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							- <!DOCTYPE html>
 
- <html lang="en-us">
 
-   <head>
 
-     <meta charset="utf-8">
 
-     <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
 
-     <title>Unity WebGL Player | unityearth</title>
 
-   </head>
 
-   <body style="text-align: center; padding: 0; border: 0; margin: 0;">
 
-     <canvas id="unity-canvas" style=" position: absolute; width: 1920px; height: 1080px;"></canvas>
 
-     <script src="Build/Game.loader.js"></script>
 
-     <script>
 
-       if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
 
-         // Mobile device style: fill the whole browser client area with the game canvas:
 
-         var meta = document.createElement('meta');
 
-         meta.name = 'viewport';
 
-         meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
 
-         document.getElementsByTagName('head')[0].appendChild(meta);
 
-         var canvas = document.querySelector("#unity-canvas");
 
-         canvas.style.width = "100%";
 
-         canvas.style.height = "100%";
 
-         canvas.style.position = "fixed";
 
-         document.body.style.textAlign = "left";
 
-       }
 
-       createUnityInstance(document.querySelector("#unity-canvas"), {
 
-         dataUrl: "Build/Game.data",
 
-         frameworkUrl: "Build/Game.framework.js",
 
-         codeUrl: "Build/Game.wasm",
 
-         streamingAssetsUrl: "StreamingAssets",
 
-         companyName: "DefaultCompany",
 
-         productName: "unityearth",
 
-         productVersion: "1.0",
 
-         // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
 
-         // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
 
-       });
 
-     </script>
 
- 	<script>
 
-       // 自适应代码块
 
-       var unityContainer = document.getElementById('unity-canvas');
 
-       function unityContainerResize()
 
-       {
 
-         var w = window.innerWidth || document.body.clientWidth,
 
-                 h = window.innerHeight || document.body.clientHeight,
 
-                 ratio = 16 / 9,
 
-                 r = w/h;
 
-         var setW, setH, setTop, setLeft;
 
-         if (r >= ratio) { // 高度撑满
 
-           setW = h * ratio;
 
-           setLeft = (w - setW) / 2;
 
-         } else { // 宽度撑满
 
-           setH = w / ratio;
 
-           setTop = (h - setH) / 2;
 
-         }
 
-         
 
-  
 
-         unityContainer.style.width = (setW || w) + 'px';
 
-         unityContainer.style.height = (setH || h) + 'px';
 
-         unityContainer.style.top = (setTop || 0) + 'px';
 
-         unityContainer.style.left = (setLeft || 0) + 'px';
 
-  
 
-       }
 
-       window.addEventListener('resize', unityContainerResize)
 
-       unityContainerResize()
 
-     </script>
 
-   </body>
 
-   <style>
 
-     html
 
-     {
 
-       background-color: black;
 
-     }
 
-   </style>
 
- </html>
 
 
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