XHGKLayer.cs 11 KB

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  1. using DG.Tweening;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Threading.Tasks;
  8. using UnityAsync;
  9. using UnityEditor;
  10. using UnityEngine;
  11. using UnityEngine.Networking;
  12. using UnityEngine.UI;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. public enum XHGKImportantStatic {
  15. BY,
  16. TK,
  17. GTK,
  18. YK
  19. }
  20. [System.Serializable]
  21. public class DSJData {
  22. public string year;
  23. public string date;
  24. public string title;
  25. public string pos;
  26. public string content;
  27. public DSJData(string y,string d,string t,string p,string c) {
  28. year = y;
  29. date = d;
  30. title = t;
  31. pos = p;
  32. content = c;
  33. }
  34. }
  35. [System.Serializable]
  36. public class XHGKLayerData
  37. {
  38. public string datatime;
  39. public string title;
  40. public XHGKImportantStatic importantStatic;
  41. public int year;
  42. public bool havePic;
  43. public string content;
  44. }
  45. public class XHGKLayer : YZTRootLayer
  46. {
  47. public RectTransform xhgkContent;
  48. public RectTransform compare;
  49. public RectTransform yearContent;
  50. public RectTransform middleContent;
  51. public RectTransform importantContent;
  52. public RectTransform rightContent;
  53. public ScrollRect scrollView;
  54. public List<XHGKLayerData> xHGKLayerDatas16;
  55. public List<XHGKLayerData> xHGKLayerDatas17;
  56. public List<XHGKLayerData> xHGKLayerDatas18;
  57. public List<XHGKLayerData> xHGKLayerDatas19;
  58. public List<XHGKLayerData> xHGKLayerDatas20;
  59. public List<XHGKLayerData> xHGKLayerDatas21;
  60. public List<XHGKLayerData> xHGKLayerDatas22;
  61. public int currentActive = 0;
  62. public List<YearBtn> yearBtns;
  63. public ImportBtn importThingPrefab;
  64. public List<ImportBtn> importBtns;
  65. public Image leftImage;
  66. public RawImage rightImage;
  67. public Image beforeImage;
  68. public RawImage afterImage;
  69. public Sprite[] workImages;
  70. public Text compareText;
  71. public Button compareBtn;
  72. public Button exitCompareBtn;
  73. // Start is called before the first frame update
  74. async void Awake()
  75. {
  76. yearBtns = new List<YearBtn>();
  77. for (int i = 0; i < yearContent.childCount; i++) {
  78. yearBtns.Add(yearContent.GetChild(i).GetComponent<YearBtn>());
  79. int temp = i;
  80. if (yearBtns[i].defaultActive)
  81. {
  82. currentActive = temp;
  83. }
  84. yearBtns[temp].heightY = -224 + 56 * temp;
  85. yearBtns[temp].GetComponent<UnityEngine.UI.Button>().onClick.AddListener(() =>
  86. {
  87. yearContent.DOLocalMoveY(yearBtns[temp].heightY, 0.3f);
  88. for (int j = 0; j < yearBtns.Count; j++) {
  89. yearBtns[j].OnActive(false);
  90. }
  91. currentActive = temp;
  92. yearBtns[temp].OnActive(true);
  93. ChangeImportantToCurrent();
  94. });
  95. }
  96. compareBtn.onClick.AddListener(() =>
  97. {
  98. xhgkContent.gameObject.SetActive(false);
  99. compare.gameObject.SetActive(true);
  100. });
  101. exitCompareBtn.onClick.AddListener(() =>
  102. {
  103. xhgkContent.gameObject.SetActive(true);
  104. compare.gameObject.SetActive(false);
  105. });
  106. await InitData();
  107. InitDSJ();
  108. }
  109. async Task InitData() {
  110. await new WaitUntil(() => {
  111. return GlobalData.dsjContents.Count > 0;
  112. });
  113. }
  114. void InitDSJ() {
