 
-         internal bool updateFlag { get { return m_UpdateFlag; } }
 
-         public override string ToString()
 
-         {
 
-             return string.Format("m_PreviousValue:{0},m_TargetValue:{1},m_UpdateTime:{2},m_UpdateFlag:{3},m_ValueEnable:{4},m_PreviousPosition:{5},m_TargetPosition:{6}",
 
-             m_PreviousValue, m_TargetValue, m_UpdateTime, m_UpdateFlag, m_ValueEnable, m_PreviousPosition, m_TargetPosition);
 
-         }
 
-         public void SetValue(ref bool needInteract, float value, bool highlight, float rate = 1.3f)
 
-         {
 
-             value = highlight && rate != 0 ? value * rate : value;
 
-             SetValue(ref needInteract, value);
 
-         }
 
-         public void SetValue(ref bool needInteract, float value, bool previousValueZero = false)
 
-         {
 
-             if (m_TargetValue != value)
 
-             {
 
-                 needInteract = true;
 
-                 if (!m_ValueEnable)
 
-                     m_PreviousValue = previousValueZero ? 0 : value;
 
-                 else
 
-                     m_PreviousValue = m_CurrentValue;
 
-                 UpdateStart();
 
-                 m_TargetValue = value;
 
-             }
 
-             else if (m_UpdateFlag)
 
-             {
 
-                 needInteract = true;
 
-             }
 
-         }
 
-         public void SetPosition(ref bool needInteract, Vector3 pos)
 
-         {
 
-             if (m_TargetPosition != pos)
 
-             {
 
-                 needInteract = true;
 
-                 UpdateStart();
 
-                 m_PreviousPosition = m_TargetPosition == Vector3.one ? pos : m_TargetPosition;
 
-                 m_TargetPosition = pos;
 
-             }
 
-         }
 
-         public void SetColor(ref bool needInteract, Color32 color)
 
-         {
 
-             if (!ChartHelper.IsValueEqualsColor(color, m_TargetColor))
 
-             {
 
-                 needInteract = true;
 
-                 UpdateStart();
 
-                 m_PreviousColor = ChartHelper.IsClearColor(m_TargetColor) ? color : m_TargetColor;
 
-                 m_TargetColor = color;
 
-             }
 
-             else if (m_UpdateFlag)
 
-             {
 
-                 needInteract = true;
 
-             }
 
-         }
 
-         public void SetColor(ref bool needInteract, Color32 color, Color32 toColor)
 
-         {
 
-             SetColor(ref needInteract, color);
 
-             if (!ChartHelper.IsValueEqualsColor(toColor, m_TargetToColor))
 
-             {
 
-                 needInteract = true;
 
-                 UpdateStart();
 
-                 m_PreviousToColor = ChartHelper.IsClearColor(m_TargetToColor) ? color : m_TargetToColor;
 
-                 m_TargetToColor = toColor;
 
-             }
 
-         }
 
-         public void SetValueAndColor(ref bool needInteract, float value, Color32 color)
 
-         {
 
-             SetValue(ref needInteract, value);
 
-             SetColor(ref needInteract, color);
 
-         }
 
-         public void SetValueAndColor(ref bool needInteract, float value, Color32 color, Color32 toColor)
 
-         {
 
-             SetValue(ref needInteract, value);
 
-             SetColor(ref needInteract, color, toColor);
 
-         }
 
-         public bool TryGetValue(ref float value, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             if (!IsValueEnable() || animationDuration == 0)
 
-                 return false;
 
-             if (float.IsNaN(m_TargetValue))
 
-                 return false;
 
-             if (m_UpdateFlag && !float.IsNaN(m_PreviousValue))
 
-             {
 
-                 var rate = GetRate(animationDuration);
 
-                 if (rate < 1)
 
-                 {
 
-                     interacting = true;
 
-                     value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);
 
-                     m_CurrentValue = value;
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     UpdateEnd();
 
-                 }
 
-             }
 
-             value = m_TargetValue;
 
-             return true;
 
-         }
 
-         public bool TryGetPosition(ref Vector3 pos, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             if (!IsValueEnable() || animationDuration == 0)
 
-                 return false;
 
-             if (m_TargetPosition == Vector3.one)
 
-             {
 
-                 return false;
 
-             }
 
-             if (m_UpdateFlag && m_PreviousPosition != Vector3.one)
 
-             {
 
-                 var rate = GetRate(animationDuration);
 
-                 if (rate < 1)
 
-                 {
 
-                     interacting = true;
 
-                     pos = Vector3.Lerp(m_PreviousPosition, m_TargetPosition, rate);
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     UpdateEnd();
 
