| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 | //This asset was uploaded by https://unityassetcollection.com/// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.comusing UnityEngine;using System.Collections;public class DemoControls : MonoBehaviour {		public GameObject Setup1;		public GameObject Setup1Extra;	public Color Setup1Ambient;		public GameObject Setup2;		public GameObject Setup2Extra;	public Color Setup2Ambient;	public GameObject Setup3; 		public GameObject Setup3Extra;	public Color Setup3Ambient; 	public bool Toggle;				// Use this for initialization	void Start () {		 Swap(1);	}	 	 	public void Swap(int number){		switch(number){					case(1):{				Setup1.SetActive(true);				Setup2.SetActive(false);				if(Setup3)Setup3.SetActive(false);							if(Setup1Extra) Setup1Extra.SetActive(true);				if(Setup2Extra) Setup2Extra.SetActive(false);				if(Setup3Extra) Setup3Extra.SetActive(false);							RenderSettings.ambientLight = Setup1Ambient;			}break;					case(2):{				Setup1.SetActive(false);				Setup2.SetActive(true);				if(Setup3)Setup3.SetActive(false);							if(Setup1Extra) Setup1Extra.SetActive(false);				if(Setup2Extra) Setup2Extra.SetActive(true);				if(Setup3Extra) Setup3Extra.SetActive(false);							RenderSettings.ambientLight = Setup2Ambient;							}break;					case(3):{				Setup1.SetActive(false);				Setup2.SetActive(false);				if(Setup3)Setup3.SetActive(true);							if(Setup1Extra) Setup1Extra.SetActive(false);				if(Setup2Extra) Setup2Extra.SetActive(false);				if(Setup3Extra) Setup3Extra.SetActive(true);							RenderSettings.ambientLight = Setup3Ambient;							}break;		}	}		public bool hideGUI;		public ProFlareBatch batchLeft;	public ProFlareBatch batchRight;		void Update(){			if(Input.GetKeyUp("1")){			Swap(1);			} 		if(Input.GetKeyUp("2")){			Swap(2);			} 		 				if(batchLeft&&batchRight){ 			if(Input.GetKeyUp(KeyCode.M)){				batchLeft.VR_Depth =	batchLeft.VR_Depth+0.05f;				batchLeft.VR_Depth = Mathf.Clamp01(batchLeft.VR_Depth);				batchRight.VR_Depth = batchLeft.VR_Depth;			} 						if(Input.GetKeyUp(KeyCode.N)){				batchLeft.VR_Depth =	batchLeft.VR_Depth-0.05f;				batchLeft.VR_Depth = Mathf.Clamp01(batchLeft.VR_Depth);				batchRight.VR_Depth = batchLeft.VR_Depth;			} 		}			}	void OnGUI(){			if(hideGUI)			return;	}}
 |