  115. for (int i = 0; i < GlobalData.dsjContents.Count; i++)
  116. {
  117. XHGKLayerData xHGKLayerDatas = new XHGKLayerData();
  118. xHGKLayerDatas.year = int.Parse(GlobalData.dsjContents[i].year);
  119. xHGKLayerDatas.datatime = GlobalData.dsjContents[i].date;
  120. xHGKLayerDatas.title = GlobalData.dsjContents[i].title;
  121. Debug.Log(GlobalData.dsjContents[i].pos);
  122. switch (GlobalData.dsjContents[i].pos)
  123. {
  124. case "补元闸":
  125. xHGKLayerDatas.importantStatic = XHGKImportantStatic.BY;
  126. break;
  127. case "套口闸":
  128. xHGKLayerDatas.importantStatic = XHGKImportantStatic.TK;
  129. break;
  130. case "高潭口二站":
  131. xHGKLayerDatas.importantStatic = XHGKImportantStatic.GTK;
  132. break;
  133. case "腰口泵站":
  134. xHGKLayerDatas.importantStatic = XHGKImportantStatic.YK;
  135. break;
  136. default:
  137. xHGKLayerDatas.importantStatic = XHGKImportantStatic.BY;
  138. break;
  139. }
  140. //xHGKLayerDatas.importantStatic = XHGKImportantStatic.BY;
  141. xHGKLayerDatas.content = GlobalData.dsjContents[i].content;
  142. xHGKLayerDatas.havePic = true;
  143. switch (GlobalData.dsjContents[i].year)
  144. {
  145. case "2016":
  146. xHGKLayerDatas.havePic = false;
  147. xHGKLayerDatas16.Add(xHGKLayerDatas);
  148. break;
  149. case "2017":
  150. xHGKLayerDatas17.Add(xHGKLayerDatas);
  151. break;
  152. case "2018":
  153. xHGKLayerDatas18.Add(xHGKLayerDatas);
  154. break;
  155. case "2019":
  156. xHGKLayerDatas19.Add(xHGKLayerDatas);
  157. break;
  158. case "2020":
  159. xHGKLayerDatas20.Add(xHGKLayerDatas);
  160. break;
  161. case "2021":
  162. xHGKLayerDatas21.Add(xHGKLayerDatas);
  163. break;
  164. case "2022":
  165. xHGKLayerDatas22.Add(xHGKLayerDatas);
  166. break;
  167. }
  168. }
  169. ChangeImportantToCurrent();
  170. RefreshToFirst();
  171. }
  172. private void OnEnable()
  173. {
  174. RefreshToFirst();
  175. }
  176. async void RefreshRightImage(int year, int index) {
  177. string picName = "";
  178. switch (index) {
  179. case 0:
  180. picName = "by.jpg";
  181. break;
  182. case 1:
  183. picName = "tk.jpg";
  184. break;
  185. case 2:
  186. picName = "gtk.jpg";
  187. break;
  188. case 3:
  189. picName = "yk.jpg";
  190. break;
  191. }
  192. picName = ServerAddress.ServerPicPath + year + "/" + picName;
  193. Debug.Log(picName);
  194. WWW www = new WWW(picName);
  195. await new UnityAsync.WaitUntil(() =>
  196. {
  197. return www.isDone;
  198. });
  199. rightImage.texture = www.texture;
  200. afterImage.texture = www.texture;
  201. www.Dispose();
  202. Resources.UnloadUnusedAssets();
  203. }
  204. void RefreshToFirst() {
  205. if (importBtns.Count < 1) return;
  206. for (int i = 0; i < importBtns.Count; i++)
  207. {
  208. importBtns[i].OnActive(false);
  209. }
  210. importBtns[0].OnActive(true);
  211. int staticIndex = (int)importBtns[0].data1.importantStatic;
  212. StaticLod.instance.OnFoucusStatic(staticIndex);
  213. for (int j = 0; j < rightContent.childCount; j++) rightContent.GetChild(j).gameObject.SetActive(false);
  214. rightContent.GetChild(staticIndex).gameObject.SetActive(true);
  215. leftImage.sprite = workImages[staticIndex];
  216. beforeImage.sprite = workImages[staticIndex];
  217. RefreshRightImage(importBtns[staticIndex].data1.year,staticIndex);
  218. compareText.text = importBtns[staticIndex].data1.content;
  219. }
  220. void ChangeImportantToCurrent() {
