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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CoordinateConverter
- {
- // 将经纬度转换为Unity坐标
- public static Vector3 GeoToUnity(double longitude, double latitude)
- {
- float x = (float)(96151.617 * longitude - 10938527.4823);
- float z = (float)(111468.3949 * latitude - 3339986.2697);
- return new Vector3(x, 0, z);
- }
- // 将Unity坐标转换为经纬度
- public static (double Longitude, double Latitude) UnityToGeo(Vector3 unityCoord)
- {
- double longitude = (unityCoord.x + 10938527.4823)/ 96151.617;
- double latitude = (unityCoord.z + 3339986.2697)/ 111468.3949;
- // 这里我们忽略了截距,因为我们假设Unity坐标的原点对应于经纬度的截距
- // 如果需要考虑截距,可以在这里添加相应的计算
- return (longitude, latitude);
- }
- public static Vector3 GeoToUGUI(double longitude, double latitude)
- {
- float x = (float)(355.53f * longitude - 40339.8622f);
- float y = (float)(409.37f * latitude - 12420.05f);
- return new Vector3(x, y, 0);
- }
- public static Vector3 GeoToUGUISmall(double longitude,double latitude)
- {
- float x = (float)(75.642f * longitude - 8607.658f);
- float y = (float)(87.990f * latitude - 2640.548f);
- return new Vector3(x, y, -0.400f);
- }
-
- public static (double Latitude, double Longitude) UGUISmallToGeo(Vector3 uiCoord)
- {
- double latitude = (uiCoord.x + 8607.658) / 75.642;
- double longitude = (uiCoord.y + 2640.548) / 87.990;
- // 这里我们忽略了截距,因为我们假设Unity坐标的原点对应于经纬度的截距
- // 如果需要考虑截距,可以在这里添加相应的计算
- return (latitude, longitude);
- }
- public static (double latitude, double longitude) UGUIToGeo(Vector3 ugui)
- {
- float x = ugui.x;
- float y = ugui.y;
- double latitude = (x + 40339.8622f) / 355.53f;
- double longitude = (y + 12420.05f) / 409.37f;
- return (latitude, longitude);
- }
- }
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