-                 }
 
-             }
 
-             pos = m_TargetPosition;
 
-             return true;
 
-         }
 
-         public bool TryGetColor(ref Color32 color, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             if (!IsValueEnable() || animationDuration == 0)
 
-                 return false;
 
-             if (m_UpdateFlag)
 
-             {
 
-                 var rate = GetRate(animationDuration);
 
-                 if (rate < 1)
 
-                 {
 
-                     interacting = true;
 
-                     color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     UpdateEnd();
 
-                 }
 
-             }
 
-             color = m_TargetColor;
 
-             return true;
 
-         }
 
-         public bool TryGetColor(ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             if (!IsValueEnable() || animationDuration == 0)
 
-                 return false;
 
-             if (m_UpdateFlag)
 
-             {
 
-                 var rate = GetRate(animationDuration);
 
-                 if (rate < 1)
 
-                 {
 
-                     interacting = true;
 
-                     color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
 
-                     toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     UpdateEnd();
 
-                 }
 
-             }
 
-             color = m_TargetColor;
 
-             toColor = m_TargetToColor;
 
-             return true;
 
-         }
 
-         public bool TryGetValueAndColor(ref float value, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             if (!IsValueEnable() || animationDuration == 0)
 
-                 return false;
 
-             if (float.IsNaN(m_TargetValue))
 
-                 return false;
 
-             if (m_UpdateFlag && !float.IsNaN(m_PreviousValue))
 
-             {
 
-                 var rate = GetRate(animationDuration);
 
-                 if (rate < 1)
 
-                 {
 
-                     interacting = true;
 
-                     value = Mathf.Lerp(m_PreviousValue, m_TargetValue, rate);
 
-                     color = Color32.Lerp(m_PreviousColor, m_TargetColor, rate);
 
-                     toColor = Color32.Lerp(m_PreviousToColor, m_TargetToColor, rate);
 
-                     m_CurrentValue = value;
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     UpdateEnd();
 
-                 }
 
-             }
 
-             value = m_TargetValue;
 
-             color = m_TargetColor;
 
-             toColor = m_TargetToColor;
 
-             return true;
 
-         }
 
-         private float GetRate(float animationDuration)
 
-         {
 
-             var time = Time.time - m_UpdateTime;
 
-             var total = animationDuration / 1000;
 
-             var rate = time / total;
 
-             if (rate > 1) rate = 1;
 
-             return rate;
 
-         }
 
-         private void UpdateStart()
 
-         {
 
-             m_ValueEnable = true;
 
-             m_UpdateFlag = true;
 
-             m_UpdateTime = Time.time;
 
-         }
 
-         private void UpdateEnd()
 
-         {
 
-             if (!m_UpdateFlag) return;
 
-             m_UpdateFlag = false;
 
-             m_PreviousColor = m_TargetColor;
 
-             m_PreviousToColor = m_TargetToColor;
 
-             m_PreviousValue = m_TargetValue;
 
-             m_CurrentValue = m_TargetValue;
 
-             m_PreviousPosition = m_TargetPosition;
 
-         }
 
-         public bool TryGetValueAndColor(ref float value, ref Vector3 pos, ref Color32 color, ref Color32 toColor, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             var flag = TryGetValueAndColor(ref value, ref color, ref toColor, ref interacting, animationDuration);
 
-             flag |= TryGetPosition(ref pos, ref interacting, animationDuration);
 
-             return flag;
 
-         }
 
-         public bool TryGetValueAndColor(ref float value, ref Vector3 pos, ref bool interacting, float animationDuration = 250)
 
-         {
 
-             var flag = TryGetValue(ref value, ref interacting, animationDuration);
 
-             flag |= TryGetPosition(ref pos, ref interacting, animationDuration);
 
-             return flag;
 
-         }
 
-         public void Reset()
 
-         {
 
-             m_UpdateFlag = false;
 
-             m_ValueEnable = false;
 
-             m_TargetValue = float.NaN;
 
-             m_PreviousValue = float.NaN;
 
-             m_CurrentValue = float.NaN;
 
-             m_PreviousPosition = Vector3.one;
 
-             m_TargetPosition = Vector3.one;
 
-             m_TargetColor = ColorUtil.clearColor32;
 
-             m_TargetToColor = ColorUtil.clearColor32;
 
-             m_PreviousColor = ColorUtil.clearColor32;
 
-             m_PreviousToColor = ColorUtil.clearColor32;
 
-         }
 
-         private bool IsValueEnable()
 
-         {
 
- #if UNITY_EDITOR
 
-             if (!Application.isPlaying)
 
-                 return false;
 
- #endif
 
-             return m_ValueEnable;
 
-         }
 
-     }
 
- }
 
 
  |