  221. switch (currentActive)
  222. {
  223. case 0:
  224. InitDSJPanel(xHGKLayerDatas16);
  225. break;
  226. case 1:
  227. InitDSJPanel(xHGKLayerDatas17);
  228. break;
  229. case 2:
  230. InitDSJPanel(xHGKLayerDatas18);
  231. break;
  232. case 3:
  233. InitDSJPanel(xHGKLayerDatas19);
  234. break;
  235. case 4:
  236. InitDSJPanel(xHGKLayerDatas20);
  237. break;
  238. case 5:
  239. InitDSJPanel(xHGKLayerDatas21);
  240. break;
  241. case 6:
  242. InitDSJPanel(xHGKLayerDatas22);
  243. break;
  244. }
  245. }
  246. async Task InitDSJPanel(List<XHGKLayerData> xHGKLayerDatas) {
  247. scrollView.GetComponent<CanvasGroup>().alpha = 0;
  248. for (int i = importBtns.Count - 1; i >= 0; i--) {
  249. Destroy(importBtns[i].gameObject);
  250. importBtns.RemoveAt(i);
  251. }
  252. for (int i = 0; i < xHGKLayerDatas.Count; i++) {
  253. ImportBtn btn = Instantiate(importThingPrefab);
  254. btn.GetComponent<RectTransform>().SetParent(importantContent);
  255. btn.GetComponent<RectTransform>().localScale = Vector3.one;
  256. int tempI = i;
  257. btn.OnInit(xHGKLayerDatas[tempI]);
  258. btn.OnActive(false);
  259. btn.button.onClick.AddListener(() =>
  260. {
  261. for (int i = 0; i < importBtns.Count; i++)
  262. {
  263. importBtns[i].OnActive(false);
  264. }
  265. importBtns[tempI].OnActive(true);
  266. int staticIndex = (int)importBtns[tempI].data1.importantStatic;
  267. StaticLod.instance.OnFoucusStatic(staticIndex);
  268. for (int j = 0; j < rightContent.childCount; j++) rightContent.GetChild(j).gameObject.SetActive(false);
  269. rightContent.GetChild(staticIndex).gameObject.SetActive(true);
  270. leftImage.sprite = workImages[staticIndex];
  271. beforeImage.sprite = workImages[staticIndex];
  272. RefreshRightImage(importBtns[tempI].data1.year,staticIndex);
  273. compareText.text = importBtns[tempI].data1.content;
  274. });
  275. importBtns.Add(btn);
  276. }
  277. await new UnityAsync.WaitForSeconds(0.04f);
  278. scrollView.verticalNormalizedPosition = 1;
  279. DOTween.To(() => scrollView.GetComponent<CanvasGroup>().alpha, x => scrollView.GetComponent<CanvasGroup>().alpha = x, 1, 0.5f);
  280. }
  281. // Update is called once per frame
  282. void Update()
  283. {
  284. if (yearBtns.Count > 0) {
  285. for (int i = 0; i < yearBtns.Count; i++) {
  286. int offset = Mathf.Abs(i - currentActive);
  287. yearBtns[i].normalDig.color = new Color(1, 1, 1, 1 - 0.2f * offset);
  288. yearBtns[i].activeDig.color = new Color(1, 1, 1, 1 - 0.2f * offset);
  289. }
  290. }
  291. if (StaticLod.instance.currentStatic != null) {
  292. if (middleContent.gameObject.activeSelf) {
  293. Vector3 pos = CameraManager.instance.mainCamera.WorldToScreenPoint(StaticLod.instance.currentStatic.transform.position) * 1920.0f / Screen.width;
  294. middleContent.anchoredPosition = new Vector3(pos.x - 400,pos.y + 200, pos.z) ;
  295. if (middleContent.anchoredPosition.x < 150 || middleContent.anchoredPosition.x > 1500 || middleContent.anchoredPosition.y < 70 || middleContent.anchoredPosition.y > 950)
  296. {
  297. if (middleContent.GetComponent<CanvasGroup>().alpha > 0)
  298. {
  299. middleContent.GetComponent<CanvasGroup>().alpha -= Time.deltaTime * 3;
  300. }
  301. }
  302. else {
  303. if (middleContent.GetComponent<CanvasGroup>().alpha < 1)
  304. {
  305. middleContent.GetComponent<CanvasGroup>().alpha += Time.deltaTime * 3;
  306. }
  307. }
  308. }
  309. }
  310. }
  311. }