| 12345678910111213141516171819202122232425 | /// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.comusing UnityEngine;using System.Collections;namespace ProFlares {public class AddForceToTarget : MonoBehaviour {	public Transform target;	public float force;		public ForceMode mode;	 	void FixedUpdate () {		 		 			float dist = (Vector3.Distance(transform.position,target.position)*0.01f);		 			Vector3 dir = target.position-transform.position;	 		 	GetComponent<Rigidbody>().AddForce(dir*(force*dist),mode);			}}}
 |